/*
Copyright (c) 2007, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.2.2
*/
/**
 * The YAHOO object is the single global object used by YUI Library.  It
 * contains utility function for setting up namespaces, inheritance, and
 * logging.  YAHOO.util, YAHOO.widget, and YAHOO.example are namespaces
 * created automatically for and used by the library.
 * @module yahoo
 * @title  YAHOO Global
 */

/**
 * YAHOO_config is not included part of the library.  Instead it is an object
 * that can be defined by the implementer immediately before including the
 * YUI library.  The properties included in this object will be used to
 * configure global properties needed as soon as the library begins to load.
 * @class YAHOO_config
 * @static
 */

/**
 * A reference to a function that will be executed every time a YAHOO module
 * is loaded.  As parameter, this function will receive the version
 * information for the module. See <a href="YAHOO.env.html#getVersion">
 * YAHOO.env.getVersion</a> for the description of the version data structure.
 * @property listener
 * @static
 */
if (typeof YAHOO == "undefined") {
    /**
     * The YAHOO global namespace object.  If YAHOO is already defined, the
     * existing YAHOO object will not be overwritten so that defined
     * namespaces are preserved.
     * @class YAHOO
     * @static
     */
    var YAHOO = {};
}

/**
 * Returns the namespace specified and creates it if it doesn't exist
 * <pre>
 * YAHOO.namespace("property.package");
 * YAHOO.namespace("YAHOO.property.package");
 * </pre>
 * Either of the above would create YAHOO.property, then
 * YAHOO.property.package
 *
 * Be careful when naming packages. Reserved words may work in some browsers
 * and not others. For instance, the following will fail in Safari:
 * <pre>
 * YAHOO.namespace("really.long.nested.namespace");
 * </pre>
 * This fails because "long" is a future reserved word in ECMAScript
 *
 * @method namespace
 * @static
 * @param  {String*} arguments 1-n namespaces to create 
 * @return {Object}  A reference to the last namespace object created
 */
YAHOO.namespace = function() {
    var a=arguments, o=null, i, j, d;
    for (i=0; i<a.length; i=i+1) {
        d=a[i].split(".");
        o=YAHOO;

        // YAHOO is implied, so it is ignored if it is included
        for (j=(d[0] == "YAHOO") ? 1 : 0; j<d.length; j=j+1) {
            o[d[j]]=o[d[j]] || {};
            o=o[d[j]];
        }
    }

    return o;
};

/**
 * Uses YAHOO.widget.Logger to output a log message, if the widget is
 * available.
 *
 * @method log
 * @static
 * @param  {String}  msg  The message to log.
 * @param  {String}  cat  The log category for the message.  Default
 *                        categories are "info", "warn", "error", time".
 *                        Custom categories can be used as well. (opt)
 * @param  {String}  src  The source of the the message (opt)
 * @return {Boolean}      True if the log operation was successful.
 */
YAHOO.log = function(msg, cat, src) {
    var l=YAHOO.widget.Logger;
    if(l && l.log) {
        return l.log(msg, cat, src);
    } else {
        return false;
    }
};


/**
 * Initializes the global by creating the default namespaces and applying
 * any new configuration information that is detected.
 * @method init
 * @static
 */
YAHOO.init = function() {
    this.namespace("util", "widget", "example");
    if (typeof YAHOO_config != "undefined") {
        var l=YAHOO_config.listener,ls=YAHOO.env.listeners,unique=true,i;
        if (l) {
            // if YAHOO is loaded multiple times we need to check to see if
            // this is a new config object.  If it is, add the new component
            // load listener to the stack
            for (i=0;i<ls.length;i=i+1) {
                if (ls[i]==l) {
                    unique=false;
                    break;
                }
            }
            if (unique) {
                ls.push(l);
            }
        }
    }
};

/**
 * Registers a module with the YAHOO object
 * @method register
 * @static
 * @param {String}   name    the name of the module (event, slider, etc)
 * @param {Function} mainClass a reference to class in the module.  This
 *                             class will be tagged with the version info
 *                             so that it will be possible to identify the
 *                             version that is in use when multiple versions
 *                             have loaded
 * @param {Object}   data      metadata object for the module.  Currently it
 *                             is expected to contain a "version" property
 *                             and a "build" property at minimum.
 */
YAHOO.register = function(name, mainClass, data) {
    var mods = YAHOO.env.modules;
    if (!mods[name]) {
        mods[name] = { versions:[], builds:[] };
    }
    var m=mods[name],v=data.version,b=data.build,ls=YAHOO.env.listeners;
    m.name = name;
    m.version = v;
    m.build = b;
    m.versions.push(v);
    m.builds.push(b);
    m.mainClass = mainClass;
    // fire the module load listeners
    for (var i=0;i<ls.length;i=i+1) {
        ls[i](m);
    }
    // label the main class
    if (mainClass) {
        mainClass.VERSION = v;
        mainClass.BUILD = b;
    } else {
        YAHOO.log("mainClass is undefined for module " + name, "warn");
    }
};

/**
 * YAHOO.env is used to keep track of what is known about the YUI library and
 * the browsing environment
 * @class YAHOO.env
 * @type Object
 * @static
 */
YAHOO.env = YAHOO.env || {
    /**
     * Keeps the version info for all YUI modules that have reported themselves
     * @property modules
     * @type Object[]
     */
    modules: [],
    
    /**
     * List of functions that should be executed every time a YUI module
     * reports itself.
     * @property listeners
     * @type Function[]
     */
    listeners: [],
    
    /**
     * Returns the version data for the specified module:
     *      <dl>
     *      <dt>name:</dt>      <dd>The name of the module</dd>
     *      <dt>version:</dt>   <dd>The version in use</dd>
     *      <dt>build:</dt>     <dd>The build number in use</dd>
     *      <dt>versions:</dt>  <dd>All versions that were registered</dd>
     *      <dt>builds:</dt>    <dd>All builds that were registered.</dd>
     *      <dt>mainClass:</dt> <dd>An object that was was stamped with the
     *                 current version and build. If 
     *                 mainClass.VERSION != version or mainClass.BUILD != build,
     *                 multiple versions of pieces of the library have been
     *                 loaded, potentially causing issues.</dd>
     *       </dl>
     *
     * @method getVersion
     * @static
     * @param {String}  name the name of the module (event, slider, etc)
     * @return {Object} The version info
     */
    getVersion: function(name) {
        return YAHOO.env.modules[name] || null;
    }
};

/**
 * Provides the language utilites and extensions used by the library
 * @class YAHOO.lang
 */
YAHOO.lang = {
    /**
     * Determines whether or not the provided object is an array
     * @method isArray
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isArray: function(obj) { // frames lose type, so test constructor string
        if (obj && obj.constructor && 
                   obj.constructor.toString().indexOf('Array') > -1) {
            return true;
        } else {
            return YAHOO.lang.isObject(obj) && obj.constructor == Array;
        }
    },

    /**
     * Determines whether or not the provided object is a boolean
     * @method isBoolean
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isBoolean: function(obj) {
        return typeof obj == 'boolean';
    },
    
    /**
     * Determines whether or not the provided object is a function
     * @method isFunction
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isFunction: function(obj) {
        return typeof obj == 'function';
    },
        
    /**
     * Determines whether or not the provided object is null
     * @method isNull
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isNull: function(obj) {
        return obj === null;
    },
        
    /**
     * Determines whether or not the provided object is a legal number
     * @method isNumber
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isNumber: function(obj) {
        return typeof obj == 'number' && isFinite(obj);
    },
      
    /**
     * Determines whether or not the provided object is of type object
     * or function
     * @method isObject
     * @param {any} obj The object being testing
     * @return Boolean
     */  
    isObject: function(obj) {
        return obj && (typeof obj == 'object' || YAHOO.lang.isFunction(obj));
    },
        
    /**
     * Determines whether or not the provided object is a string
     * @method isString
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isString: function(obj) {
        return typeof obj == 'string';
    },
        
    /**
     * Determines whether or not the provided object is undefined
     * @method isUndefined
     * @param {any} obj The object being testing
     * @return Boolean
     */
    isUndefined: function(obj) {
        return typeof obj == 'undefined';
    },
    
    /**
     * Determines whether or not the property was added
     * to the object instance.  Returns false if the property is not present
     * in the object, or was inherited from the prototype.
     * This abstraction is provided to enable hasOwnProperty for Safari 1.3.x.
     * There is a discrepancy between YAHOO.lang.hasOwnProperty and
     * Object.prototype.hasOwnProperty when the property is a primitive added to
     * both the instance AND prototype with the same value:
     * <pre>
     * var A = function() {};
     * A.prototype.foo = 'foo';
     * var a = new A();
     * a.foo = 'foo';
     * alert(a.hasOwnProperty('foo')); // true
     * alert(YAHOO.lang.hasOwnProperty(a, 'foo')); // false when using fallback
     * </pre>
     * @method hasOwnProperty
     * @param {any} obj The object being testing
     * @return Boolean
     */
    hasOwnProperty: function(obj, prop) {
        if (Object.prototype.hasOwnProperty) {
            return obj.hasOwnProperty(prop);
        }
        
        return !YAHOO.lang.isUndefined(obj[prop]) && 
                obj.constructor.prototype[prop] !== obj[prop];
    },
        
    /**
     * Utility to set up the prototype, constructor and superclass properties to
     * support an inheritance strategy that can chain constructors and methods.
     *
     * @method extend
     * @static
     * @param {Function} subc   the object to modify
     * @param {Function} superc the object to inherit
     * @param {Object} overrides  additional properties/methods to add to the
     *                              subclass prototype.  These will override the
     *                              matching items obtained from the superclass 
     *                              if present.
     */
    extend: function(subc, superc, overrides) {
        if (!superc||!subc) {
            throw new Error("YAHOO.lang.extend failed, please check that " +
                            "all dependencies are included.");
        }
        var F = function() {};
        F.prototype=superc.prototype;
        subc.prototype=new F();
        subc.prototype.constructor=subc;
        subc.superclass=superc.prototype;
        if (superc.prototype.constructor == Object.prototype.constructor) {
            superc.prototype.constructor=superc;
        }
    
        if (overrides) {
            for (var i in overrides) {
                subc.prototype[i]=overrides[i];
            }
        }
    },
    
    /**
     * Applies all prototype properties in the supplier to the receiver if the
     * receiver does not have these properties yet.  Optionally, one or more
     * methods/properties can be specified (as additional parameters).  This
     * option will overwrite the property if receiver has it already.
     *
     * @method augment
     * @static
     * @param {Function} r  the object to receive the augmentation
     * @param {Function} s  the object that supplies the properties to augment
     * @param {String*}  arguments zero or more properties methods to augment the
     *                             receiver with.  If none specified, everything
     *                             in the supplier will be used unless it would
     *                             overwrite an existing property in the receiver
     */
    augment: function(r, s) {
        if (!s||!r) {
            throw new Error("YAHOO.lang.augment failed, please check that " +
                            "all dependencies are included.");
        }
        var rp=r.prototype, sp=s.prototype, a=arguments, i, p;
        if (a[2]) {
            for (i=2; i<a.length; i=i+1) {
                rp[a[i]] = sp[a[i]];
            }
        } else {
            for (p in sp) { 
                if (!rp[p]) {
                    rp[p] = sp[p];
                }
            }
        }
    }
};

YAHOO.init();

/*
 * An alias for <a href="YAHOO.lang.html">YAHOO.lang</a>
 * @class YAHOO.util.Lang
 */
YAHOO.util.Lang = YAHOO.lang;

/**
 * An alias for <a href="YAHOO.lang.html#augment">YAHOO.lang.augment</a>
 * @for YAHOO
 * @method augment
 * @static
 * @param {Function} r  the object to receive the augmentation
 * @param {Function} s  the object that supplies the properties to augment
 * @param {String*}  arguments zero or more properties methods to augment the
 *                             receiver with.  If none specified, everything
 *                             in the supplier will be used unless it would
 *                             overwrite an existing property in the receiver
 */
YAHOO.augment = YAHOO.lang.augment;
       
/**
 * An alias for <a href="YAHOO.lang.html#extend">YAHOO.lang.extend</a>
 * @method extend
 * @static
 * @param {Function} subc   the object to modify
 * @param {Function} superc the object to inherit
 * @param {Object} overrides  additional properties/methods to add to the
 *                              subclass prototype.  These will override the
 *                              matching items obtained from the superclass 
 *                              if present.
 */
YAHOO.extend = YAHOO.lang.extend;

YAHOO.register("yahoo", YAHOO, {version: "2.2.2", build: "204"});

/*
Copyright (c) 2007, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.2.2
*/
/**
 * The dom module provides helper methods for manipulating Dom elements.
 * @module dom
 *
 */

(function() {
    var Y = YAHOO.util,     // internal shorthand
        getStyle,           // for load time browser branching
        setStyle,           // ditto
        id_counter = 0,     // for use with generateId
        propertyCache = {}; // for faster hyphen converts
    
    // brower detection
    var ua = navigator.userAgent.toLowerCase(),
        isOpera = (ua.indexOf('opera') > -1),
        isSafari = (ua.indexOf('safari') > -1),
        isGecko = (!isOpera && !isSafari && ua.indexOf('gecko') > -1),
        isIE = (!isOpera && ua.indexOf('msie') > -1); 
    
    // regex cache
    var patterns = {
        HYPHEN: /(-[a-z])/i, // to normalize get/setStyle
        ROOT_TAG: /body|html/i // body for quirks mode, html for standards
    };

    var toCamel = function(property) {
        if ( !patterns.HYPHEN.test(property) ) {
            return property; // no hyphens
        }
        
        if (propertyCache[property]) { // already converted
            return propertyCache[property];
        }
       
        var converted = property;
 
        while( patterns.HYPHEN.exec(converted) ) {
            converted = converted.replace(RegExp.$1,
                    RegExp.$1.substr(1).toUpperCase());
        }
        
        propertyCache[property] = converted;
        return converted;
        //return property.replace(/-([a-z])/gi, function(m0, m1) {return m1.toUpperCase()}) // cant use function as 2nd arg yet due to safari bug
    };
    
    // branching at load instead of runtime
    if (document.defaultView && document.defaultView.getComputedStyle) { // W3C DOM method
        getStyle = function(el, property) {
            var value = null;
            
            if (property == 'float') { // fix reserved word
                property = 'cssFloat';
            }

            var computed = document.defaultView.getComputedStyle(el, '');
            if (computed) { // test computed before touching for safari
                value = computed[toCamel(property)];
            }
            
            return el.style[property] || value;
        };
    } else if (document.documentElement.currentStyle && isIE) { // IE method
        getStyle = function(el, property) {                         
            switch( toCamel(property) ) {
                case 'opacity' :// IE opacity uses filter
                    var val = 100;
                    try { // will error if no DXImageTransform
                        val = el.filters['DXImageTransform.Microsoft.Alpha'].opacity;

                    } catch(e) {
                        try { // make sure its in the document
                            val = el.filters('alpha').opacity;
                        } catch(e) {
                        }
                    }
                    return val / 100;
                    break;
                case 'float': // fix reserved word
                    property = 'styleFloat'; // fall through
                default: 
                    // test currentStyle before touching
                    var value = el.currentStyle ? el.currentStyle[property] : null;
                    return ( el.style[property] || value );
            }
        };
    } else { // default to inline only
        getStyle = function(el, property) { return el.style[property]; };
    }
    
    if (isIE) {
        setStyle = function(el, property, val) {
            switch (property) {
                case 'opacity':
                    if ( YAHOO.lang.isString(el.style.filter) ) { // in case not appended
                        el.style.filter = 'alpha(opacity=' + val * 100 + ')';
                        
                        if (!el.currentStyle || !el.currentStyle.hasLayout) {
                            el.style.zoom = 1; // when no layout or cant tell
                        }
                    }
                    break;
                case 'float':
                    property = 'styleFloat';
                default:
                el.style[property] = val;
            }
        };
    } else {
        setStyle = function(el, property, val) {
            if (property == 'float') {
                property = 'cssFloat';
            }
            el.style[property] = val;
        };
    }
    
    /**
     * Provides helper methods for DOM elements.
     * @namespace YAHOO.util
     * @class Dom
     */
    YAHOO.util.Dom = {
        /**
         * Returns an HTMLElement reference.
         * @method get
         * @param {String | HTMLElement |Array} el Accepts a string to use as an ID for getting a DOM reference, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @return {HTMLElement | Array} A DOM reference to an HTML element or an array of HTMLElements.
         */
        get: function(el) {
            if ( YAHOO.lang.isString(el) ) { // ID 
                return document.getElementById(el);
            }
            
            if ( YAHOO.lang.isArray(el) ) { // Array of IDs and/or HTMLElements
                var c = [];
                for (var i = 0, len = el.length; i < len; ++i) {
                    c[c.length] = Y.Dom.get(el[i]);
                }
                
                return c;
            }

            if (el) { // assuming HTMLElement or HTMLCollection, just pass back 
                return el;
            }

            return null; // el is likely null or undefined 
        },
    
        /**
         * Normalizes currentStyle and ComputedStyle.
         * @method getStyle
         * @param {String | HTMLElement |Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {String} property The style property whose value is returned.
         * @return {String | Array} The current value of the style property for the element(s).
         */
        getStyle: function(el, property) {
            property = toCamel(property);
            
            var f = function(element) {
                return getStyle(element, property);
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
    
        /**
         * Wrapper for setting style properties of HTMLElements.  Normalizes "opacity" across modern browsers.
         * @method setStyle
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {String} property The style property to be set.
         * @param {String} val The value to apply to the given property.
         */
        setStyle: function(el, property, val) {
            property = toCamel(property);
            
            var f = function(element) {
                setStyle(element, property, val);
                
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Gets the current position of an element based on page coordinates.  Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method getXY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @return {Array} The XY position of the element(s)
         */
        getXY: function(el) {
            var f = function(el) {
    
            // has to be part of document to have pageXY
                if ( (el.parentNode === null || el.offsetParent === null ||
                        this.getStyle(el, 'display') == 'none') && el != document.body) {
                    return false;
                }
                
                var parentNode = null;
                var pos = [];
                var box;
                
                if (el.getBoundingClientRect) { // IE
                    box = el.getBoundingClientRect();
                    var doc = document;
                    if ( !this.inDocument(el) && parent.document != document) {// might be in a frame, need to get its scroll
                        doc = parent.document;

                        if ( !this.isAncestor(doc.documentElement, el) ) {
                            return false;                      
                        }

                    }

                    var scrollTop = Math.max(doc.documentElement.scrollTop, doc.body.scrollTop);
                    var scrollLeft = Math.max(doc.documentElement.scrollLeft, doc.body.scrollLeft);
                    
                    return [box.left + scrollLeft, box.top + scrollTop];
                }
                else { // safari, opera, & gecko
                    pos = [el.offsetLeft, el.offsetTop];
                    parentNode = el.offsetParent;

                    // safari: if el is abs or any parent is abs, subtract body offsets
                    var hasAbs = this.getStyle(el, 'position') == 'absolute';

                    if (parentNode != el) {
                        while (parentNode) {
                            pos[0] += parentNode.offsetLeft;
                            pos[1] += parentNode.offsetTop;
                            if (isSafari && !hasAbs && 
                                    this.getStyle(parentNode,'position') == 'absolute' ) {
                                hasAbs = true; // we need to offset if any parent is absolutely positioned
                            }
                            parentNode = parentNode.offsetParent;
                        }
                    }

                    if (isSafari && hasAbs) { //safari doubles in this case
                        pos[0] -= document.body.offsetLeft;
                        pos[1] -= document.body.offsetTop;
                    } 
                }
                
                parentNode = el.parentNode;

                // account for any scrolled ancestors
                while ( parentNode.tagName && !patterns.ROOT_TAG.test(parentNode.tagName) ) 
                {
                   // work around opera inline scrollLeft/Top bug
                   if (Y.Dom.getStyle(parentNode, 'display') != 'inline') { 
                        pos[0] -= parentNode.scrollLeft;
                        pos[1] -= parentNode.scrollTop;
                    }
                    
                    parentNode = parentNode.parentNode; 
                }
        
                
                return pos;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Gets the current X position of an element based on page coordinates.  The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method getX
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @return {String | Array} The X position of the element(s)
         */
        getX: function(el) {
            var f = function(el) {
                return Y.Dom.getXY(el)[0];
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Gets the current Y position of an element based on page coordinates.  Element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method getY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @return {String | Array} The Y position of the element(s)
         */
        getY: function(el) {
            var f = function(el) {
                return Y.Dom.getXY(el)[1];
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Set the position of an html element in page coordinates, regardless of how the element is positioned.
         * The element(s) must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method setXY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements
         * @param {Array} pos Contains X & Y values for new position (coordinates are page-based)
         * @param {Boolean} noRetry By default we try and set the position a second time if the first fails
         */
        setXY: function(el, pos, noRetry) {
            var f = function(el) {
                var style_pos = this.getStyle(el, 'position');
                if (style_pos == 'static') { // default to relative
                    this.setStyle(el, 'position', 'relative');
                    style_pos = 'relative';
                }

                var pageXY = this.getXY(el);
                if (pageXY === false) { // has to be part of doc to have pageXY
                    return false; 
                }
                
                var delta = [ // assuming pixels; if not we will have to retry
                    parseInt( this.getStyle(el, 'left'), 10 ),
                    parseInt( this.getStyle(el, 'top'), 10 )
                ];
            
                if ( isNaN(delta[0]) ) {// in case of 'auto'
                    delta[0] = (style_pos == 'relative') ? 0 : el.offsetLeft;
                } 
                if ( isNaN(delta[1]) ) { // in case of 'auto'
                    delta[1] = (style_pos == 'relative') ? 0 : el.offsetTop;
                } 
        
                if (pos[0] !== null) { el.style.left = pos[0] - pageXY[0] + delta[0] + 'px'; }
                if (pos[1] !== null) { el.style.top = pos[1] - pageXY[1] + delta[1] + 'px'; }
              
                if (!noRetry) {
                    var newXY = this.getXY(el);

                    // if retry is true, try one more time if we miss 
                   if ( (pos[0] !== null && newXY[0] != pos[0]) || 
                        (pos[1] !== null && newXY[1] != pos[1]) ) {
                       this.setXY(el, pos, true);
                   }
                }        
        
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Set the X position of an html element in page coordinates, regardless of how the element is positioned.
         * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method setX
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {Int} x The value to use as the X coordinate for the element(s).
         */
        setX: function(el, x) {
            Y.Dom.setXY(el, [x, null]);
        },
        
        /**
         * Set the Y position of an html element in page coordinates, regardless of how the element is positioned.
         * The element must be part of the DOM tree to have page coordinates (display:none or elements not appended return false).
         * @method setY
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @param {Int} x To use as the Y coordinate for the element(s).
         */
        setY: function(el, y) {
            Y.Dom.setXY(el, [null, y]);
        },
        
        /**
         * Returns the region position of the given element.
         * The element must be part of the DOM tree to have a region (display:none or elements not appended return false).
         * @method getRegion
         * @param {String | HTMLElement | Array} el Accepts a string to use as an ID, an actual DOM reference, or an Array of IDs and/or HTMLElements.
         * @return {Region | Array} A Region or array of Region instances containing "top, left, bottom, right" member data.
         */
        getRegion: function(el) {
            var f = function(el) {
                var region = new Y.Region.getRegion(el);
                return region;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Returns the width of the client (viewport).
         * @method getClientWidth
         * @deprecated Now using getViewportWidth.  This interface left intact for back compat.
         * @return {Int} The width of the viewable area of the page.
         */
        getClientWidth: function() {
            return Y.Dom.getViewportWidth();
        },
        
        /**
         * Returns the height of the client (viewport).
         * @method getClientHeight
         * @deprecated Now using getViewportHeight.  This interface left intact for back compat.
         * @return {Int} The height of the viewable area of the page.
         */
        getClientHeight: function() {
            return Y.Dom.getViewportHeight();
        },

        /**
         * Returns a array of HTMLElements with the given class.
         * For optimized performance, include a tag and/or root node when possible.
         * @method getElementsByClassName
         * @param {String} className The class name to match against
         * @param {String} tag (optional) The tag name of the elements being collected
         * @param {String | HTMLElement} root (optional) The HTMLElement or an ID to use as the starting point 
         * @return {Array} An array of elements that have the given class name
         */
        getElementsByClassName: function(className, tag, root) {
            var method = function(el) { return Y.Dom.hasClass(el, className); };
            return Y.Dom.getElementsBy(method, tag, root);
        },

        /**
         * Determines whether an HTMLElement has the given className.
         * @method hasClass
         * @param {String | HTMLElement | Array} el The element or collection to test
         * @param {String} className the class name to search for
         * @return {Boolean | Array} A boolean value or array of boolean values
         */
        hasClass: function(el, className) {
            var re = new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)');
            
            var f = function(el) {
                return re.test(el.className);
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
    
        /**
         * Adds a class name to a given element or collection of elements.
         * @method addClass         
         * @param {String | HTMLElement | Array} el The element or collection to add the class to
         * @param {String} className the class name to add to the class attribute
         */
        addClass: function(el, className) {
            var f = function(el) {
                if (this.hasClass(el, className)) { return; } // already present
                
                
                el.className = [el.className, className].join(' ');
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
    
        /**
         * Removes a class name from a given element or collection of elements.
         * @method removeClass         
         * @param {String | HTMLElement | Array} el The element or collection to remove the class from
         * @param {String} className the class name to remove from the class attribute
         */
        removeClass: function(el, className) {
            var re = new RegExp('(?:^|\\s+)' + className + '(?:\\s+|$)', 'g');

            var f = function(el) {
                if (!this.hasClass(el, className)) {
                    return; // not present
                }                 

                
                var c = el.className;
                el.className = c.replace(re, ' ');
                if ( this.hasClass(el, className) ) { // in case of multiple adjacent
                    this.removeClass(el, className);
                }
                
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Replace a class with another class for a given element or collection of elements.
         * If no oldClassName is present, the newClassName is simply added.
         * @method replaceClass  
         * @param {String | HTMLElement | Array} el The element or collection to remove the class from
         * @param {String} oldClassName the class name to be replaced
         * @param {String} newClassName the class name that will be replacing the old class name
         */
        replaceClass: function(el, oldClassName, newClassName) {
            if (oldClassName === newClassName) { // avoid infinite loop
                return false;
            }
            
            var re = new RegExp('(?:^|\\s+)' + oldClassName + '(?:\\s+|$)', 'g');

            var f = function(el) {
            
                if ( !this.hasClass(el, oldClassName) ) {
                    this.addClass(el, newClassName); // just add it if nothing to replace
                    return; // note return
                }
            
                el.className = el.className.replace(re, ' ' + newClassName + ' ');

                if ( this.hasClass(el, oldClassName) ) { // in case of multiple adjacent
                    this.replaceClass(el, oldClassName, newClassName);
                }
            };
            
            Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Generates a unique ID
         * @method generateId  
         * @param {String | HTMLElement | Array} el (optional) An optional element array of elements to add an ID to (no ID is added if one is already present).
         * @param {String} prefix (optional) an optional prefix to use (defaults to "yui-gen").
         * @return {String | Array} The generated ID, or array of generated IDs (or original ID if already present on an element)
         */
        generateId: function(el, prefix) {
            prefix = prefix || 'yui-gen';
            el = el || {};
            
            var f = function(el) {
                if (el) {
                    el = Y.Dom.get(el);
                } else {
                    el = {}; // just generating ID in this case
                }
                
                if (!el.id) {
                    el.id = prefix + id_counter++; 
                } // dont override existing
                
                
                return el.id;
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Determines whether an HTMLElement is an ancestor of another HTML element in the DOM hierarchy.
         * @method isAncestor
         * @param {String | HTMLElement} haystack The possible ancestor
         * @param {String | HTMLElement} needle The possible descendent
         * @return {Boolean} Whether or not the haystack is an ancestor of needle
         */
        isAncestor: function(haystack, needle) {
            haystack = Y.Dom.get(haystack);
            if (!haystack || !needle) { return false; }
            
            var f = function(needle) {
                if (haystack.contains && !isSafari) { // safari "contains" is broken
                    return haystack.contains(needle);
                }
                else if ( haystack.compareDocumentPosition ) {
                    return !!(haystack.compareDocumentPosition(needle) & 16);
                }
                else { // loop up and test each parent
                    var parent = needle.parentNode;
                    
                    while (parent) {
                        if (parent == haystack) {
                            return true;
                        }
                        else if (!parent.tagName || parent.tagName.toUpperCase() == 'HTML') {
                            return false;
                        }
                        
                        parent = parent.parentNode;
                    }
                    return false;
                }     
            };
            
            return Y.Dom.batch(needle, f, Y.Dom, true);      
        },
        
        /**
         * Determines whether an HTMLElement is present in the current document.
         * @method inDocument         
         * @param {String | HTMLElement} el The element to search for
         * @return {Boolean} Whether or not the element is present in the current document
         */
        inDocument: function(el) {
            var f = function(el) {
                return this.isAncestor(document.documentElement, el);
            };
            
            return Y.Dom.batch(el, f, Y.Dom, true);
        },
        
        /**
         * Returns a array of HTMLElements that pass the test applied by supplied boolean method.
         * For optimized performance, include a tag and/or root node when possible.
         * @method getElementsBy
         * @param {Function} method - A boolean method for testing elements which receives the element as its only argument.

         * @param {String} tag (optional) The tag name of the elements being collected
         * @param {String | HTMLElement} root (optional) The HTMLElement or an ID to use as the starting point 
         * @return {Array} Array of HTMLElements
         */
        getElementsBy: function(method, tag, root) {
            tag = tag || '*';
            
            var nodes = [];
            
            if (root) {
                root = Y.Dom.get(root);
                if (!root) { // if no root node, then no children
                    return nodes;
                }
            } else {
                root = document;
            }
            
            var elements = root.getElementsByTagName(tag);
            
            if ( !elements.length && (tag == '*' && root.all) ) {
                elements = root.all; // IE < 6
            }
            
            for (var i = 0, len = elements.length; i < len; ++i) {
                if ( method(elements[i]) ) { nodes[nodes.length] = elements[i]; }
            }

            
            return nodes;
        },
        
        /**
         * Returns an array of elements that have had the supplied method applied.
         * The method is called with the element(s) as the first arg, and the optional param as the second ( method(el, o) ).
         * @method batch
         * @param {String | HTMLElement | Array} el (optional) An element or array of elements to apply the method to
         * @param {Function} method The method to apply to the element(s)
         * @param {Any} o (optional) An optional arg that is passed to the supplied method
         * @param {Boolean} override (optional) Whether or not to override the scope of "method" with "o"
         * @return {HTMLElement | Array} The element(s) with the method applied
         */
        batch: function(el, method, o, override) {
            var id = el;
            el = Y.Dom.get(el);
            
            var scope = (override) ? o : window;
            
            if (!el || el.tagName || !el.length) { // is null or not a collection (tagName for SELECT and others that can be both an element and a collection)
                if (!el) {
                    return false;
                }
                return method.call(scope, el, o);
            } 
            
            var collection = [];
            
            for (var i = 0, len = el.length; i < len; ++i) {
                if (!el[i]) {
                    id = el[i];
                }
                collection[collection.length] = method.call(scope, el[i], o);
            }
            
            return collection;
        },
        
        /**
         * Returns the height of the document.
         * @method getDocumentHeight
         * @return {Int} The height of the actual document (which includes the body and its margin).
         */
        getDocumentHeight: function() {
            var scrollHeight = (document.compatMode != 'CSS1Compat') ? document.body.scrollHeight : document.documentElement.scrollHeight;

            var h = Math.max(scrollHeight, Y.Dom.getViewportHeight());
            return h;
        },
        
        /**
         * Returns the width of the document.
         * @method getDocumentWidth
         * @return {Int} The width of the actual document (which includes the body and its margin).
         */
        getDocumentWidth: function() {
            var scrollWidth = (document.compatMode != 'CSS1Compat') ? document.body.scrollWidth : document.documentElement.scrollWidth;
            var w = Math.max(scrollWidth, Y.Dom.getViewportWidth());
            return w;
        },

        /**
         * Returns the current height of the viewport.
         * @method getViewportHeight
         * @return {Int} The height of the viewable area of the page (excludes scrollbars).
         */
        getViewportHeight: function() {
            var height = self.innerHeight; // Safari, Opera
            var mode = document.compatMode;
        
            if ( (mode || isIE) && !isOpera ) { // IE, Gecko
                height = (mode == 'CSS1Compat') ?
                        document.documentElement.clientHeight : // Standards
                        document.body.clientHeight; // Quirks
            }
        
            return height;
        },
        
        /**
         * Returns the current width of the viewport.
         * @method getViewportWidth
         * @return {Int} The width of the viewable area of the page (excludes scrollbars).
         */
        
        getViewportWidth: function() {
            var width = self.innerWidth;  // Safari
            var mode = document.compatMode;
            
            if (mode || isIE) { // IE, Gecko, Opera
                width = (mode == 'CSS1Compat') ?
                        document.documentElement.clientWidth : // Standards
                        document.body.clientWidth; // Quirks
            }
            return width;
        }
    };
})();
/**
 * A region is a representation of an object on a grid.  It is defined
 * by the top, right, bottom, left extents, so is rectangular by default.  If 
 * other shapes are required, this class could be extended to support it.
 * @namespace YAHOO.util
 * @class Region
 * @param {Int} t the top extent
 * @param {Int} r the right extent
 * @param {Int} b the bottom extent
 * @param {Int} l the left extent
 * @constructor
 */
YAHOO.util.Region = function(t, r, b, l) {

    /**
     * The region's top extent
     * @property top
     * @type Int
     */
    this.top = t;
    
    /**
     * The region's top extent as index, for symmetry with set/getXY
     * @property 1
     * @type Int
     */
    this[1] = t;

    /**
     * The region's right extent
     * @property right
     * @type int
     */
    this.right = r;

    /**
     * The region's bottom extent
     * @property bottom
     * @type Int
     */
    this.bottom = b;

    /**
     * The region's left extent
     * @property left
     * @type Int
     */
    this.left = l;
    
    /**
     * The region's left extent as index, for symmetry with set/getXY
     * @property 0
     * @type Int
     */
    this[0] = l;
};

/**
 * Returns true if this region contains the region passed in
 * @method contains
 * @param  {Region}  region The region to evaluate
 * @return {Boolean}        True if the region is contained with this region, 
 *                          else false
 */
YAHOO.util.Region.prototype.contains = function(region) {
    return ( region.left   >= this.left   && 
             region.right  <= this.right  && 
             region.top    >= this.top    && 
             region.bottom <= this.bottom    );

};

/**
 * Returns the area of the region
 * @method getArea
 * @return {Int} the region's area
 */
YAHOO.util.Region.prototype.getArea = function() {
    return ( (this.bottom - this.top) * (this.right - this.left) );
};

/**
 * Returns the region where the passed in region overlaps with this one
 * @method intersect
 * @param  {Region} region The region that intersects
 * @return {Region}        The overlap region, or null if there is no overlap
 */
YAHOO.util.Region.prototype.intersect = function(region) {
    var t = Math.max( this.top,    region.top    );
    var r = Math.min( this.right,  region.right  );
    var b = Math.min( this.bottom, region.bottom );
    var l = Math.max( this.left,   region.left   );
    
    if (b >= t && r >= l) {
        return new YAHOO.util.Region(t, r, b, l);
    } else {
        return null;
    }
};

/**
 * Returns the region representing the smallest region that can contain both
 * the passed in region and this region.
 * @method union
 * @param  {Region} region The region that to create the union with
 * @return {Region}        The union region
 */
YAHOO.util.Region.prototype.union = function(region) {
    var t = Math.min( this.top,    region.top    );
    var r = Math.max( this.right,  region.right  );
    var b = Math.max( this.bottom, region.bottom );
    var l = Math.min( this.left,   region.left   );

    return new YAHOO.util.Region(t, r, b, l);
};

/**
 * toString
 * @method toString
 * @return string the region properties
 */
YAHOO.util.Region.prototype.toString = function() {
    return ( "Region {"    +
             "top: "       + this.top    + 
             ", right: "   + this.right  + 
             ", bottom: "  + this.bottom + 
             ", left: "    + this.left   + 
             "}" );
};

/**
 * Returns a region that is occupied by the DOM element
 * @method getRegion
 * @param  {HTMLElement} el The element
 * @return {Region}         The region that the element occupies
 * @static
 */
YAHOO.util.Region.getRegion = function(el) {
    var p = YAHOO.util.Dom.getXY(el);

    var t = p[1];
    var r = p[0] + el.offsetWidth;
    var b = p[1] + el.offsetHeight;
    var l = p[0];

    return new YAHOO.util.Region(t, r, b, l);
};

/////////////////////////////////////////////////////////////////////////////


/**
 * A point is a region that is special in that it represents a single point on 
 * the grid.
 * @namespace YAHOO.util
 * @class Point
 * @param {Int} x The X position of the point
 * @param {Int} y The Y position of the point
 * @constructor
 * @extends YAHOO.util.Region
 */
YAHOO.util.Point = function(x, y) {
   if (x instanceof Array) { // accept output from Dom.getXY
      y = x[1];
      x = x[0];
   }
   
    /**
     * The X position of the point, which is also the right, left and index zero (for Dom.getXY symmetry)
     * @property x
     * @type Int
     */

    this.x = this.right = this.left = this[0] = x;
     
    /**
     * The Y position of the point, which is also the top, bottom and index one (for Dom.getXY symmetry)
     * @property y
     * @type Int
     */
    this.y = this.top = this.bottom = this[1] = y;
};

YAHOO.util.Point.prototype = new YAHOO.util.Region();

YAHOO.register("dom", YAHOO.util.Dom, {version: "2.2.2", build: "204"});
/*
Copyright (c) 2007, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.2.2
*/

/**
 * The CustomEvent class lets you define events for your application
 * that can be subscribed to by one or more independent component.
 *
 * @param {String}  type The type of event, which is passed to the callback
 *                  when the event fires
 * @param {Object}  oScope The context the event will fire from.  "this" will
 *                  refer to this object in the callback.  Default value: 
 *                  the window object.  The listener can override this.
 * @param {boolean} silent pass true to prevent the event from writing to
 *                  the debugsystem
 * @param {int}     signature the signature that the custom event subscriber
 *                  will receive. YAHOO.util.CustomEvent.LIST or 
 *                  YAHOO.util.CustomEvent.FLAT.  The default is
 *                  YAHOO.util.CustomEvent.LIST.
 * @namespace YAHOO.util
 * @class CustomEvent
 * @constructor
 */
YAHOO.util.CustomEvent = function(type, oScope, silent, signature) {

    /**
     * The type of event, returned to subscribers when the event fires
     * @property type
     * @type string
     */
    this.type = type;

    /**
     * The scope the the event will fire from by default.  Defaults to the window 
     * obj
     * @property scope
     * @type object
     */
    this.scope = oScope || window;

    /**
     * By default all custom events are logged in the debug build, set silent
     * to true to disable debug outpu for this event.
     * @property silent
     * @type boolean
     */
    this.silent = silent;

    /**
     * Custom events support two styles of arguments provided to the event
     * subscribers.  
     * <ul>
     * <li>YAHOO.util.CustomEvent.LIST: 
     *   <ul>
     *   <li>param1: event name</li>
     *   <li>param2: array of arguments sent to fire</li>
     *   <li>param3: <optional> a custom object supplied by the subscriber</li>
     *   </ul>
     * </li>
     * <li>YAHOO.util.CustomEvent.FLAT
     *   <ul>
     *   <li>param1: the first argument passed to fire.  If you need to
     *           pass multiple parameters, use and array or object literal</li>
     *   <li>param2: <optional> a custom object supplied by the subscriber</li>
     *   </ul>
     * </li>
     * </ul>
     *   @property signature
     *   @type int
     */
    this.signature = signature || YAHOO.util.CustomEvent.LIST;

    /**
     * The subscribers to this event
     * @property subscribers
     * @type Subscriber[]
     */
    this.subscribers = [];

    if (!this.silent) {
    }

    var onsubscribeType = "_YUICEOnSubscribe";

    // Only add subscribe events for events that are not generated by 
    // CustomEvent
    if (type !== onsubscribeType) {

        /**
         * Custom events provide a custom event that fires whenever there is
         * a new subscriber to the event.  This provides an opportunity to
         * handle the case where there is a non-repeating event that has
         * already fired has a new subscriber.  
         *
         * @event subscribeEvent
         * @type YAHOO.util.CustomEvent
         * @param {Function} fn The function to execute
         * @param {Object}   obj An object to be passed along when the event 
         *                       fires
         * @param {boolean|Object}  override If true, the obj passed in becomes 
         *                                   the execution scope of the listener.
         *                                   if an object, that object becomes the
         *                                   the execution scope.
         */
        this.subscribeEvent = 
                new YAHOO.util.CustomEvent(onsubscribeType, this, true);

    } 
};

/**
 * Subscriber listener sigature constant.  The LIST type returns three
 * parameters: the event type, the array of args passed to fire, and
 * the optional custom object
 * @property YAHOO.util.CustomEvent.LIST
 * @static
 * @type int
 */
YAHOO.util.CustomEvent.LIST = 0;

/**
 * Subscriber listener sigature constant.  The FLAT type returns two
 * parameters: the first argument passed to fire and the optional 
 * custom object
 * @property YAHOO.util.CustomEvent.FLAT
 * @static
 * @type int
 */
YAHOO.util.CustomEvent.FLAT = 1;

YAHOO.util.CustomEvent.prototype = {

    /**
     * Subscribes the caller to this event
     * @method subscribe
     * @param {Function} fn        The function to execute
     * @param {Object}   obj       An object to be passed along when the event 
     *                             fires
     * @param {boolean|Object}  override If true, the obj passed in becomes 
     *                                   the execution scope of the listener.
     *                                   if an object, that object becomes the
     *                                   the execution scope.
     */
    subscribe: function(fn, obj, override) {

        if (!fn) {
throw new Error("Invalid callback for subscriber to '" + this.type + "'");
        }

        if (this.subscribeEvent) {
            this.subscribeEvent.fire(fn, obj, override);
        }

        this.subscribers.push( new YAHOO.util.Subscriber(fn, obj, override) );
    },

    /**
     * Unsubscribes subscribers.
     * @method unsubscribe
     * @param {Function} fn  The subscribed function to remove, if not supplied
     *                       all will be removed
     * @param {Object}   obj  The custom object passed to subscribe.  This is
     *                        optional, but if supplied will be used to
     *                        disambiguate multiple listeners that are the same
     *                        (e.g., you subscribe many object using a function
     *                        that lives on the prototype)
     * @return {boolean} True if the subscriber was found and detached.
     */
    unsubscribe: function(fn, obj) {

        if (!fn) {
            return this.unsubscribeAll();
        }

        var found = false;
        for (var i=0, len=this.subscribers.length; i<len; ++i) {
            var s = this.subscribers[i];
            if (s && s.contains(fn, obj)) {
                this._delete(i);
                found = true;
            }
        }

        return found;
    },

    /**
     * Notifies the subscribers.  The callback functions will be executed
     * from the scope specified when the event was created, and with the 
     * following parameters:
     *   <ul>
     *   <li>The type of event</li>
     *   <li>All of the arguments fire() was executed with as an array</li>
     *   <li>The custom object (if any) that was passed into the subscribe() 
     *       method</li>
     *   </ul>
     * @method fire 
     * @param {Object*} arguments an arbitrary set of parameters to pass to 
     *                            the handler.
     * @return {boolean} false if one of the subscribers returned false, 
     *                   true otherwise
     */
    fire: function() {
        var len=this.subscribers.length;
        if (!len && this.silent) {
            return true;
        }

        var args=[], ret=true, i;

        for (i=0; i<arguments.length; ++i) {
            args.push(arguments[i]);
        }

        var argslength = args.length;

        if (!this.silent) {
        }

        for (i=0; i<len; ++i) {
            var s = this.subscribers[i];
            if (s) {
                if (!this.silent) {
                }

                var scope = s.getScope(this.scope);

                if (this.signature == YAHOO.util.CustomEvent.FLAT) {
                    var param = null;
                    if (args.length > 0) {
                        param = args[0];
                    }
                    ret = s.fn.call(scope, param, s.obj);
                } else {
                    ret = s.fn.call(scope, this.type, args, s.obj);
                }
                if (false === ret) {
                    if (!this.silent) {
                    }

                    //break;
                    return false;
                }
            }
        }

        return true;
    },

    /**
     * Removes all listeners
     * @method unsubscribeAll
     * @return {int} The number of listeners unsubscribed
     */
    unsubscribeAll: function() {
        for (var i=0, len=this.subscribers.length; i<len; ++i) {
            this._delete(len - 1 - i);
        }

        return i;
    },

    /**
     * @method _delete
     * @private
     */
    _delete: function(index) {
        var s = this.subscribers[index];
        if (s) {
            delete s.fn;
            delete s.obj;
        }

        // delete this.subscribers[index];
        this.subscribers.splice(index, 1);
    },

    /**
     * @method toString
     */
    toString: function() {
         return "CustomEvent: " + "'" + this.type  + "', " + 
             "scope: " + this.scope;

    }
};

/////////////////////////////////////////////////////////////////////

/**
 * Stores the subscriber information to be used when the event fires.
 * @param {Function} fn       The function to execute
 * @param {Object}   obj      An object to be passed along when the event fires
 * @param {boolean}  override If true, the obj passed in becomes the execution
 *                            scope of the listener
 * @class Subscriber
 * @constructor
 */
YAHOO.util.Subscriber = function(fn, obj, override) {

    /**
     * The callback that will be execute when the event fires
     * @property fn
     * @type function
     */
    this.fn = fn;

    /**
     * An optional custom object that will passed to the callback when
     * the event fires
     * @property obj
     * @type object
     */
    this.obj = obj || null;

    /**
     * The default execution scope for the event listener is defined when the
     * event is created (usually the object which contains the event).
     * By setting override to true, the execution scope becomes the custom
     * object passed in by the subscriber.  If override is an object, that 
     * object becomes the scope.
     * @property override
     * @type boolean|object
     */
    this.override = override;

};

/**
 * Returns the execution scope for this listener.  If override was set to true
 * the custom obj will be the scope.  If override is an object, that is the
 * scope, otherwise the default scope will be used.
 * @method getScope
 * @param {Object} defaultScope the scope to use if this listener does not
 *                              override it.
 */
YAHOO.util.Subscriber.prototype.getScope = function(defaultScope) {
    if (this.override) {
        if (this.override === true) {
            return this.obj;
        } else {
            return this.override;
        }
    }
    return defaultScope;
};

/**
 * Returns true if the fn and obj match this objects properties.
 * Used by the unsubscribe method to match the right subscriber.
 *
 * @method contains
 * @param {Function} fn the function to execute
 * @param {Object} obj an object to be passed along when the event fires
 * @return {boolean} true if the supplied arguments match this 
 *                   subscriber's signature.
 */
YAHOO.util.Subscriber.prototype.contains = function(fn, obj) {
    if (obj) {
        return (this.fn == fn && this.obj == obj);
    } else {
        return (this.fn == fn);
    }
};

/**
 * @method toString
 */
YAHOO.util.Subscriber.prototype.toString = function() {
    return "Subscriber { obj: " + (this.obj || "")  + 
           ", override: " +  (this.override || "no") + " }";
};

/**
 * The Event Utility provides utilities for managing DOM Events and tools
 * for building event systems
 *
 * @module event
 * @title Event Utility
 * @namespace YAHOO.util
 * @requires yahoo
 */

// The first instance of Event will win if it is loaded more than once.
// @TODO this needs to be changed so that only the state data that needs to
// be preserved is kept, while methods are overwritten/added as needed.
// This means that the module pattern can't be used.
if (!YAHOO.util.Event) {

/**
 * The event utility provides functions to add and remove event listeners,
 * event cleansing.  It also tries to automatically remove listeners it
 * registers during the unload event.
 *
 * @class Event
 * @static
 */
    YAHOO.util.Event = function() {

        /**
         * True after the onload event has fired
         * @property loadComplete
         * @type boolean
         * @static
         * @private
         */
        var loadComplete =  false;

        /**
         * True when the document is initially usable
         * @property DOMReady
         * @type boolean
         * @static
         * @private
         */
        var DOMReady = false;

        /**
         * Cache of wrapped listeners
         * @property listeners
         * @type array
         * @static
         * @private
         */
        var listeners = [];

        /**
         * User-defined unload function that will be fired before all events
         * are detached
         * @property unloadListeners
         * @type array
         * @static
         * @private
         */
        var unloadListeners = [];

        /**
         * Cache of DOM0 event handlers to work around issues with DOM2 events
         * in Safari
         * @property legacyEvents
         * @static
         * @private
         */
        var legacyEvents = [];

        /**
         * Listener stack for DOM0 events
         * @property legacyHandlers
         * @static
         * @private
         */
        var legacyHandlers = [];

        /**
         * The number of times to poll after window.onload.  This number is
         * increased if additional late-bound handlers are requested after
         * the page load.
         * @property retryCount
         * @static
         * @private
         */
        var retryCount = 0;

        /**
         * onAvailable listeners
         * @property onAvailStack
         * @static
         * @private
         */
        var onAvailStack = [];

        /**
         * Lookup table for legacy events
         * @property legacyMap
         * @static
         * @private
         */
        var legacyMap = [];

        /**
         * Counter for auto id generation
         * @property counter
         * @static
         * @private
         */
        var counter = 0;
        
        /**
         * addListener/removeListener can throw errors in unexpected scenarios.
         * These errors are suppressed, the method returns false, and this property
         * is set
         * @property lastError
         * @type Error
         */
        var lastError = null;

        return {

            /**
             * The number of times we should look for elements that are not
             * in the DOM at the time the event is requested after the document
             * has been loaded.  The default is 200@amp;50 ms, so it will poll
             * for 10 seconds or until all outstanding handlers are bound
             * (whichever comes first).
             * @property POLL_RETRYS
             * @type int
             * @static
             * @final
             */
            POLL_RETRYS: 200,

            /**
             * The poll interval in milliseconds
             * @property POLL_INTERVAL
             * @type int
             * @static
             * @final
             */
            POLL_INTERVAL: 10,

            /**
             * Element to bind, int constant
             * @property EL
             * @type int
             * @static
             * @final
             */
            EL: 0,

            /**
             * Type of event, int constant
             * @property TYPE
             * @type int
             * @static
             * @final
             */
            TYPE: 1,

            /**
             * Function to execute, int constant
             * @property FN
             * @type int
             * @static
             * @final
             */
            FN: 2,

            /**
             * Function wrapped for scope correction and cleanup, int constant
             * @property WFN
             * @type int
             * @static
             * @final
             */
            WFN: 3,

            /**
             * Object passed in by the user that will be returned as a 
             * parameter to the callback, int constant
             * @property OBJ
             * @type int
             * @static
             * @final
             */
            OBJ: 3,

            /**
             * Adjusted scope, either the element we are registering the event
             * on or the custom object passed in by the listener, int constant
             * @property ADJ_SCOPE
             * @type int
             * @static
             * @final
             */
            ADJ_SCOPE: 4,

            /**
             * Safari detection is necessary to work around the preventDefault
             * bug that makes it so you can't cancel a href click from the 
             * handler.  Since this function has been used outside of this
             * utility, it was changed to detect all KHTML browser to be more
             * friendly towards the non-Safari browsers that share the engine.
             * Internally, the preventDefault bug detection now uses the
             * webkit property.
             * @property isSafari
             * @private
             * @static
             * @deprecated
             */
            isSafari: (/KHTML/gi).test(navigator.userAgent),
            
            /**
             * If WebKit is detected, we keep track of the version number of
             * the engine.  The webkit property will contain a string with
             * the webkit version number if webkit is detected, null
             * otherwise.
             * Safari 1.3.2 (312.6): 312.8.1 <-- currently the latest
             *                       available on Mac OSX 10.3.
             * Safari 2.0.2: 416 <-- hasOwnProperty introduced
             * Safari 2.0.4: 418 <-- preventDefault fixed (I believe)
             * Safari 2.0.4 (419.3): 418.9.1 <-- current release
             *
             * http://developer.apple.com/internet/safari/uamatrix.html
             * @property webkit
             * @type string
             * @static
             */
            webkit: function() {
                var v=navigator.userAgent.match(/AppleWebKit\/([^ ]*)/);
                if (v&&v[1]) {
                    return v[1];
                }
                return null;
            }(),
            
            /**
             * IE detection needed to properly calculate pageX and pageY.  
             * capabilities checking didn't seem to work because another 
             * browser that does not provide the properties have the values 
             * calculated in a different manner than IE.
             * @property isIE
             * @private
             * @static
             */
            isIE: (!this.webkit && !navigator.userAgent.match(/opera/gi) && 
                    navigator.userAgent.match(/msie/gi)),

            /**
             * poll handle
             * @property _interval
             * @private
             */
            _interval: null,

            /**
             * @method startInterval
             * @static
             * @private
             */
            startInterval: function() {
                if (!this._interval) {
                    var self = this;
                    var callback = function() { self._tryPreloadAttach(); };
                    this._interval = setInterval(callback, this.POLL_INTERVAL);
                }
            },

            /**
             * Executes the supplied callback when the item with the supplied
             * id is found.  This is meant to be used to execute behavior as
             * soon as possible as the page loads.  If you use this after the
             * initial page load it will poll for a fixed time for the element.
             * The number of times it will poll and the frequency are
             * configurable.  By default it will poll for 10 seconds.
             *
             * @method onAvailable
             *
             * @param {string}   p_id the id of the element to look for.
             * @param {function} p_fn what to execute when the element is found.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean}  p_override If set to true, p_fn will execute
             *                   in the scope of p_obj
             *
             * @static
             */
            onAvailable: function(p_id, p_fn, p_obj, p_override) {
                onAvailStack.push( { id:         p_id, 
                                     fn:         p_fn, 
                                     obj:        p_obj, 
                                     override:   p_override, 
                                     checkReady: false    } );
                retryCount = this.POLL_RETRYS;
                this.startInterval();
            },

            /**
             * Executes the supplied callback when the DOM is first usable.
             *
             * @method onDOMReady
             *
             * @param {function} p_fn what to execute when the element is found.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean}  p_scope If set to true, p_fn will execute
             *                   in the scope of p_obj, if set to an object it
             *                   will execute in the scope of that object
             *
             * @static
             */
            onDOMReady: function(p_fn, p_obj, p_override) {
                this.DOMReadyEvent.subscribe(p_fn, p_obj, p_override);
            },

            /**
             * Works the same way as onAvailable, but additionally checks the
             * state of sibling elements to determine if the content of the
             * available element is safe to modify.
             *
             * @method onContentReady
             *
             * @param {string}   p_id the id of the element to look for.
             * @param {function} p_fn what to execute when the element is ready.
             * @param {object}   p_obj an optional object to be passed back as
             *                   a parameter to p_fn.
             * @param {boolean}  p_override If set to true, p_fn will execute
             *                   in the scope of p_obj
             *
             * @static
             */
            onContentReady: function(p_id, p_fn, p_obj, p_override) {
                onAvailStack.push( { id:         p_id, 
                                     fn:         p_fn, 
                                     obj:        p_obj, 
                                     override:   p_override,
                                     checkReady: true      } );

                retryCount = this.POLL_RETRYS;
                this.startInterval();
            },

            /**
             * Appends an event handler
             *
             * @method addListener
             *
             * @param {Object}   el        The html element to assign the 
             *                             event to
             * @param {String}   sType     The type of event to append
             * @param {Function} fn        The method the event invokes
             * @param {Object}   obj    An arbitrary object that will be 
             *                             passed as a parameter to the handler
             * @param {boolean}  override  If true, the obj passed in becomes
             *                             the execution scope of the listener
             * @return {boolean} True if the action was successful or defered,
             *                        false if one or more of the elements 
             *                        could not have the listener attached,
             *                        or if the operation throws an exception.
             * @static
             */
            addListener: function(el, sType, fn, obj, override) {


                if (!fn || !fn.call) {
                    return false;
                }

                // The el argument can be an array of elements or element ids.
                if ( this._isValidCollection(el)) {
                    var ok = true;
                    for (var i=0,len=el.length; i<len; ++i) {
                        ok = this.on(el[i], 
                                       sType, 
                                       fn, 
                                       obj, 
                                       override) && ok;
                    }
                    return ok;

                } else if (typeof el == "string") {
                    var oEl = this.getEl(el);
                    // If the el argument is a string, we assume it is 
                    // actually the id of the element.  If the page is loaded
                    // we convert el to the actual element, otherwise we 
                    // defer attaching the event until onload event fires

                    // check to see if we need to delay hooking up the event 
                    // until after the page loads.
                    if (oEl) {
                        el = oEl;
                    } else {
                        // defer adding the event until the element is available
                        this.onAvailable(el, function() {
                           YAHOO.util.Event.on(el, sType, fn, obj, override);
                        });

                        return true;
                    }
                }

                // Element should be an html element or an array if we get 
                // here.
                if (!el) {
                    return false;
                }

                // we need to make sure we fire registered unload events 
                // prior to automatically unhooking them.  So we hang on to 
                // these instead of attaching them to the window and fire the
                // handles explicitly during our one unload event.
                if ("unload" == sType && obj !== this) {
                    unloadListeners[unloadListeners.length] =
                            [el, sType, fn, obj, override];
                    return true;
                }


                // if the user chooses to override the scope, we use the custom
                // object passed in, otherwise the executing scope will be the
                // HTML element that the event is registered on
                var scope = el;
                if (override) {
                    if (override === true) {
                        scope = obj;
                    } else {
                        scope = override;
                    }
                }

                // wrap the function so we can return the obj object when
                // the event fires;
                var wrappedFn = function(e) {
                        return fn.call(scope, YAHOO.util.Event.getEvent(e), 
                                obj);
                    };

                var li = [el, sType, fn, wrappedFn, scope];
                var index = listeners.length;
                // cache the listener so we can try to automatically unload
                listeners[index] = li;

                if (this.useLegacyEvent(el, sType)) {
                    var legacyIndex = this.getLegacyIndex(el, sType);

                    // Add a new dom0 wrapper if one is not detected for this
                    // element
                    if ( legacyIndex == -1 || 
                                el != legacyEvents[legacyIndex][0] ) {

                        legacyIndex = legacyEvents.length;
                        legacyMap[el.id + sType] = legacyIndex;

                        // cache the signature for the DOM0 event, and 
                        // include the existing handler for the event, if any
                        legacyEvents[legacyIndex] = 
                            [el, sType, el["on" + sType]];
                        legacyHandlers[legacyIndex] = [];

                        el["on" + sType] = 
                            function(e) {
                                YAHOO.util.Event.fireLegacyEvent(
                                    YAHOO.util.Event.getEvent(e), legacyIndex);
                            };
                    }

                    // add a reference to the wrapped listener to our custom
                    // stack of events
                    //legacyHandlers[legacyIndex].push(index);
                    legacyHandlers[legacyIndex].push(li);

                } else {
                    try {
                        this._simpleAdd(el, sType, wrappedFn, false);
                    } catch(ex) {
                        // handle an error trying to attach an event.  If it fails
                        // we need to clean up the cache
                        this.lastError = ex;
                        this.removeListener(el, sType, fn);
                        return false;
                    }
                }

                return true;
                
            },

            /**
             * When using legacy events, the handler is routed to this object
             * so we can fire our custom listener stack.
             * @method fireLegacyEvent
             * @static
             * @private
             */
            fireLegacyEvent: function(e, legacyIndex) {
                var ok=true,le,lh,li,scope,ret;
                
                lh = legacyHandlers[legacyIndex];
                for (var i=0,len=lh.length; i<len; ++i) {
                    li = lh[i];
                    if ( li && li[this.WFN] ) {
                        scope = li[this.ADJ_SCOPE];
                        ret = li[this.WFN].call(scope, e);
                        ok = (ok && ret);
                    }
                }

                // Fire the original handler if we replaced one.  We fire this
                // after the other events to keep stopPropagation/preventDefault
                // that happened in the DOM0 handler from touching our DOM2
                // substitute
                le = legacyEvents[legacyIndex];
                if (le && le[2]) {
                    le[2](e);
                }
                
                return ok;
            },

            /**
             * Returns the legacy event index that matches the supplied 
             * signature
             * @method getLegacyIndex
             * @static
             * @private
             */
            getLegacyIndex: function(el, sType) {
                var key = this.generateId(el) + sType;
                if (typeof legacyMap[key] == "undefined") { 
                    return -1;
                } else {
                    return legacyMap[key];
                }
            },

            /**
             * Logic that determines when we should automatically use legacy
             * events instead of DOM2 events.  Currently this is limited to old
             * Safari browsers with a broken preventDefault
             * @method useLegacyEvent
             * @static
             * @private
             */
            useLegacyEvent: function(el, sType) {
                if (this.webkit && ("click"==sType || "dblclick"==sType)) {
                    var v = parseInt(this.webkit, 10);
                    if (!isNaN(v) && v<418) {
                        return true;
                    }
                }
                return false;
            },
                    
            /**
             * Removes an event handler
             *
             * @method removeListener
             *
             * @param {Object} el the html element or the id of the element to 
             * assign the event to.
             * @param {String} sType the type of event to remove.
             * @param {Function} fn the method the event invokes.  If fn is
             * undefined, then all event handlers for the type of event are 
             * removed.
             * @return {boolean} true if the unbind was successful, false 
             * otherwise.
             * @static
             */
            removeListener: function(el, sType, fn) {
                var i, len;

                // The el argument can be a string
                if (typeof el == "string") {
                    el = this.getEl(el);
                // The el argument can be an array of elements or element ids.
                } else if ( this._isValidCollection(el)) {
                    var ok = true;
                    for (i=0,len=el.length; i<len; ++i) {
                        ok = ( this.removeListener(el[i], sType, fn) && ok );
                    }
                    return ok;
                }

                if (!fn || !fn.call) {
                    //return false;
                    return this.purgeElement(el, false, sType);
                }


                if ("unload" == sType) {

                    for (i=0, len=unloadListeners.length; i<len; i++) {
                        var li = unloadListeners[i];
                        if (li && 
                            li[0] == el && 
                            li[1] == sType && 
                            li[2] == fn) {
                                unloadListeners.splice(i, 1);
                                return true;
                        }
                    }

                    return false;
                }

                var cacheItem = null;

                // The index is a hidden parameter; needed to remove it from
                // the method signature because it was tempting users to
                // try and take advantage of it, which is not possible.
                var index = arguments[3];
  
                if ("undefined" == typeof index) {
                    index = this._getCacheIndex(el, sType, fn);
                }

                if (index >= 0) {
                    cacheItem = listeners[index];
                }

                if (!el || !cacheItem) {
                    return false;
                }


                if (this.useLegacyEvent(el, sType)) {
                    var legacyIndex = this.getLegacyIndex(el, sType);
                    var llist = legacyHandlers[legacyIndex];
                    if (llist) {
                        for (i=0, len=llist.length; i<len; ++i) {
                            li = llist[i];
                            if (li && 
                                li[this.EL] == el && 
                                li[this.TYPE] == sType && 
                                li[this.FN] == fn) {
                                    llist.splice(i, 1);
                                    break;
                            }
                        }
                    }

                } else {
                    try {
                        this._simpleRemove(el, sType, cacheItem[this.WFN], false);
                    } catch(ex) {
                        this.lastError = ex;
                        return false;
                    }
                }

                // removed the wrapped handler
                delete listeners[index][this.WFN];
                delete listeners[index][this.FN];
                listeners.splice(index, 1);

                return true;

            },

            /**
             * Returns the event's target element
             * @method getTarget
             * @param {Event} ev the event
             * @param {boolean} resolveTextNode when set to true the target's
             *                  parent will be returned if the target is a 
             *                  text node.  @deprecated, the text node is
             *                  now resolved automatically
             * @return {HTMLElement} the event's target
             * @static
             */
            getTarget: function(ev, resolveTextNode) {
                var t = ev.target || ev.srcElement;
                return this.resolveTextNode(t);
            },

            /**
             * In some cases, some browsers will return a text node inside
             * the actual element that was targeted.  This normalizes the
             * return value for getTarget and getRelatedTarget.
             * @method resolveTextNode
             * @param {HTMLElement} node node to resolve
             * @return {HTMLElement} the normized node
             * @static
             */
            resolveTextNode: function(node) {
                // if (node && node.nodeName && 
                        // "#TEXT" == node.nodeName.toUpperCase()) {
                if (node && 3 == node.nodeType) {
                    return node.parentNode;
                } else {
                    return node;
                }
            },

            /**
             * Returns the event's pageX
             * @method getPageX
             * @param {Event} ev the event
             * @return {int} the event's pageX
             * @static
             */
            getPageX: function(ev) {
                var x = ev.pageX;
                if (!x && 0 !== x) {
                    x = ev.clientX || 0;

                    if ( this.isIE ) {
                        x += this._getScrollLeft();
                    }
                }

                return x;
            },

            /**
             * Returns the event's pageY
             * @method getPageY
             * @param {Event} ev the event
             * @return {int} the event's pageY
             * @static
             */
            getPageY: function(ev) {
                var y = ev.pageY;
                if (!y && 0 !== y) {
                    y = ev.clientY || 0;

                    if ( this.isIE ) {
                        y += this._getScrollTop();
                    }
                }


                return y;
            },

            /**
             * Returns the pageX and pageY properties as an indexed array.
             * @method getXY
             * @param {Event} ev the event
             * @return {[x, y]} the pageX and pageY properties of the event
             * @static
             */
            getXY: function(ev) {
                return [this.getPageX(ev), this.getPageY(ev)];
            },

            /**
             * Returns the event's related target 
             * @method getRelatedTarget
             * @param {Event} ev the event
             * @return {HTMLElement} the event's relatedTarget
             * @static
             */
            getRelatedTarget: function(ev) {
                var t = ev.relatedTarget;
                if (!t) {
                    if (ev.type == "mouseout") {
                        t = ev.toElement;
                    } else if (ev.type == "mouseover") {
                        t = ev.fromElement;
                    }
                }

                return this.resolveTextNode(t);
            },

            /**
             * Returns the time of the event.  If the time is not included, the
             * event is modified using the current time.
             * @method getTime
             * @param {Event} ev the event
             * @return {Date} the time of the event
             * @static
             */
            getTime: function(ev) {
                if (!ev.time) {
                    var t = new Date().getTime();
                    try {
                        ev.time = t;
                    } catch(ex) { 
                        this.lastError = ex;
                        return t;
                    }
                }

                return ev.time;
            },

            /**
             * Convenience method for stopPropagation + preventDefault
             * @method stopEvent
             * @param {Event} ev the event
             * @static
             */
            stopEvent: function(ev) {
                this.stopPropagation(ev);
                this.preventDefault(ev);
            },

            /**
             * Stops event propagation
             * @method stopPropagation
             * @param {Event} ev the event
             * @static
             */
            stopPropagation: function(ev) {
                if (ev.stopPropagation) {
                    ev.stopPropagation();
                } else {
                    ev.cancelBubble = true;
                }
            },

            /**
             * Prevents the default behavior of the event
             * @method preventDefault
             * @param {Event} ev the event
             * @static
             */
            preventDefault: function(ev) {
                if (ev.preventDefault) {
                    ev.preventDefault();
                } else {
                    ev.returnValue = false;
                }
            },
             
            /**
             * Finds the event in the window object, the caller's arguments, or
             * in the arguments of another method in the callstack.  This is
             * executed automatically for events registered through the event
             * manager, so the implementer should not normally need to execute
             * this function at all.
             * @method getEvent
             * @param {Event} e the event parameter from the handler
             * @return {Event} the event 
             * @static
             */
            getEvent: function(e) {
                var ev = e || window.event;

                if (!ev) {
                    var c = this.getEvent.caller;
                    while (c) {
                        ev = c.arguments[0];
                        if (ev && Event == ev.constructor) {
                            break;
                        }
                        c = c.caller;
                    }
                }

                return ev;
            },

            /**
             * Returns the charcode for an event
             * @method getCharCode
             * @param {Event} ev the event
             * @return {int} the event's charCode
             * @static
             */
            getCharCode: function(ev) {
                return ev.charCode || ev.keyCode || 0;
            },

            /**
             * Locating the saved event handler data by function ref
             *
             * @method _getCacheIndex
             * @static
             * @private
             */
            _getCacheIndex: function(el, sType, fn) {
                for (var i=0,len=listeners.length; i<len; ++i) {
                    var li = listeners[i];
                    if ( li                 && 
                         li[this.FN] == fn  && 
                         li[this.EL] == el  && 
                         li[this.TYPE] == sType ) {
                        return i;
                    }
                }

                return -1;
            },

            /**
             * Generates an unique ID for the element if it does not already 
             * have one.
             * @method generateId
             * @param el the element to create the id for
             * @return {string} the resulting id of the element
             * @static
             */
            generateId: function(el) {
                var id = el.id;

                if (!id) {
                    id = "yuievtautoid-" + counter;
                    ++counter;
                    el.id = id;
                }

                return id;
            },


            /**
             * We want to be able to use getElementsByTagName as a collection
             * to attach a group of events to.  Unfortunately, different 
             * browsers return different types of collections.  This function
             * tests to determine if the object is array-like.  It will also 
             * fail if the object is an array, but is empty.
             * @method _isValidCollection
             * @param o the object to test
             * @return {boolean} true if the object is array-like and populated
             * @static
             * @private
             */
            _isValidCollection: function(o) {
                return ( o                    && // o is something
                         o.length             && // o is indexed
                         typeof o != "string" && // o is not a string
                         !o.tagName           && // o is not an HTML element
                         !o.alert             && // o is not a window
                         typeof o[0] != "undefined" );

            },

            /**
             * @private
             * @property elCache
             * DOM element cache
             * @static
             * @deprecated Elements are not cached any longer
             */
            elCache: {},

            /**
             * We cache elements bound by id because when the unload event 
             * fires, we can no longer use document.getElementById
             * @method getEl
             * @static
             * @private
             * @deprecated Elements are not cached any longer
             */
            getEl: function(id) {
                return document.getElementById(id);
            },

            /**
             * Clears the element cache
             * @deprecated Elements are not cached any longer
             * @method clearCache
             * @static
             * @private
             */
            clearCache: function() { },

            /**
             * Custom event the fires when the dom is initially usable
             * @event DOMReadyEvent
             */
            DOMReadyEvent: new YAHOO.util.CustomEvent("DOMReady", this),

            /**
             * hook up any deferred listeners
             * @method _load
             * @static
             * @private
             */
            _load: function(e) {
                if (!loadComplete) {
                    loadComplete = true;
                    var EU = YAHOO.util.Event;

                    // just in case DOMReady did not go off for some reason
                    EU._ready();

                    // Remove the listener to assist with the IE memory issue, but not
                    // for other browsers because FF 1.0x does not like it.
                    if (this.isIE) {
                        EU._simpleRemove(window, "load", EU._load);
                    }
                }
            },

            /**
             * Fires the DOMReady event listeners the first time the document is
             * usable.
             * @method _ready
             * @static
             * @private
             */
            _ready: function(e) {
                if (!DOMReady) {
                    DOMReady=true;
                    var EU = YAHOO.util.Event;

                    // Fire the content ready custom event
                    EU.DOMReadyEvent.fire();

                    // Remove the DOMContentLoaded (FF/Opera)
                    EU._simpleRemove(document, "DOMContentLoaded", EU._ready);
                }
            },

            /**
             * Polling function that runs before the onload event fires, 
             * attempting to attach to DOM Nodes as soon as they are 
             * available
             * @method _tryPreloadAttach
             * @static
             * @private
             */
            _tryPreloadAttach: function() {

                if (this.locked) {
                    return false;
                }


                if (this.isIE && !DOMReady) {
                    return false;
                }

                this.locked = true;


                // keep trying until after the page is loaded.  We need to 
                // check the page load state prior to trying to bind the 
                // elements so that we can be certain all elements have been 
                // tested appropriately
                var tryAgain = !loadComplete;
                if (!tryAgain) {
                    tryAgain = (retryCount > 0);
                }

                // onAvailable
                var notAvail = [];

                var executeItem = function (el, item) {
                    var scope = el;
                    if (item.override) {
                        if (item.override === true) {
                            scope = item.obj;
                        } else {
                            scope = item.override;
                        }
                    }
                    item.fn.call(scope, item.obj);
                };

                var i,len,item,el;

                // onAvailable
                for (i=0,len=onAvailStack.length; i<len; ++i) {
                    item = onAvailStack[i];
                    if (item && !item.checkReady) {
                        el = this.getEl(item.id);
                        if (el) {
                            executeItem(el, item);
                            onAvailStack[i] = null;
                        } else {
                            notAvail.push(item);
                        }
                    }
                }

                // onContentReady
                for (i=0,len=onAvailStack.length; i<len; ++i) {
                    item = onAvailStack[i];
                    if (item && item.checkReady) {
                        el = this.getEl(item.id);

                        if (el) {
                            // The element is available, but not necessarily ready
                            // @todo should we test parentNode.nextSibling?
                            if (loadComplete || el.nextSibling) {
                                executeItem(el, item);
                                onAvailStack[i] = null;
                            }
                        } else {
                            notAvail.push(item);
                        }
                    }
                }

                retryCount = (notAvail.length === 0) ? 0 : retryCount - 1;

                if (tryAgain) {
                    // we may need to strip the nulled out items here
                    this.startInterval();
                } else {
                    clearInterval(this._interval);
                    this._interval = null;
                }

                this.locked = false;

                return true;

            },

            /**
             * Removes all listeners attached to the given element via addListener.
             * Optionally, the node's children can also be purged.
             * Optionally, you can specify a specific type of event to remove.
             * @method purgeElement
             * @param {HTMLElement} el the element to purge
             * @param {boolean} recurse recursively purge this element's children
             * as well.  Use with caution.
             * @param {string} sType optional type of listener to purge. If
             * left out, all listeners will be removed
             * @static
             */
            purgeElement: function(el, recurse, sType) {
                var elListeners = this.getListeners(el, sType);
                if (elListeners) {
                    for (var i=0,len=elListeners.length; i<len ; ++i) {
                        var l = elListeners[i];
                        // can't use the index on the changing collection
                        //this.removeListener(el, l.type, l.fn, l.index);
                        this.removeListener(el, l.type, l.fn);
                    }
                }

                if (recurse && el && el.childNodes) {
                    for (i=0,len=el.childNodes.length; i<len ; ++i) {
                        this.purgeElement(el.childNodes[i], recurse, sType);
                    }
                }
            },

            /**
             * Returns all listeners attached to the given element via addListener.
             * Optionally, you can specify a specific type of event to return.
             * @method getListeners
             * @param el {HTMLElement} the element to inspect 
             * @param sType {string} optional type of listener to return. If
             * left out, all listeners will be returned
             * @return {Object} the listener. Contains the following fields:
             * &nbsp;&nbsp;type:   (string)   the type of event
             * &nbsp;&nbsp;fn:     (function) the callback supplied to addListener
             * &nbsp;&nbsp;obj:    (object)   the custom object supplied to addListener
             * &nbsp;&nbsp;adjust: (boolean)  whether or not to adjust the default scope
             * &nbsp;&nbsp;index:  (int)      its position in the Event util listener cache
             * @static
             */           
            getListeners: function(el, sType) {
                var results=[], searchLists;
                if (!sType) {
                    searchLists = [listeners, unloadListeners];
                } else if (sType == "unload") {
                    searchLists = [unloadListeners];
                } else {
                    searchLists = [listeners];
                }

                for (var j=0;j<searchLists.length; ++j) {
                    var searchList = searchLists[j];
                    if (searchList && searchList.length > 0) {
                        for (var i=0,len=searchList.length; i<len ; ++i) {
                            var l = searchList[i];
                            if ( l  && l[this.EL] === el && 
                                    (!sType || sType === l[this.TYPE]) ) {
                                results.push({
                                    type:   l[this.TYPE],
                                    fn:     l[this.FN],
                                    obj:    l[this.OBJ],
                                    adjust: l[this.ADJ_SCOPE],
                                    index:  i
                                });
                            }
                        }
                    }
                }

                return (results.length) ? results : null;
            },

            /**
             * Removes all listeners registered by pe.event.  Called 
             * automatically during the unload event.
             * @method _unload
             * @static
             * @private
             */
            _unload: function(e) {

                var EU = YAHOO.util.Event, i, j, l, len, index;

                for (i=0,len=unloadListeners.length; i<len; ++i) {
                    l = unloadListeners[i];
                    if (l) {
                        var scope = window;
                        if (l[EU.ADJ_SCOPE]) {
                            if (l[EU.ADJ_SCOPE] === true) {
                                scope = l[EU.OBJ];
                            } else {
                                scope = l[EU.ADJ_SCOPE];
                            }
                        }
                        l[EU.FN].call(scope, EU.getEvent(e), l[EU.OBJ] );
                        unloadListeners[i] = null;
                        l=null;
                        scope=null;
                    }
                }

                unloadListeners = null;

                if (listeners && listeners.length > 0) {
                    j = listeners.length;
                    while (j) {
                        index = j-1;
                        l = listeners[index];
                        if (l) {
                            EU.removeListener(l[EU.EL], l[EU.TYPE], 
                                    l[EU.FN], index);
                        } 
                        j = j - 1;
                    }
                    l=null;

                    EU.clearCache();
                }

                for (i=0,len=legacyEvents.length; i<len; ++i) {
                    // dereference the element
                    //delete legacyEvents[i][0];
                    legacyEvents[i][0] = null;

                    // delete the array item
                    //delete legacyEvents[i];
                    legacyEvents[i] = null;
                }

                legacyEvents = null;

                EU._simpleRemove(window, "unload", EU._unload);

            },

            /**
             * Returns scrollLeft
             * @method _getScrollLeft
             * @static
             * @private
             */
            _getScrollLeft: function() {
                return this._getScroll()[1];
            },

            /**
             * Returns scrollTop
             * @method _getScrollTop
             * @static
             * @private
             */
            _getScrollTop: function() {
                return this._getScroll()[0];
            },

            /**
             * Returns the scrollTop and scrollLeft.  Used to calculate the 
             * pageX and pageY in Internet Explorer
             * @method _getScroll
             * @static
             * @private
             */
            _getScroll: function() {
                var dd = document.documentElement, db = document.body;
                if (dd && (dd.scrollTop || dd.scrollLeft)) {
                    return [dd.scrollTop, dd.scrollLeft];
                } else if (db) {
                    return [db.scrollTop, db.scrollLeft];
                } else {
                    return [0, 0];
                }
            },
            
            /**
             * Used by old versions of CustomEvent, restored for backwards
             * compatibility
             * @method regCE
             * @private
             */
            regCE: function() {
                // does nothing
            },

            /**
             * Adds a DOM event directly without the caching, cleanup, scope adj, etc
             *
             * @method _simpleAdd
             * @param {HTMLElement} el      the element to bind the handler to
             * @param {string}      sType   the type of event handler
             * @param {function}    fn      the callback to invoke
             * @param {boolen}      capture capture or bubble phase
             * @static
             * @private
             */
            _simpleAdd: function () {
                if (window.addEventListener) {
                    return function(el, sType, fn, capture) {
                        el.addEventListener(sType, fn, (capture));
                    };
                } else if (window.attachEvent) {
                    return function(el, sType, fn, capture) {
                        el.attachEvent("on" + sType, fn);
                    };
                } else {
                    return function(){};
                }
            }(),

            /**
             * Basic remove listener
             *
             * @method _simpleRemove
             * @param {HTMLElement} el      the element to bind the handler to
             * @param {string}      sType   the type of event handler
             * @param {function}    fn      the callback to invoke
             * @param {boolen}      capture capture or bubble phase
             * @static
             * @private
             */
            _simpleRemove: function() {
                if (window.removeEventListener) {
                    return function (el, sType, fn, capture) {
                        el.removeEventListener(sType, fn, (capture));
                    };
                } else if (window.detachEvent) {
                    return function (el, sType, fn) {
                        el.detachEvent("on" + sType, fn);
                    };
                } else {
                    return function(){};
                }
            }()
        };

    }();

    (function() {
        var EU = YAHOO.util.Event;

        /**
         * YAHOO.util.Event.on is an alias for addListener
         * @method on
         * @see addListener
         * @static
         */
        EU.on = EU.addListener;

        /////////////////////////////////////////////////////////////
        // DOMReady
        // based on work by: Dean Edwards/John Resig/Matthias Miller 

        // Internet Explorer: use the readyState of a defered script.
        // This isolates what appears to be a safe moment to manipulate
        // the DOM prior to when the document's readyState suggests
        // it is safe to do so.
        if (EU.isIE) {
    
            document.write(
'<scr' + 'ipt id="_yui_eu_dr" defer="true" src="//:"></script>');
        
            var el = document.getElementById("_yui_eu_dr");
            el.onreadystatechange = function() {
                if ("complete" == this.readyState) {
                    this.parentNode.removeChild(this);
                    YAHOO.util.Event._ready();
                }
            };

            el=null;

            // Process onAvailable/onContentReady items when when the 
            // DOM is ready.
            YAHOO.util.Event.onDOMReady(
                    YAHOO.util.Event._tryPreloadAttach,
                    YAHOO.util.Event, true);
        
        // Safari: The document's readyState in Safari currently will
        // change to loaded/complete before images are loaded.
        } else if (EU.webkit) {

            EU._drwatch = setInterval(function(){
                var rs=document.readyState;
                if ("loaded" == rs || "complete" == rs) {
                    clearInterval(EU._drwatch);
                    EU._drwatch = null;
                    EU._ready();
                }
            }, EU.POLL_INTERVAL); 

        // FireFox and Opera: These browsers provide a event for this
        // moment.
        } else {

            EU._simpleAdd(document, "DOMContentLoaded", EU._ready);

        }
        /////////////////////////////////////////////////////////////

        EU._simpleAdd(window, "load", EU._load);
        EU._simpleAdd(window, "unload", EU._unload);
        EU._tryPreloadAttach();
    })();
}
/**
 * EventProvider is designed to be used with YAHOO.augment to wrap 
 * CustomEvents in an interface that allows events to be subscribed to 
 * and fired by name.  This makes it possible for implementing code to
 * subscribe to an event that either has not been created yet, or will
 * not be created at all.
 *
 * @Class EventProvider
 */
YAHOO.util.EventProvider = function() { };

YAHOO.util.EventProvider.prototype = {

    /**
     * Private storage of custom events
     * @property __yui_events
     * @type Object[]
     * @private
     */
    __yui_events: null,

    /**
     * Private storage of custom event subscribers
     * @property __yui_subscribers
     * @type Object[]
     * @private
     */
    __yui_subscribers: null,
    
    /**
     * Subscribe to a CustomEvent by event type
     *
     * @method subscribe
     * @param p_type     {string}   the type, or name of the event
     * @param p_fn       {function} the function to exectute when the event fires
     * @param p_obj
     * @param p_obj      {Object}   An object to be passed along when the event 
     *                              fires
     * @param p_override {boolean}  If true, the obj passed in becomes the 
     *                              execution scope of the listener
     */
    subscribe: function(p_type, p_fn, p_obj, p_override) {

        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];

        if (ce) {
            ce.subscribe(p_fn, p_obj, p_override);
        } else {
            this.__yui_subscribers = this.__yui_subscribers || {};
            var subs = this.__yui_subscribers;
            if (!subs[p_type]) {
                subs[p_type] = [];
            }
            subs[p_type].push(
                { fn: p_fn, obj: p_obj, override: p_override } );
        }
    },

    /**
     * Unsubscribes one or more listeners the from the specified event
     * @method unsubscribe
     * @param p_type {string}   The type, or name of the event
     * @param p_fn   {Function} The subscribed function to unsubscribe, if not
     *                          supplied, all subscribers will be removed.
     * @param p_obj  {Object}   The custom object passed to subscribe.  This is
     *                        optional, but if supplied will be used to
     *                        disambiguate multiple listeners that are the same
     *                        (e.g., you subscribe many object using a function
     *                        that lives on the prototype)
     * @return {boolean} true if the subscriber was found and detached.
     */
    unsubscribe: function(p_type, p_fn, p_obj) {
        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];
        if (ce) {
            return ce.unsubscribe(p_fn, p_obj);
        } else {
            return false;
        }
    },
    
    /**
     * Removes all listeners from the specified event
     * @method unsubscribeAll
     * @param p_type {string}   The type, or name of the event
     */
    unsubscribeAll: function(p_type) {
        return this.unsubscribe(p_type);
    },

    /**
     * Creates a new custom event of the specified type.  If a custom event
     * by that name already exists, it will not be re-created.  In either
     * case the custom event is returned. 
     *
     * @method createEvent
     *
     * @param p_type {string} the type, or name of the event
     * @param p_config {object} optional config params.  Valid properties are:
     *
     *  <ul>
     *    <li>
     *      scope: defines the default execution scope.  If not defined
     *      the default scope will be this instance.
     *    </li>
     *    <li>
     *      silent: if true, the custom event will not generate log messages.
     *      This is false by default.
     *    </li>
     *    <li>
     *      onSubscribeCallback: specifies a callback to execute when the
     *      event has a new subscriber.  This will fire immediately for
     *      each queued subscriber if any exist prior to the creation of
     *      the event.
     *    </li>
     *  </ul>
     *
     *  @return {CustomEvent} the custom event
     *
     */
    createEvent: function(p_type, p_config) {

        this.__yui_events = this.__yui_events || {};
        var opts = p_config || {};
        var events = this.__yui_events;

        if (events[p_type]) {
        } else {

            var scope  = opts.scope  || this;
            var silent = opts.silent || null;

            var ce = new YAHOO.util.CustomEvent(p_type, scope, silent,
                    YAHOO.util.CustomEvent.FLAT);
            events[p_type] = ce;

            if (opts.onSubscribeCallback) {
                ce.subscribeEvent.subscribe(opts.onSubscribeCallback);
            }

            this.__yui_subscribers = this.__yui_subscribers || {};
            var qs = this.__yui_subscribers[p_type];

            if (qs) {
                for (var i=0; i<qs.length; ++i) {
                    ce.subscribe(qs[i].fn, qs[i].obj, qs[i].override);
                }
            }
        }

        return events[p_type];
    },


   /**
     * Fire a custom event by name.  The callback functions will be executed
     * from the scope specified when the event was created, and with the 
     * following parameters:
     *   <ul>
     *   <li>The first argument fire() was executed with</li>
     *   <li>The custom object (if any) that was passed into the subscribe() 
     *       method</li>
     *   </ul>
     * @method fireEvent
     * @param p_type    {string}  the type, or name of the event
     * @param arguments {Object*} an arbitrary set of parameters to pass to 
     *                            the handler.
     * @return {boolean} the return value from CustomEvent.fire, or null if 
     *                   the custom event does not exist.
     */
    fireEvent: function(p_type, arg1, arg2, etc) {

        this.__yui_events = this.__yui_events || {};
        var ce = this.__yui_events[p_type];

        if (ce) {
            var args = [];
            for (var i=1; i<arguments.length; ++i) {
                args.push(arguments[i]);
            }
            return ce.fire.apply(ce, args);
        } else {
            return null;
        }
    },

    /**
     * Returns true if the custom event of the provided type has been created
     * with createEvent.
     * @method hasEvent
     * @param type {string} the type, or name of the event
     */
    hasEvent: function(type) {
        if (this.__yui_events) {
            if (this.__yui_events[type]) {
                return true;
            }
        }
        return false;
    }

};

/**
* KeyListener is a utility that provides an easy interface for listening for
* keydown/keyup events fired against DOM elements.
* @namespace YAHOO.util
* @class KeyListener
* @constructor
* @param {HTMLElement} attachTo The element or element ID to which the key 
*                               event should be attached
* @param {String}      attachTo The element or element ID to which the key
*                               event should be attached
* @param {Object}      keyData  The object literal representing the key(s) 
*                               to detect. Possible attributes are 
*                               shift(boolean), alt(boolean), ctrl(boolean) 
*                               and keys(either an int or an array of ints 
*                               representing keycodes).
* @param {Function}    handler  The CustomEvent handler to fire when the 
*                               key event is detected
* @param {Object}      handler  An object literal representing the handler. 
* @param {String}      event    Optional. The event (keydown or keyup) to 
*                               listen for. Defaults automatically to keydown.
*/
YAHOO.util.KeyListener = function(attachTo, keyData, handler, event) {
    if (!attachTo) {
    } else if (!keyData) {
    } else if (!handler) {
    } 
    
    if (!event) {
        event = YAHOO.util.KeyListener.KEYDOWN;
    }

    /**
    * The CustomEvent fired internally when a key is pressed
    * @event keyEvent
    * @private
    * @param {Object} keyData The object literal representing the key(s) to 
    *                         detect. Possible attributes are shift(boolean), 
    *                         alt(boolean), ctrl(boolean) and keys(either an 
    *                         int or an array of ints representing keycodes).
    */
    var keyEvent = new YAHOO.util.CustomEvent("keyPressed");
    
    /**
    * The CustomEvent fired when the KeyListener is enabled via the enable() 
    * function
    * @event enabledEvent
    * @param {Object} keyData The object literal representing the key(s) to 
    *                         detect. Possible attributes are shift(boolean), 
    *                         alt(boolean), ctrl(boolean) and keys(either an 
    *                         int or an array of ints representing keycodes).
    */
    this.enabledEvent = new YAHOO.util.CustomEvent("enabled");

    /**
    * The CustomEvent fired when the KeyListener is disabled via the 
    * disable() function
    * @event disabledEvent
    * @param {Object} keyData The object literal representing the key(s) to 
    *                         detect. Possible attributes are shift(boolean), 
    *                         alt(boolean), ctrl(boolean) and keys(either an 
    *                         int or an array of ints representing keycodes).
    */
    this.disabledEvent = new YAHOO.util.CustomEvent("disabled");

    if (typeof attachTo == 'string') {
        attachTo = document.getElementById(attachTo);
    }

    if (typeof handler == 'function') {
        keyEvent.subscribe(handler);
    } else {
        keyEvent.subscribe(handler.fn, handler.scope, handler.correctScope);
    }

    /**
    * Handles the key event when a key is pressed.
    * @method handleKeyPress
    * @param {DOMEvent} e   The keypress DOM event
    * @param {Object}   obj The DOM event scope object
    * @private
    */
    function handleKeyPress(e, obj) {
        if (! keyData.shift) {  
            keyData.shift = false; 
        }
        if (! keyData.alt) {    
            keyData.alt = false;
        }
        if (! keyData.ctrl) {
            keyData.ctrl = false;
        }

        // check held down modifying keys first
        if (e.shiftKey == keyData.shift && 
            e.altKey   == keyData.alt &&
            e.ctrlKey  == keyData.ctrl) { // if we pass this, all modifiers match
            
            var dataItem;
            var keyPressed;

            if (keyData.keys instanceof Array) {
                for (var i=0;i<keyData.keys.length;i++) {
                    dataItem = keyData.keys[i];

                    if (dataItem == e.charCode ) {
                        keyEvent.fire(e.charCode, e);
                        break;
                    } else if (dataItem == e.keyCode) {
                        keyEvent.fire(e.keyCode, e);
                        break;
                    }
                }
            } else {
                dataItem = keyData.keys;
                if (dataItem == e.charCode ) {
                    keyEvent.fire(e.charCode, e);
                } else if (dataItem == e.keyCode) {
                    keyEvent.fire(e.keyCode, e);
                }
            }
        }
    }

    /**
    * Enables the KeyListener by attaching the DOM event listeners to the 
    * target DOM element
    * @method enable
    */
    this.enable = function() {
        if (! this.enabled) {
            YAHOO.util.Event.addListener(attachTo, event, handleKeyPress);
            this.enabledEvent.fire(keyData);
        }
        /**
        * Boolean indicating the enabled/disabled state of the Tooltip
        * @property enabled
        * @type Boolean
        */
        this.enabled = true;
    };

    /**
    * Disables the KeyListener by removing the DOM event listeners from the 
    * target DOM element
    * @method disable
    */
    this.disable = function() {
        if (this.enabled) {
            YAHOO.util.Event.removeListener(attachTo, event, handleKeyPress);
            this.disabledEvent.fire(keyData);
        }
        this.enabled = false;
    };

    /**
    * Returns a String representation of the object.
    * @method toString
    * @return {String}  The string representation of the KeyListener
    */ 
    this.toString = function() {
        return "KeyListener [" + keyData.keys + "] " + attachTo.tagName + 
                (attachTo.id ? "[" + attachTo.id + "]" : "");
    };

};

/**
* Constant representing the DOM "keydown" event.
* @property YAHOO.util.KeyListener.KEYDOWN
* @static
* @final
* @type String
*/
YAHOO.util.KeyListener.KEYDOWN = "keydown";

/**
* Constant representing the DOM "keyup" event.
* @property YAHOO.util.KeyListener.KEYUP
* @static
* @final
* @type String
*/
YAHOO.util.KeyListener.KEYUP = "keyup";
YAHOO.register("event", YAHOO.util.Event, {version: "2.2.2", build: "204"});
/*
Copyright (c) 2007, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.2.2
*/
/**
 * The drag and drop utility provides a framework for building drag and drop
 * applications.  In addition to enabling drag and drop for specific elements,
 * the drag and drop elements are tracked by the manager class, and the
 * interactions between the various elements are tracked during the drag and
 * the implementing code is notified about these important moments.
 * @module dragdrop
 * @title Drag and Drop
 * @requires yahoo,dom,event
 * @namespace YAHOO.util
 */

// Only load the library once.  Rewriting the manager class would orphan 
// existing drag and drop instances.
if (!YAHOO.util.DragDropMgr) {

/**
 * DragDropMgr is a singleton that tracks the element interaction for 
 * all DragDrop items in the window.  Generally, you will not call 
 * this class directly, but it does have helper methods that could 
 * be useful in your DragDrop implementations.
 * @class DragDropMgr
 * @static
 */
YAHOO.util.DragDropMgr = function() {

    var Event = YAHOO.util.Event;

    return {

        /**
         * Two dimensional Array of registered DragDrop objects.  The first 
         * dimension is the DragDrop item group, the second the DragDrop 
         * object.
         * @property ids
         * @type {string: string}
         * @private
         * @static
         */
        ids: {},

        /**
         * Array of element ids defined as drag handles.  Used to determine 
         * if the element that generated the mousedown event is actually the 
         * handle and not the html element itself.
         * @property handleIds
         * @type {string: string}
         * @private
         * @static
         */
        handleIds: {},

        /**
         * the DragDrop object that is currently being dragged
         * @property dragCurrent
         * @type DragDrop
         * @private
         * @static
         **/
        dragCurrent: null,

        /**
         * the DragDrop object(s) that are being hovered over
         * @property dragOvers
         * @type Array
         * @private
         * @static
         */
        dragOvers: {},

        /**
         * the X distance between the cursor and the object being dragged
         * @property deltaX
         * @type int
         * @private
         * @static
         */
        deltaX: 0,

        /**
         * the Y distance between the cursor and the object being dragged
         * @property deltaY
         * @type int
         * @private
         * @static
         */
        deltaY: 0,

        /**
         * Flag to determine if we should prevent the default behavior of the
         * events we define. By default this is true, but this can be set to 
         * false if you need the default behavior (not recommended)
         * @property preventDefault
         * @type boolean
         * @static
         */
        preventDefault: true,

        /**
         * Flag to determine if we should stop the propagation of the events 
         * we generate. This is true by default but you may want to set it to
         * false if the html element contains other features that require the
         * mouse click.
         * @property stopPropagation
         * @type boolean
         * @static
         */
        stopPropagation: true,

        /**
         * Internal flag that is set to true when drag and drop has been
         * intialized
         * @property initialized
         * @private
         * @static
         */
        initalized: false,

        /**
         * All drag and drop can be disabled.
         * @property locked
         * @private
         * @static
         */
        locked: false,


        /**
         * Provides additional information about the the current set of
         * interactions.  Can be accessed from the event handlers. It
         * contains the following properties:
         *
         *       out:       onDragOut interactions
         *       enter:     onDragEnter interactions
         *       over:      onDragOver interactions
         *       drop:      onDragDrop interactions
         *       point:     The location of the cursor
         *       draggedRegion: The location of dragged element at the time
         *                      of the interaction
         *       sourceRegion: The location of the source elemtn at the time
         *                     of the interaction
         *       validDrop: boolean
         * @property interactionInfo
         * @type object
         * @static
         */
        interactionInfo: null,

        /**
         * Called the first time an element is registered.
         * @method init
         * @private
         * @static
         */
        init: function() {
            this.initialized = true;
        },

        /**
         * In point mode, drag and drop interaction is defined by the 
         * location of the cursor during the drag/drop
         * @property POINT
         * @type int
         * @static
         * @final
         */
        POINT: 0,

        /**
         * In intersect mode, drag and drop interaction is defined by the 
         * cursor position or the amount of overlap of two or more drag and 
         * drop objects.
         * @property INTERSECT
         * @type int
         * @static
         * @final
         */
        INTERSECT: 1,

        /**
         * In intersect mode, drag and drop interaction is defined only by the 
         * overlap of two or more drag and drop objects.
         * @property STRICT_INTERSECT
         * @type int
         * @static
         * @final
         */
        STRICT_INTERSECT: 2,

        /**
         * The current drag and drop mode.  Default: POINT
         * @property mode
         * @type int
         * @static
         */
        mode: 0,

        /**
         * Runs method on all drag and drop objects
         * @method _execOnAll
         * @private
         * @static
         */
        _execOnAll: function(sMethod, args) {
            for (var i in this.ids) {
                for (var j in this.ids[i]) {
                    var oDD = this.ids[i][j];
                    if (! this.isTypeOfDD(oDD)) {
                        continue;
                    }
                    oDD[sMethod].apply(oDD, args);
                }
            }
        },

        /**
         * Drag and drop initialization.  Sets up the global event handlers
         * @method _onLoad
         * @private
         * @static
         */
        _onLoad: function() {

            this.init();


            Event.on(document, "mouseup",   this.handleMouseUp, this, true);
            Event.on(document, "mousemove", this.handleMouseMove, this, true);
            Event.on(window,   "unload",    this._onUnload, this, true);
            Event.on(window,   "resize",    this._onResize, this, true);
            // Event.on(window,   "mouseout",    this._test);

        },

        /**
         * Reset constraints on all drag and drop objs
         * @method _onResize
         * @private
         * @static
         */
        _onResize: function(e) {
            this._execOnAll("resetConstraints", []);
        },

        /**
         * Lock all drag and drop functionality
         * @method lock
         * @static
         */
        lock: function() { this.locked = true; },

        /**
         * Unlock all drag and drop functionality
         * @method unlock
         * @static
         */
        unlock: function() { this.locked = false; },

        /**
         * Is drag and drop locked?
         * @method isLocked
         * @return {boolean} True if drag and drop is locked, false otherwise.
         * @static
         */
        isLocked: function() { return this.locked; },

        /**
         * Location cache that is set for all drag drop objects when a drag is
         * initiated, cleared when the drag is finished.
         * @property locationCache
         * @private
         * @static
         */
        locationCache: {},

        /**
         * Set useCache to false if you want to force object the lookup of each
         * drag and drop linked element constantly during a drag.
         * @property useCache
         * @type boolean
         * @static
         */
        useCache: true,

        /**
         * The number of pixels that the mouse needs to move after the 
         * mousedown before the drag is initiated.  Default=3;
         * @property clickPixelThresh
         * @type int
         * @static
         */
        clickPixelThresh: 3,

        /**
         * The number of milliseconds after the mousedown event to initiate the
         * drag if we don't get a mouseup event. Default=1000
         * @property clickTimeThresh
         * @type int
         * @static
         */
        clickTimeThresh: 1000,

        /**
         * Flag that indicates that either the drag pixel threshold or the 
         * mousdown time threshold has been met
         * @property dragThreshMet
         * @type boolean
         * @private
         * @static
         */
        dragThreshMet: false,

        /**
         * Timeout used for the click time threshold
         * @property clickTimeout
         * @type Object
         * @private
         * @static
         */
        clickTimeout: null,

        /**
         * The X position of the mousedown event stored for later use when a 
         * drag threshold is met.
         * @property startX
         * @type int
         * @private
         * @static
         */
        startX: 0,

        /**
         * The Y position of the mousedown event stored for later use when a 
         * drag threshold is met.
         * @property startY
         * @type int
         * @private
         * @static
         */
        startY: 0,

        /**
         * Each DragDrop instance must be registered with the DragDropMgr.  
         * This is executed in DragDrop.init()
         * @method regDragDrop
         * @param {DragDrop} oDD the DragDrop object to register
         * @param {String} sGroup the name of the group this element belongs to
         * @static
         */
        regDragDrop: function(oDD, sGroup) {
            if (!this.initialized) { this.init(); }
            
            if (!this.ids[sGroup]) {
                this.ids[sGroup] = {};
            }
            this.ids[sGroup][oDD.id] = oDD;
        },

        /**
         * Removes the supplied dd instance from the supplied group. Executed
         * by DragDrop.removeFromGroup, so don't call this function directly.
         * @method removeDDFromGroup
         * @private
         * @static
         */
        removeDDFromGroup: function(oDD, sGroup) {
            if (!this.ids[sGroup]) {
                this.ids[sGroup] = {};
            }

            var obj = this.ids[sGroup];
            if (obj && obj[oDD.id]) {
                delete obj[oDD.id];
            }
        },

        /**
         * Unregisters a drag and drop item.  This is executed in 
         * DragDrop.unreg, use that method instead of calling this directly.
         * @method _remove
         * @private
         * @static
         */
        _remove: function(oDD) {
            for (var g in oDD.groups) {
                if (g && this.ids[g][oDD.id]) {
                    delete this.ids[g][oDD.id];
                }
            }
            delete this.handleIds[oDD.id];
        },

        /**
         * Each DragDrop handle element must be registered.  This is done
         * automatically when executing DragDrop.setHandleElId()
         * @method regHandle
         * @param {String} sDDId the DragDrop id this element is a handle for
         * @param {String} sHandleId the id of the element that is the drag 
         * handle
         * @static
         */
        regHandle: function(sDDId, sHandleId) {
            if (!this.handleIds[sDDId]) {
                this.handleIds[sDDId] = {};
            }
            this.handleIds[sDDId][sHandleId] = sHandleId;
        },

        /**
         * Utility function to determine if a given element has been 
         * registered as a drag drop item.
         * @method isDragDrop
         * @param {String} id the element id to check
         * @return {boolean} true if this element is a DragDrop item, 
         * false otherwise
         * @static
         */
        isDragDrop: function(id) {
            return ( this.getDDById(id) ) ? true : false;
        },

        /**
         * Returns the drag and drop instances that are in all groups the
         * passed in instance belongs to.
         * @method getRelated
         * @param {DragDrop} p_oDD the obj to get related data for
         * @param {boolean} bTargetsOnly if true, only return targetable objs
         * @return {DragDrop[]} the related instances
         * @static
         */
        getRelated: function(p_oDD, bTargetsOnly) {
            var oDDs = [];
            for (var i in p_oDD.groups) {
                for (j in this.ids[i]) {
                    var dd = this.ids[i][j];
                    if (! this.isTypeOfDD(dd)) {
                        continue;
                    }
                    if (!bTargetsOnly || dd.isTarget) {
                        oDDs[oDDs.length] = dd;
                    }
                }
            }

            return oDDs;
        },

        /**
         * Returns true if the specified dd target is a legal target for 
         * the specifice drag obj
         * @method isLegalTarget
         * @param {DragDrop} the drag obj
         * @param {DragDrop} the target
         * @return {boolean} true if the target is a legal target for the 
         * dd obj
         * @static
         */
        isLegalTarget: function (oDD, oTargetDD) {
            var targets = this.getRelated(oDD, true);
            for (var i=0, len=targets.length;i<len;++i) {
                if (targets[i].id == oTargetDD.id) {
                    return true;
                }
            }

            return false;
        },

        /**
         * My goal is to be able to transparently determine if an object is
         * typeof DragDrop, and the exact subclass of DragDrop.  typeof 
         * returns "object", oDD.constructor.toString() always returns
         * "DragDrop" and not the name of the subclass.  So for now it just
         * evaluates a well-known variable in DragDrop.
         * @method isTypeOfDD
         * @param {Object} the object to evaluate
         * @return {boolean} true if typeof oDD = DragDrop
         * @static
         */
        isTypeOfDD: function (oDD) {
            return (oDD && oDD.__ygDragDrop);
        },

        /**
         * Utility function to determine if a given element has been 
         * registered as a drag drop handle for the given Drag Drop object.
         * @method isHandle
         * @param {String} id the element id to check
         * @return {boolean} true if this element is a DragDrop handle, false 
         * otherwise
         * @static
         */
        isHandle: function(sDDId, sHandleId) {
            return ( this.handleIds[sDDId] && 
                            this.handleIds[sDDId][sHandleId] );
        },

        /**
         * Returns the DragDrop instance for a given id
         * @method getDDById
         * @param {String} id the id of the DragDrop object
         * @return {DragDrop} the drag drop object, null if it is not found
         * @static
         */
        getDDById: function(id) {
            for (var i in this.ids) {
                if (this.ids[i][id]) {
                    return this.ids[i][id];
                }
            }
            return null;
        },

        /**
         * Fired after a registered DragDrop object gets the mousedown event.
         * Sets up the events required to track the object being dragged
         * @method handleMouseDown
         * @param {Event} e the event
         * @param oDD the DragDrop object being dragged
         * @private
         * @static
         */
        handleMouseDown: function(e, oDD) {

            this.currentTarget = YAHOO.util.Event.getTarget(e);

            this.dragCurrent = oDD;

            var el = oDD.getEl();

            // track start position
            this.startX = YAHOO.util.Event.getPageX(e);
            this.startY = YAHOO.util.Event.getPageY(e);

            this.deltaX = this.startX - el.offsetLeft;
            this.deltaY = this.startY - el.offsetTop;

            this.dragThreshMet = false;

            this.clickTimeout = setTimeout( 
                    function() { 
                        var DDM = YAHOO.util.DDM;
                        DDM.startDrag(DDM.startX, DDM.startY); 
                    }, 
                    this.clickTimeThresh );
        },

        /**
         * Fired when either the drag pixel threshol or the mousedown hold 
         * time threshold has been met.
         * @method startDrag
         * @param x {int} the X position of the original mousedown
         * @param y {int} the Y position of the original mousedown
         * @static
         */
        startDrag: function(x, y) {
            clearTimeout(this.clickTimeout);
            if (this.dragCurrent) {
                this.dragCurrent.b4StartDrag(x, y);
                this.dragCurrent.startDrag(x, y);
            }
            this.dragThreshMet = true;
        },

        /**
         * Internal function to handle the mouseup event.  Will be invoked 
         * from the context of the document.
         * @method handleMouseUp
         * @param {Event} e the event
         * @private
         * @static
         */
        handleMouseUp: function(e) {

            if (! this.dragCurrent) {
                return;
            }

            clearTimeout(this.clickTimeout);

            if (this.dragThreshMet) {
                this.fireEvents(e, true);
            } else {
            }

            this.stopDrag(e);

            this.stopEvent(e);
        },

        /**
         * Utility to stop event propagation and event default, if these 
         * features are turned on.
         * @method stopEvent
         * @param {Event} e the event as returned by this.getEvent()
         * @static
         */
        stopEvent: function(e) {
            if (this.stopPropagation) {
                YAHOO.util.Event.stopPropagation(e);
            }

            if (this.preventDefault) {
                YAHOO.util.Event.preventDefault(e);
            }
        },

        /** 
         * Internal function to clean up event handlers after the drag 
         * operation is complete
         * @method stopDrag
         * @param {Event} e the event
         * @private
         * @static
         */
        stopDrag: function(e) {

            // Fire the drag end event for the item that was dragged
            if (this.dragCurrent) {
                if (this.dragThreshMet) {
                    this.dragCurrent.b4EndDrag(e);
                    this.dragCurrent.endDrag(e);
                }

                this.dragCurrent.onMouseUp(e);
            }

            this.dragCurrent = null;
            this.dragOvers = {};
        },


        /** 
         * Internal function to handle the mousemove event.  Will be invoked 
         * from the context of the html element.
         *
         * @TODO figure out what we can do about mouse events lost when the 
         * user drags objects beyond the window boundary.  Currently we can 
         * detect this in internet explorer by verifying that the mouse is 
         * down during the mousemove event.  Firefox doesn't give us the 
         * button state on the mousemove event.
         * @method handleMouseMove
         * @param {Event} e the event
         * @private
         * @static
         */
        handleMouseMove: function(e) {
            if (! this.dragCurrent) {
                return true;
            }

            // var button = e.which || e.button;

            // check for IE mouseup outside of page boundary
            if (YAHOO.util.Event.isIE && !e.button) {
                this.stopEvent(e);
                return this.handleMouseUp(e);
            }

            if (!this.dragThreshMet) {
                var diffX = Math.abs(this.startX - YAHOO.util.Event.getPageX(e));
                var diffY = Math.abs(this.startY - YAHOO.util.Event.getPageY(e));
                if (diffX > this.clickPixelThresh || 
                            diffY > this.clickPixelThresh) {
                    this.startDrag(this.startX, this.startY);
                }
            }

            if (this.dragThreshMet) {
                this.dragCurrent.b4Drag(e);
                this.dragCurrent.onDrag(e);
                this.fireEvents(e, false);
            }

            this.stopEvent(e);

            return true;
        },

        /**
         * Iterates over all of the DragDrop elements to find ones we are 
         * hovering over or dropping on
         * @method fireEvents
         * @param {Event} e the event
         * @param {boolean} isDrop is this a drop op or a mouseover op?
         * @private
         * @static
         */
        fireEvents: function(e, isDrop) {
            var dc = this.dragCurrent;

            // If the user did the mouse up outside of the window, we could 
            // get here even though we have ended the drag.
            if (!dc || dc.isLocked()) {
                return;
            }

            var x = YAHOO.util.Event.getPageX(e);
            var y = YAHOO.util.Event.getPageY(e);
            var pt = new YAHOO.util.Point(x,y);
            var pos = dc.getTargetCoord(pt.x, pt.y);
            var el = dc.getDragEl();
            curRegion = new YAHOO.util.Region( pos.y, 
                                               pos.x + el.offsetWidth,
                                               pos.y + el.offsetHeight, 
                                               pos.x );
            // cache the previous dragOver array
            var oldOvers = [];

            var outEvts   = [];
            var overEvts  = [];
            var dropEvts  = [];
            var enterEvts = [];


            // Check to see if the object(s) we were hovering over is no longer 
            // being hovered over so we can fire the onDragOut event
            for (var i in this.dragOvers) {

                var ddo = this.dragOvers[i];

                if (! this.isTypeOfDD(ddo)) {
                    continue;
                }

                if (! this.isOverTarget(pt, ddo, this.mode, curRegion)) {
                    outEvts.push( ddo );
                }

                oldOvers[i] = true;
                delete this.dragOvers[i];
            }

            for (var sGroup in dc.groups) {
                
                if ("string" != typeof sGroup) {
                    continue;
                }

                for (i in this.ids[sGroup]) {
                    var oDD = this.ids[sGroup][i];
                    if (! this.isTypeOfDD(oDD)) {
                        continue;
                    }

                    if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
                        if (this.isOverTarget(pt, oDD, this.mode, curRegion)) {
                            // look for drop interactions
                            if (isDrop) {
                                dropEvts.push( oDD );
                            // look for drag enter and drag over interactions
                            } else {

                                // initial drag over: dragEnter fires
                                if (!oldOvers[oDD.id]) {
                                    enterEvts.push( oDD );
                                // subsequent drag overs: dragOver fires
                                } else {
                                    overEvts.push( oDD );
                                }

                                this.dragOvers[oDD.id] = oDD;
                            }
                        }
                    }
                }
            }

            this.interactionInfo = {
                out:       outEvts,
                enter:     enterEvts,
                over:      overEvts,
                drop:      dropEvts,
                point:     pt,
                draggedRegion:    curRegion,
                sourceRegion: this.locationCache[dc.id],
                validDrop: isDrop
            };

            // notify about a drop that did not find a target
            if (isDrop && !dropEvts.length) {
                this.interactionInfo.validDrop = false;
                dc.onInvalidDrop(e);
            }


            if (this.mode) {
                if (outEvts.length) {
                    dc.b4DragOut(e, outEvts);
                    dc.onDragOut(e, outEvts);
                }

                if (enterEvts.length) {
                    dc.onDragEnter(e, enterEvts);
                }

                if (overEvts.length) {
                    dc.b4DragOver(e, overEvts);
                    dc.onDragOver(e, overEvts);
                }

                if (dropEvts.length) {
                    dc.b4DragDrop(e, dropEvts);
                    dc.onDragDrop(e, dropEvts);
                }

            } else {
                // fire dragout events
                var len = 0;
                for (i=0, len=outEvts.length; i<len; ++i) {
                    dc.b4DragOut(e, outEvts[i].id);
                    dc.onDragOut(e, outEvts[i].id);
                }
                 
                // fire enter events
                for (i=0,len=enterEvts.length; i<len; ++i) {
                    // dc.b4DragEnter(e, oDD.id);
                    dc.onDragEnter(e, enterEvts[i].id);
                }
         
                // fire over events
                for (i=0,len=overEvts.length; i<len; ++i) {
                    dc.b4DragOver(e, overEvts[i].id);
                    dc.onDragOver(e, overEvts[i].id);
                }

                // fire drop events
                for (i=0, len=dropEvts.length; i<len; ++i) {
                    dc.b4DragDrop(e, dropEvts[i].id);
                    dc.onDragDrop(e, dropEvts[i].id);
                }

            }
        },

        /**
         * Helper function for getting the best match from the list of drag 
         * and drop objects returned by the drag and drop events when we are 
         * in INTERSECT mode.  It returns either the first object that the 
         * cursor is over, or the object that has the greatest overlap with 
         * the dragged element.
         * @method getBestMatch
         * @param  {DragDrop[]} dds The array of drag and drop objects 
         * targeted
         * @return {DragDrop}       The best single match
         * @static
         */
        getBestMatch: function(dds) {
            var winner = null;

            var len = dds.length;

            if (len == 1) {
                winner = dds[0];
            } else {
                // Loop through the targeted items
                for (var i=0; i<len; ++i) {
                    var dd = dds[i];
                    // If the cursor is over the object, it wins.  If the 
                    // cursor is over multiple matches, the first one we come
                    // to wins.
                    if (this.mode == this.INTERSECT && dd.cursorIsOver) {
                        winner = dd;
                        break;
                    // Otherwise the object with the most overlap wins
                    } else {
                        if (!winner || !winner.overlap || (dd.overlap &&
                            winner.overlap.getArea() < dd.overlap.getArea())) {
                            winner = dd;
                        }
                    }
                }
            }

            return winner;
        },

        /**
         * Refreshes the cache of the top-left and bottom-right points of the 
         * drag and drop objects in the specified group(s).  This is in the
         * format that is stored in the drag and drop instance, so typical 
         * usage is:
         * <code>
         * YAHOO.util.DragDropMgr.refreshCache(ddinstance.groups);
         * </code>
         * Alternatively:
         * <code>
         * YAHOO.util.DragDropMgr.refreshCache({group1:true, group2:true});
         * </code>
         * @TODO this really should be an indexed array.  Alternatively this
         * method could accept both.
         * @method refreshCache
         * @param {Object} groups an associative array of groups to refresh
         * @static
         */
        refreshCache: function(groups) {

            // refresh everything if group array is not provided
            var g = groups || this.ids;

            for (var sGroup in g) {
                if ("string" != typeof sGroup) {
                    continue;
                }
                for (var i in this.ids[sGroup]) {
                    var oDD = this.ids[sGroup][i];

                    if (this.isTypeOfDD(oDD)) {
                        var loc = this.getLocation(oDD);
                        if (loc) {
                            this.locationCache[oDD.id] = loc;
                        } else {
                            delete this.locationCache[oDD.id];
                        }
                    }
                }
            }
        },

        /**
         * This checks to make sure an element exists and is in the DOM.  The
         * main purpose is to handle cases where innerHTML is used to remove
         * drag and drop objects from the DOM.  IE provides an 'unspecified
         * error' when trying to access the offsetParent of such an element
         * @method verifyEl
         * @param {HTMLElement} el the element to check
         * @return {boolean} true if the element looks usable
         * @static
         */
        verifyEl: function(el) {
            try {
                if (el) {
                    var parent = el.offsetParent;
                    if (parent) {
                        return true;
                    }
                }
            } catch(e) {
            }

            return false;
        },
        
        /**
         * Returns a Region object containing the drag and drop element's position
         * and size, including the padding configured for it
         * @method getLocation
         * @param {DragDrop} oDD the drag and drop object to get the 
         *                       location for
         * @return {YAHOO.util.Region} a Region object representing the total area
         *                             the element occupies, including any padding
         *                             the instance is configured for.
         * @static
         */
        getLocation: function(oDD) {
            if (! this.isTypeOfDD(oDD)) {
                return null;
            }

            var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;

            try {
                pos= YAHOO.util.Dom.getXY(el);
            } catch (e) { }

            if (!pos) {
                return null;
            }

            x1 = pos[0];
            x2 = x1 + el.offsetWidth;
            y1 = pos[1];
            y2 = y1 + el.offsetHeight;

            t = y1 - oDD.padding[0];
            r = x2 + oDD.padding[1];
            b = y2 + oDD.padding[2];
            l = x1 - oDD.padding[3];

            return new YAHOO.util.Region( t, r, b, l );
        },

        /**
         * Checks the cursor location to see if it over the target
         * @method isOverTarget
         * @param {YAHOO.util.Point} pt The point to evaluate
         * @param {DragDrop} oTarget the DragDrop object we are inspecting
         * @param {boolean} intersect true if we are in intersect mode
         * @param {YAHOO.util.Region} pre-cached location of the dragged element
         * @return {boolean} true if the mouse is over the target
         * @private
         * @static
         */
        isOverTarget: function(pt, oTarget, intersect, curRegion) {
            // use cache if available
            var loc = this.locationCache[oTarget.id];
            if (!loc || !this.useCache) {
                loc = this.getLocation(oTarget);
                this.locationCache[oTarget.id] = loc;

            }

            if (!loc) {
                return false;
            }

            oTarget.cursorIsOver = loc.contains( pt );

            // DragDrop is using this as a sanity check for the initial mousedown
            // in this case we are done.  In POINT mode, if the drag obj has no
            // contraints, we are done. Otherwise we need to evaluate the 
            // region the target as occupies to determine if the dragged element
            // overlaps with it.
            
            var dc = this.dragCurrent;
            if (!dc || (!intersect && !dc.constrainX && !dc.constrainY)) {

                //if (oTarget.cursorIsOver) {
                //}
                return oTarget.cursorIsOver;
            }

            oTarget.overlap = null;

            // Get the current location of the drag element, this is the
            // location of the mouse event less the delta that represents
            // where the original mousedown happened on the element.  We
            // need to consider constraints and ticks as well.

            if (!curRegion) {
                var pos = dc.getTargetCoord(pt.x, pt.y);
                var el = dc.getDragEl();
                curRegion = new YAHOO.util.Region( pos.y, 
                                                   pos.x + el.offsetWidth,
                                                   pos.y + el.offsetHeight, 
                                                   pos.x );
            }

            var overlap = curRegion.intersect(loc);

            if (overlap) {
                oTarget.overlap = overlap;
                return (intersect) ? true : oTarget.cursorIsOver;
            } else {
                return false;
            }
        },

        /**
         * unload event handler
         * @method _onUnload
         * @private
         * @static
         */
        _onUnload: function(e, me) {
            this.unregAll();
        },

        /**
         * Cleans up the drag and drop events and objects.
         * @method unregAll
         * @private
         * @static
         */
        unregAll: function() {

            if (this.dragCurrent) {
                this.stopDrag();
                this.dragCurrent = null;
            }

            this._execOnAll("unreg", []);

            for (i in this.elementCache) {
                delete this.elementCache[i];
            }

            this.elementCache = {};
            this.ids = {};
        },

        /**
         * A cache of DOM elements
         * @property elementCache
         * @private
         * @static
         */
        elementCache: {},
        
        /**
         * Get the wrapper for the DOM element specified
         * @method getElWrapper
         * @param {String} id the id of the element to get
         * @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
         * @private
         * @deprecated This wrapper isn't that useful
         * @static
         */
        getElWrapper: function(id) {
            var oWrapper = this.elementCache[id];
            if (!oWrapper || !oWrapper.el) {
                oWrapper = this.elementCache[id] = 
                    new this.ElementWrapper(YAHOO.util.Dom.get(id));
            }
            return oWrapper;
        },

        /**
         * Returns the actual DOM element
         * @method getElement
         * @param {String} id the id of the elment to get
         * @return {Object} The element
         * @deprecated use YAHOO.util.Dom.get instead
         * @static
         */
        getElement: function(id) {
            return YAHOO.util.Dom.get(id);
        },
        
        /**
         * Returns the style property for the DOM element (i.e., 
         * document.getElById(id).style)
         * @method getCss
         * @param {String} id the id of the elment to get
         * @return {Object} The style property of the element
         * @deprecated use YAHOO.util.Dom instead
         * @static
         */
        getCss: function(id) {
            var el = YAHOO.util.Dom.get(id);
            return (el) ? el.style : null;
        },

        /**
         * Inner class for cached elements
         * @class DragDropMgr.ElementWrapper
         * @for DragDropMgr
         * @private
         * @deprecated
         */
        ElementWrapper: function(el) {
                /**
                 * The element
                 * @property el
                 */
                this.el = el || null;
                /**
                 * The element id
                 * @property id
                 */
                this.id = this.el && el.id;
                /**
                 * A reference to the style property
                 * @property css
                 */
                this.css = this.el && el.style;
            },

        /**
         * Returns the X position of an html element
         * @method getPosX
         * @param el the element for which to get the position
         * @return {int} the X coordinate
         * @for DragDropMgr
         * @deprecated use YAHOO.util.Dom.getX instead
         * @static
         */
        getPosX: function(el) {
            return YAHOO.util.Dom.getX(el);
        },

        /**
         * Returns the Y position of an html element
         * @method getPosY
         * @param el the element for which to get the position
         * @return {int} the Y coordinate
         * @deprecated use YAHOO.util.Dom.getY instead
         * @static
         */
        getPosY: function(el) {
            return YAHOO.util.Dom.getY(el); 
        },

        /**
         * Swap two nodes.  In IE, we use the native method, for others we 
         * emulate the IE behavior
         * @method swapNode
         * @param n1 the first node to swap
         * @param n2 the other node to swap
         * @static
         */
        swapNode: function(n1, n2) {
            if (n1.swapNode) {
                n1.swapNode(n2);
            } else {
                var p = n2.parentNode;
                var s = n2.nextSibling;

                if (s == n1) {
                    p.insertBefore(n1, n2);
                } else if (n2 == n1.nextSibling) {
                    p.insertBefore(n2, n1);
                } else {
                    n1.parentNode.replaceChild(n2, n1);
                    p.insertBefore(n1, s);
                }
            }
        },

        /**
         * Returns the current scroll position
         * @method getScroll
         * @private
         * @static
         */
        getScroll: function () {
            var t, l, dde=document.documentElement, db=document.body;
            if (dde && (dde.scrollTop || dde.scrollLeft)) {
                t = dde.scrollTop;
                l = dde.scrollLeft;
            } else if (db) {
                t = db.scrollTop;
                l = db.scrollLeft;
            } else {
            }
            return { top: t, left: l };
        },

        /**
         * Returns the specified element style property
         * @method getStyle
         * @param {HTMLElement} el          the element
         * @param {string}      styleProp   the style property
         * @return {string} The value of the style property
         * @deprecated use YAHOO.util.Dom.getStyle
         * @static
         */
        getStyle: function(el, styleProp) {
            return YAHOO.util.Dom.getStyle(el, styleProp);
        },

        /**
         * Gets the scrollTop
         * @method getScrollTop
         * @return {int} the document's scrollTop
         * @static
         */
        getScrollTop: function () { return this.getScroll().top; },

        /**
         * Gets the scrollLeft
         * @method getScrollLeft
         * @return {int} the document's scrollTop
         * @static
         */
        getScrollLeft: function () { return this.getScroll().left; },

        /**
         * Sets the x/y position of an element to the location of the
         * target element.
         * @method moveToEl
         * @param {HTMLElement} moveEl      The element to move
         * @param {HTMLElement} targetEl    The position reference element
         * @static
         */
        moveToEl: function (moveEl, targetEl) {
            var aCoord = YAHOO.util.Dom.getXY(targetEl);
            YAHOO.util.Dom.setXY(moveEl, aCoord);
        },

        /**
         * Gets the client height
         * @method getClientHeight
         * @return {int} client height in px
         * @deprecated use YAHOO.util.Dom.getViewportHeight instead
         * @static
         */
        getClientHeight: function() {
            return YAHOO.util.Dom.getViewportHeight();
        },

        /**
         * Gets the client width
         * @method getClientWidth
         * @return {int} client width in px
         * @deprecated use YAHOO.util.Dom.getViewportWidth instead
         * @static
         */
        getClientWidth: function() {
            return YAHOO.util.Dom.getViewportWidth();
        },

        /**
         * Numeric array sort function
         * @method numericSort
         * @static
         */
        numericSort: function(a, b) { return (a - b); },

        /**
         * Internal counter
         * @property _timeoutCount
         * @private
         * @static
         */
        _timeoutCount: 0,

        /**
         * Trying to make the load order less important.  Without this we get
         * an error if this file is loaded before the Event Utility.
         * @method _addListeners
         * @private
         * @static
         */
        _addListeners: function() {
            var DDM = YAHOO.util.DDM;
            if ( YAHOO.util.Event && document ) {
                DDM._onLoad();
            } else {
                if (DDM._timeoutCount > 2000) {
                } else {
                    setTimeout(DDM._addListeners, 10);
                    if (document && document.body) {
                        DDM._timeoutCount += 1;
                    }
                }
            }
        },

        /**
         * Recursively searches the immediate parent and all child nodes for 
         * the handle element in order to determine wheter or not it was 
         * clicked.
         * @method handleWasClicked
         * @param node the html element to inspect
         * @static
         */
        handleWasClicked: function(node, id) {
            if (this.isHandle(id, node.id)) {
                return true;
            } else {
                // check to see if this is a text node child of the one we want
                var p = node.parentNode;

                while (p) {
                    if (this.isHandle(id, p.id)) {
                        return true;
                    } else {
                        p = p.parentNode;
                    }
                }
            }

            return false;
        }

    };

}();

// shorter alias, save a few bytes
YAHOO.util.DDM = YAHOO.util.DragDropMgr;
YAHOO.util.DDM._addListeners();

}

(function() {

var Event=YAHOO.util.Event; 
var Dom=YAHOO.util.Dom;

/**
 * Defines the interface and base operation of items that that can be 
 * dragged or can be drop targets.  It was designed to be extended, overriding
 * the event handlers for startDrag, onDrag, onDragOver, onDragOut.
 * Up to three html elements can be associated with a DragDrop instance:
 * <ul>
 * <li>linked element: the element that is passed into the constructor.
 * This is the element which defines the boundaries for interaction with 
 * other DragDrop objects.</li>
 * <li>handle element(s): The drag operation only occurs if the element that 
 * was clicked matches a handle element.  By default this is the linked 
 * element, but there are times that you will want only a portion of the 
 * linked element to initiate the drag operation, and the setHandleElId() 
 * method provides a way to define this.</li>
 * <li>drag element: this represents an the element that would be moved along
 * with the cursor during a drag operation.  By default, this is the linked
 * element itself as in {@link YAHOO.util.DD}.  setDragElId() lets you define
 * a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
 * </li>
 * </ul>
 * This class should not be instantiated until the onload event to ensure that
 * the associated elements are available.
 * The following would define a DragDrop obj that would interact with any 
 * other DragDrop obj in the "group1" group:
 * <pre>
 *  dd = new YAHOO.util.DragDrop("div1", "group1");
 * </pre>
 * Since none of the event handlers have been implemented, nothing would 
 * actually happen if you were to run the code above.  Normally you would 
 * override this class or one of the default implementations, but you can 
 * also override the methods you want on an instance of the class...
 * <pre>
 *  dd.onDragDrop = function(e, id) {
 *  &nbsp;&nbsp;alert("dd was dropped on " + id);
 *  }
 * </pre>
 * @namespace YAHOO.util
 * @class DragDrop
 * @constructor
 * @param {String} id of the element that is linked to this instance
 * @param {String} sGroup the group of related DragDrop objects
 * @param {object} config an object containing configurable attributes
 *                Valid properties for DragDrop: 
 *                    padding, isTarget, maintainOffset, primaryButtonOnly,
 */
YAHOO.util.DragDrop = function(id, sGroup, config) {
    if (id) {
        this.init(id, sGroup, config); 
    }
};

YAHOO.util.DragDrop.prototype = {

    /**
     * The id of the element associated with this object.  This is what we 
     * refer to as the "linked element" because the size and position of 
     * this element is used to determine when the drag and drop objects have 
     * interacted.
     * @property id
     * @type String
     */
    id: null,

    /**
     * Configuration attributes passed into the constructor
     * @property config
     * @type object
     */
    config: null,

    /**
     * The id of the element that will be dragged.  By default this is same 
     * as the linked element , but could be changed to another element. Ex: 
     * YAHOO.util.DDProxy
     * @property dragElId
     * @type String
     * @private
     */
    dragElId: null, 

    /**
     * the id of the element that initiates the drag operation.  By default 
     * this is the linked element, but could be changed to be a child of this
     * element.  This lets us do things like only starting the drag when the 
     * header element within the linked html element is clicked.
     * @property handleElId
     * @type String
     * @private
     */
    handleElId: null, 

    /**
     * An associative array of HTML tags that will be ignored if clicked.
     * @property invalidHandleTypes
     * @type {string: string}
     */
    invalidHandleTypes: null, 

    /**
     * An associative array of ids for elements that will be ignored if clicked
     * @property invalidHandleIds
     * @type {string: string}
     */
    invalidHandleIds: null, 

    /**
     * An indexted array of css class names for elements that will be ignored
     * if clicked.
     * @property invalidHandleClasses
     * @type string[]
     */
    invalidHandleClasses: null, 

    /**
     * The linked element's absolute X position at the time the drag was 
     * started
     * @property startPageX
     * @type int
     * @private
     */
    startPageX: 0,

    /**
     * The linked element's absolute X position at the time the drag was 
     * started
     * @property startPageY
     * @type int
     * @private
     */
    startPageY: 0,

    /**
     * The group defines a logical collection of DragDrop objects that are 
     * related.  Instances only get events when interacting with other 
     * DragDrop object in the same group.  This lets us define multiple 
     * groups using a single DragDrop subclass if we want.
     * @property groups
     * @type {string: string}
     */
    groups: null,

    /**
     * Individual drag/drop instances can be locked.  This will prevent 
     * onmousedown start drag.
     * @property locked
     * @type boolean
     * @private
     */
    locked: false,

    /**
     * Lock this instance
     * @method lock
     */
    lock: function() { this.locked = true; },

    /**
     * Unlock this instace
     * @method unlock
     */
    unlock: function() { this.locked = false; },

    /**
     * By default, all insances can be a drop target.  This can be disabled by
     * setting isTarget to false.
     * @method isTarget
     * @type boolean
     */
    isTarget: true,

    /**
     * The padding configured for this drag and drop object for calculating
     * the drop zone intersection with this object.
     * @method padding
     * @type int[]
     */
    padding: null,

    /**
     * Cached reference to the linked element
     * @property _domRef
     * @private
     */
    _domRef: null,

    /**
     * Internal typeof flag
     * @property __ygDragDrop
     * @private
     */
    __ygDragDrop: true,

    /**
     * Set to true when horizontal contraints are applied
     * @property constrainX
     * @type boolean
     * @private
     */
    constrainX: false,

    /**
     * Set to true when vertical contraints are applied
     * @property constrainY
     * @type boolean
     * @private
     */
    constrainY: false,

    /**
     * The left constraint
     * @property minX
     * @type int
     * @private
     */
    minX: 0,

    /**
     * The right constraint
     * @property maxX
     * @type int
     * @private
     */
    maxX: 0,

    /**
     * The up constraint 
     * @property minY
     * @type int
     * @type int
     * @private
     */
    minY: 0,

    /**
     * The down constraint 
     * @property maxY
     * @type int
     * @private
     */
    maxY: 0,

    /**
     * The difference between the click position and the source element's location
     * @property deltaX
     * @type int
     * @private
     */
    deltaX: 0,

    /**
     * The difference between the click position and the source element's location
     * @property deltaY
     * @type int
     * @private
     */
    deltaY: 0,

    /**
     * Maintain offsets when we resetconstraints.  Set to true when you want
     * the position of the element relative to its parent to stay the same
     * when the page changes
     *
     * @property maintainOffset
     * @type boolean
     */
    maintainOffset: false,

    /**
     * Array of pixel locations the element will snap to if we specified a 
     * horizontal graduation/interval.  This array is generated automatically
     * when you define a tick interval.
     * @property xTicks
     * @type int[]
     */
    xTicks: null,

    /**
     * Array of pixel locations the element will snap to if we specified a 
     * vertical graduation/interval.  This array is generated automatically 
     * when you define a tick interval.
     * @property yTicks
     * @type int[]
     */
    yTicks: null,

    /**
     * By default the drag and drop instance will only respond to the primary
     * button click (left button for a right-handed mouse).  Set to true to
     * allow drag and drop to start with any mouse click that is propogated
     * by the browser
     * @property primaryButtonOnly
     * @type boolean
     */
    primaryButtonOnly: true,

    /**
     * The availabe property is false until the linked dom element is accessible.
     * @property available
     * @type boolean
     */
    available: false,

    /**
     * By default, drags can only be initiated if the mousedown occurs in the
     * region the linked element is.  This is done in part to work around a
     * bug in some browsers that mis-report the mousedown if the previous
     * mouseup happened outside of the window.  This property is set to true
     * if outer handles are defined.
     *
     * @property hasOuterHandles
     * @type boolean
     * @default false
     */
    hasOuterHandles: false,

    /**
     * Code that executes immediately before the startDrag event
     * @method b4StartDrag
     * @private
     */
    b4StartDrag: function(x, y) { },

    /**
     * Abstract method called after a drag/drop object is clicked
     * and the drag or mousedown time thresholds have beeen met.
     * @method startDrag
     * @param {int} X click location
     * @param {int} Y click location
     */
    startDrag: function(x, y) { /* override this */ },

    /**
     * Code that executes immediately before the onDrag event
     * @method b4Drag
     * @private
     */
    b4Drag: function(e) { },

    /**
     * Abstract method called during the onMouseMove event while dragging an 
     * object.
     * @method onDrag
     * @param {Event} e the mousemove event
     */
    onDrag: function(e) { /* override this */ },

    /**
     * Abstract method called when this element fist begins hovering over 
     * another DragDrop obj
     * @method onDragEnter
     * @param {Event} e the mousemove event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this is hovering over.  In INTERSECT mode, an array of one or more 
     * dragdrop items being hovered over.
     */
    onDragEnter: function(e, id) { /* override this */ },

    /**
     * Code that executes immediately before the onDragOver event
     * @method b4DragOver
     * @private
     */
    b4DragOver: function(e) { },

    /**
     * Abstract method called when this element is hovering over another 
     * DragDrop obj
     * @method onDragOver
     * @param {Event} e the mousemove event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this is hovering over.  In INTERSECT mode, an array of dd items 
     * being hovered over.
     */
    onDragOver: function(e, id) { /* override this */ },

    /**
     * Code that executes immediately before the onDragOut event
     * @method b4DragOut
     * @private
     */
    b4DragOut: function(e) { },

    /**
     * Abstract method called when we are no longer hovering over an element
     * @method onDragOut
     * @param {Event} e the mousemove event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this was hovering over.  In INTERSECT mode, an array of dd items 
     * that the mouse is no longer over.
     */
    onDragOut: function(e, id) { /* override this */ },

    /**
     * Code that executes immediately before the onDragDrop event
     * @method b4DragDrop
     * @private
     */
    b4DragDrop: function(e) { },

    /**
     * Abstract method called when this item is dropped on another DragDrop 
     * obj
     * @method onDragDrop
     * @param {Event} e the mouseup event
     * @param {String|DragDrop[]} id In POINT mode, the element
     * id this was dropped on.  In INTERSECT mode, an array of dd items this 
     * was dropped on.
     */
    onDragDrop: function(e, id) { /* override this */ },

    /**
     * Abstract method called when this item is dropped on an area with no
     * drop target
     * @method onInvalidDrop
     * @param {Event} e the mouseup event
     */
    onInvalidDrop: function(e) { /* override this */ },

    /**
     * Code that executes immediately before the endDrag event
     * @method b4EndDrag
     * @private
     */
    b4EndDrag: function(e) { },

    /**
     * Fired when we are done dragging the object
     * @method endDrag
     * @param {Event} e the mouseup event
     */
    endDrag: function(e) { /* override this */ },

    /**
     * Code executed immediately before the onMouseDown event
     * @method b4MouseDown
     * @param {Event} e the mousedown event
     * @private
     */
    b4MouseDown: function(e) {  },

    /**
     * Event handler that fires when a drag/drop obj gets a mousedown
     * @method onMouseDown
     * @param {Event} e the mousedown event
     */
    onMouseDown: function(e) { /* override this */ },

    /**
     * Event handler that fires when a drag/drop obj gets a mouseup
     * @method onMouseUp
     * @param {Event} e the mouseup event
     */
    onMouseUp: function(e) { /* override this */ },
   
    /**
     * Override the onAvailable method to do what is needed after the initial
     * position was determined.
     * @method onAvailable
     */
    onAvailable: function () { 
    },

    /**
     * Returns a reference to the linked element
     * @method getEl
     * @return {HTMLElement} the html element 
     */
    getEl: function() { 
        if (!this._domRef) {
            this._domRef = Dom.get(this.id); 
        }

        return this._domRef;
    },

    /**
     * Returns a reference to the actual element to drag.  By default this is
     * the same as the html element, but it can be assigned to another 
     * element. An example of this can be found in YAHOO.util.DDProxy
     * @method getDragEl
     * @return {HTMLElement} the html element 
     */
    getDragEl: function() {
        return Dom.get(this.dragElId);
    },

    /**
     * Sets up the DragDrop object.  Must be called in the constructor of any
     * YAHOO.util.DragDrop subclass
     * @method init
     * @param id the id of the linked element
     * @param {String} sGroup the group of related items
     * @param {object} config configuration attributes
     */
    init: function(id, sGroup, config) {
        this.initTarget(id, sGroup, config);
        Event.on(this.id, "mousedown", this.handleMouseDown, this, true);
        // Event.on(this.id, "selectstart", Event.preventDefault);
    },

    /**
     * Initializes Targeting functionality only... the object does not
     * get a mousedown handler.
     * @method initTarget
     * @param id the id of the linked element
     * @param {String} sGroup the group of related items
     * @param {object} config configuration attributes
     */
    initTarget: function(id, sGroup, config) {

        // configuration attributes 
        this.config = config || {};

        // create a local reference to the drag and drop manager
        this.DDM = YAHOO.util.DDM;
        // initialize the groups array
        this.groups = {};

        // assume that we have an element reference instead of an id if the
        // parameter is not a string
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }

        // set the id
        this.id = id;

        // add to an interaction group
        this.addToGroup((sGroup) ? sGroup : "default");

        // We don't want to register this as the handle with the manager
        // so we just set the id rather than calling the setter.
        this.handleElId = id;

        Event.onAvailable(id, this.handleOnAvailable, this, true);


        // the linked element is the element that gets dragged by default
        this.setDragElId(id); 

        // by default, clicked anchors will not start drag operations. 
        // @TODO what else should be here?  Probably form fields.
        this.invalidHandleTypes = { A: "A" };
        this.invalidHandleIds = {};
        this.invalidHandleClasses = [];

        this.applyConfig();
    },

    /**
     * Applies the configuration parameters that were passed into the constructor.
     * This is supposed to happen at each level through the inheritance chain.  So
     * a DDProxy implentation will execute apply config on DDProxy, DD, and 
     * DragDrop in order to get all of the parameters that are available in
     * each object.
     * @method applyConfig
     */
    applyConfig: function() {

        // configurable properties: 
        //    padding, isTarget, maintainOffset, primaryButtonOnly
        this.padding           = this.config.padding || [0, 0, 0, 0];
        this.isTarget          = (this.config.isTarget !== false);
        this.maintainOffset    = (this.config.maintainOffset);
        this.primaryButtonOnly = (this.config.primaryButtonOnly !== false);

    },

    /**
     * Executed when the linked element is available
     * @method handleOnAvailable
     * @private
     */
    handleOnAvailable: function() {
        this.available = true;
        this.resetConstraints();
        this.onAvailable();
    },

     /**
     * Configures the padding for the target zone in px.  Effectively expands
     * (or reduces) the virtual object size for targeting calculations.  
     * Supports css-style shorthand; if only one parameter is passed, all sides
     * will have that padding, and if only two are passed, the top and bottom
     * will have the first param, the left and right the second.
     * @method setPadding
     * @param {int} iTop    Top pad
     * @param {int} iRight  Right pad
     * @param {int} iBot    Bot pad
     * @param {int} iLeft   Left pad
     */
    setPadding: function(iTop, iRight, iBot, iLeft) {
        // this.padding = [iLeft, iRight, iTop, iBot];
        if (!iRight && 0 !== iRight) {
            this.padding = [iTop, iTop, iTop, iTop];
        } else if (!iBot && 0 !== iBot) {
            this.padding = [iTop, iRight, iTop, iRight];
        } else {
            this.padding = [iTop, iRight, iBot, iLeft];
        }
    },

    /**
     * Stores the initial placement of the linked element.
     * @method setInitialPosition
     * @param {int} diffX   the X offset, default 0
     * @param {int} diffY   the Y offset, default 0
     * @private
     */
    setInitPosition: function(diffX, diffY) {
        var el = this.getEl();

        if (!this.DDM.verifyEl(el)) {
            return;
        }

        var dx = diffX || 0;
        var dy = diffY || 0;

        var p = Dom.getXY( el );

        this.initPageX = p[0] - dx;
        this.initPageY = p[1] - dy;

        this.lastPageX = p[0];
        this.lastPageY = p[1];



        this.setStartPosition(p);
    },

    /**
     * Sets the start position of the element.  This is set when the obj
     * is initialized, the reset when a drag is started.
     * @method setStartPosition
     * @param pos current position (from previous lookup)
     * @private
     */
    setStartPosition: function(pos) {
        var p = pos || Dom.getXY(this.getEl());

        this.deltaSetXY = null;

        this.startPageX = p[0];
        this.startPageY = p[1];
    },

    /**
     * Add this instance to a group of related drag/drop objects.  All 
     * instances belong to at least one group, and can belong to as many 
     * groups as needed.
     * @method addToGroup
     * @param sGroup {string} the name of the group
     */
    addToGroup: function(sGroup) {
        this.groups[sGroup] = true;
        this.DDM.regDragDrop(this, sGroup);
    },

    /**
     * Remove's this instance from the supplied interaction group
     * @method removeFromGroup
     * @param {string}  sGroup  The group to drop
     */
    removeFromGroup: function(sGroup) {
        if (this.groups[sGroup]) {
            delete this.groups[sGroup];
        }

        this.DDM.removeDDFromGroup(this, sGroup);
    },

    /**
     * Allows you to specify that an element other than the linked element 
     * will be moved with the cursor during a drag
     * @method setDragElId
     * @param id {string} the id of the element that will be used to initiate the drag
     */
    setDragElId: function(id) {
        this.dragElId = id;
    },

    /**
     * Allows you to specify a child of the linked element that should be 
     * used to initiate the drag operation.  An example of this would be if 
     * you have a content div with text and links.  Clicking anywhere in the 
     * content area would normally start the drag operation.  Use this method
     * to specify that an element inside of the content div is the element 
     * that starts the drag operation.
     * @method setHandleElId
     * @param id {string} the id of the element that will be used to 
     * initiate the drag.
     */
    setHandleElId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        this.handleElId = id;
        this.DDM.regHandle(this.id, id);
    },

    /**
     * Allows you to set an element outside of the linked element as a drag 
     * handle
     * @method setOuterHandleElId
     * @param id the id of the element that will be used to initiate the drag
     */
    setOuterHandleElId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        Event.on(id, "mousedown", 
                this.handleMouseDown, this, true);
        this.setHandleElId(id);

        this.hasOuterHandles = true;
    },

    /**
     * Remove all drag and drop hooks for this element
     * @method unreg
     */
    unreg: function() {
        Event.removeListener(this.id, "mousedown", 
                this.handleMouseDown);
        this._domRef = null;
        this.DDM._remove(this);
    },

    /**
     * Returns true if this instance is locked, or the drag drop mgr is locked
     * (meaning that all drag/drop is disabled on the page.)
     * @method isLocked
     * @return {boolean} true if this obj or all drag/drop is locked, else 
     * false
     */
    isLocked: function() {
        return (this.DDM.isLocked() || this.locked);
    },

    /**
     * Fired when this object is clicked
     * @method handleMouseDown
     * @param {Event} e 
     * @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
     * @private
     */
    handleMouseDown: function(e, oDD) {

        var button = e.which || e.button;

        if (this.primaryButtonOnly && button > 1) {
            return;
        }

        if (this.isLocked()) {
            return;
        }



        // firing the mousedown events prior to calculating positions
        this.b4MouseDown(e);
        this.onMouseDown(e);

        this.DDM.refreshCache(this.groups);
        // var self = this;
        // setTimeout( function() { self.DDM.refreshCache(self.groups); }, 0);

        // Only process the event if we really clicked within the linked 
        // element.  The reason we make this check is that in the case that 
        // another element was moved between the clicked element and the 
        // cursor in the time between the mousedown and mouseup events. When 
        // this happens, the element gets the next mousedown event 
        // regardless of where on the screen it happened.  
        var pt = new YAHOO.util.Point(Event.getPageX(e), Event.getPageY(e));
        if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) )  {
        } else {
            if (this.clickValidator(e)) {


                // set the initial element position
                this.setStartPosition();

                // start tracking mousemove distance and mousedown time to
                // determine when to start the actual drag
                this.DDM.handleMouseDown(e, this);

                // this mousedown is mine
                this.DDM.stopEvent(e);
            } else {


            }
        }
    },

    clickValidator: function(e) {
        var target = Event.getTarget(e);
        return ( this.isValidHandleChild(target) &&
                    (this.id == this.handleElId || 
                        this.DDM.handleWasClicked(target, this.id)) );
    },

    /**
     * Finds the location the element should be placed if we want to move
     * it to where the mouse location less the click offset would place us.
     * @method getTargetCoord
     * @param {int} iPageX the X coordinate of the click
     * @param {int} iPageY the Y coordinate of the click
     * @return an object that contains the coordinates (Object.x and Object.y)
     * @private
     */
    getTargetCoord: function(iPageX, iPageY) {


        var x = iPageX - this.deltaX;
        var y = iPageY - this.deltaY;

        if (this.constrainX) {
            if (x < this.minX) { x = this.minX; }
            if (x > this.maxX) { x = this.maxX; }
        }

        if (this.constrainY) {
            if (y < this.minY) { y = this.minY; }
            if (y > this.maxY) { y = this.maxY; }
        }

        x = this.getTick(x, this.xTicks);
        y = this.getTick(y, this.yTicks);


        return {x:x, y:y};
    },

    /**
     * Allows you to specify a tag name that should not start a drag operation
     * when clicked.  This is designed to facilitate embedding links within a
     * drag handle that do something other than start the drag.
     * @method addInvalidHandleType
     * @param {string} tagName the type of element to exclude
     */
    addInvalidHandleType: function(tagName) {
        var type = tagName.toUpperCase();
        this.invalidHandleTypes[type] = type;
    },

    /**
     * Lets you to specify an element id for a child of a drag handle
     * that should not initiate a drag
     * @method addInvalidHandleId
     * @param {string} id the element id of the element you wish to ignore
     */
    addInvalidHandleId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        this.invalidHandleIds[id] = id;
    },


    /**
     * Lets you specify a css class of elements that will not initiate a drag
     * @method addInvalidHandleClass
     * @param {string} cssClass the class of the elements you wish to ignore
     */
    addInvalidHandleClass: function(cssClass) {
        this.invalidHandleClasses.push(cssClass);
    },

    /**
     * Unsets an excluded tag name set by addInvalidHandleType
     * @method removeInvalidHandleType
     * @param {string} tagName the type of element to unexclude
     */
    removeInvalidHandleType: function(tagName) {
        var type = tagName.toUpperCase();
        // this.invalidHandleTypes[type] = null;
        delete this.invalidHandleTypes[type];
    },
    
    /**
     * Unsets an invalid handle id
     * @method removeInvalidHandleId
     * @param {string} id the id of the element to re-enable
     */
    removeInvalidHandleId: function(id) {
        if (typeof id !== "string") {
            id = Dom.generateId(id);
        }
        delete this.invalidHandleIds[id];
    },

    /**
     * Unsets an invalid css class
     * @method removeInvalidHandleClass
     * @param {string} cssClass the class of the element(s) you wish to 
     * re-enable
     */
    removeInvalidHandleClass: function(cssClass) {
        for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) {
            if (this.invalidHandleClasses[i] == cssClass) {
                delete this.invalidHandleClasses[i];
            }
        }
    },

    /**
     * Checks the tag exclusion list to see if this click should be ignored
     * @method isValidHandleChild
     * @param {HTMLElement} node the HTMLElement to evaluate
     * @return {boolean} true if this is a valid tag type, false if not
     */
    isValidHandleChild: function(node) {

        var valid = true;
        // var n = (node.nodeName == "#text") ? node.parentNode : node;
        var nodeName;
        try {
            nodeName = node.nodeName.toUpperCase();
        } catch(e) {
            nodeName = node.nodeName;
        }
        valid = valid && !this.invalidHandleTypes[nodeName];
        valid = valid && !this.invalidHandleIds[node.id];

        for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
            valid = !Dom.hasClass(node, this.invalidHandleClasses[i]);
        }


        return valid;

    },

    /**
     * Create the array of horizontal tick marks if an interval was specified
     * in setXConstraint().
     * @method setXTicks
     * @private
     */
    setXTicks: function(iStartX, iTickSize) {
        this.xTicks = [];
        this.xTickSize = iTickSize;
        
        var tickMap = {};

        for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
            if (!tickMap[i]) {
                this.xTicks[this.xTicks.length] = i;
                tickMap[i] = true;
            }
        }

        for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
            if (!tickMap[i]) {
                this.xTicks[this.xTicks.length] = i;
                tickMap[i] = true;
            }
        }

        this.xTicks.sort(this.DDM.numericSort) ;
    },

    /**
     * Create the array of vertical tick marks if an interval was specified in 
     * setYConstraint().
     * @method setYTicks
     * @private
     */
    setYTicks: function(iStartY, iTickSize) {
        this.yTicks = [];
        this.yTickSize = iTickSize;

        var tickMap = {};

        for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
            if (!tickMap[i]) {
                this.yTicks[this.yTicks.length] = i;
                tickMap[i] = true;
            }
        }

        for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
            if (!tickMap[i]) {
                this.yTicks[this.yTicks.length] = i;
                tickMap[i] = true;
            }
        }

        this.yTicks.sort(this.DDM.numericSort) ;
    },

    /**
     * By default, the element can be dragged any place on the screen.  Use 
     * this method to limit the horizontal travel of the element.  Pass in 
     * 0,0 for the parameters if you want to lock the drag to the y axis.
     * @method setXConstraint
     * @param {int} iLeft the number of pixels the element can move to the left
     * @param {int} iRight the number of pixels the element can move to the 
     * right
     * @param {int} iTickSize optional parameter for specifying that the 
     * element
     * should move iTickSize pixels at a time.
     */
    setXConstraint: function(iLeft, iRight, iTickSize) {
        this.leftConstraint = parseInt(iLeft, 10);
        this.rightConstraint = parseInt(iRight, 10);

        this.minX = this.initPageX - this.leftConstraint;
        this.maxX = this.initPageX + this.rightConstraint;
        if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }

        this.constrainX = true;
    },

    /**
     * Clears any constraints applied to this instance.  Also clears ticks
     * since they can't exist independent of a constraint at this time.
     * @method clearConstraints
     */
    clearConstraints: function() {
        this.constrainX = false;
        this.constrainY = false;
        this.clearTicks();
    },

    /**
     * Clears any tick interval defined for this instance
     * @method clearTicks
     */
    clearTicks: function() {
        this.xTicks = null;
        this.yTicks = null;
        this.xTickSize = 0;
        this.yTickSize = 0;
    },

    /**
     * By default, the element can be dragged any place on the screen.  Set 
     * this to limit the vertical travel of the element.  Pass in 0,0 for the
     * parameters if you want to lock the drag to the x axis.
     * @method setYConstraint
     * @param {int} iUp the number of pixels the element can move up
     * @param {int} iDown the number of pixels the element can move down
     * @param {int} iTickSize optional parameter for specifying that the 
     * element should move iTickSize pixels at a time.
     */
    setYConstraint: function(iUp, iDown, iTickSize) {
        this.topConstraint = parseInt(iUp, 10);
        this.bottomConstraint = parseInt(iDown, 10);

        this.minY = this.initPageY - this.topConstraint;
        this.maxY = this.initPageY + this.bottomConstraint;
        if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }

        this.constrainY = true;
        
    },

    /**
     * resetConstraints must be called if you manually reposition a dd element.
     * @method resetConstraints
     * @param {boolean} maintainOffset
     */
    resetConstraints: function() {


        // Maintain offsets if necessary
        if (this.initPageX || this.initPageX === 0) {
            // figure out how much this thing has moved
            var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
            var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;

            this.setInitPosition(dx, dy);

        // This is the first time we have detected the element's position
        } else {
            this.setInitPosition();
        }

        if (this.constrainX) {
            this.setXConstraint( this.leftConstraint, 
                                 this.rightConstraint, 
                                 this.xTickSize        );
        }

        if (this.constrainY) {
            this.setYConstraint( this.topConstraint, 
                                 this.bottomConstraint, 
                                 this.yTickSize         );
        }
    },

    /**
     * Normally the drag element is moved pixel by pixel, but we can specify 
     * that it move a number of pixels at a time.  This method resolves the 
     * location when we have it set up like this.
     * @method getTick
     * @param {int} val where we want to place the object
     * @param {int[]} tickArray sorted array of valid points
     * @return {int} the closest tick
     * @private
     */
    getTick: function(val, tickArray) {

        if (!tickArray) {
            // If tick interval is not defined, it is effectively 1 pixel, 
            // so we return the value passed to us.
            return val; 
        } else if (tickArray[0] >= val) {
            // The value is lower than the first tick, so we return the first
            // tick.
            return tickArray[0];
        } else {
            for (var i=0, len=tickArray.length; i<len; ++i) {
                var next = i + 1;
                if (tickArray[next] && tickArray[next] >= val) {
                    var diff1 = val - tickArray[i];
                    var diff2 = tickArray[next] - val;
                    return (diff2 > diff1) ? tickArray[i] : tickArray[next];
                }
            }

            // The value is larger than the last tick, so we return the last
            // tick.
            return tickArray[tickArray.length - 1];
        }
    },

    /**
     * toString method
     * @method toString
     * @return {string} string representation of the dd obj
     */
    toString: function() {
        return ("DragDrop " + this.id);
    }

};

})();
/**
 * A DragDrop implementation where the linked element follows the 
 * mouse cursor during a drag.
 * @class DD
 * @extends YAHOO.util.DragDrop
 * @constructor
 * @param {String} id the id of the linked element 
 * @param {String} sGroup the group of related DragDrop items
 * @param {object} config an object containing configurable attributes
 *                Valid properties for DD: 
 *                    scroll
 */
YAHOO.util.DD = function(id, sGroup, config) {
    if (id) {
        this.init(id, sGroup, config);
    }
};

YAHOO.extend(YAHOO.util.DD, YAHOO.util.DragDrop, {

    /**
     * When set to true, the utility automatically tries to scroll the browser
     * window wehn a drag and drop element is dragged near the viewport boundary.
     * Defaults to true.
     * @property scroll
     * @type boolean
     */
    scroll: true, 

    /**
     * Sets the pointer offset to the distance between the linked element's top 
     * left corner and the location the element was clicked
     * @method autoOffset
     * @param {int} iPageX the X coordinate of the click
     * @param {int} iPageY the Y coordinate of the click
     */
    autoOffset: function(iPageX, iPageY) {
        var x = iPageX - this.startPageX;
        var y = iPageY - this.startPageY;
        this.setDelta(x, y);
    },

    /** 
     * Sets the pointer offset.  You can call this directly to force the 
     * offset to be in a particular location (e.g., pass in 0,0 to set it 
     * to the center of the object, as done in YAHOO.widget.Slider)
     * @method setDelta
     * @param {int} iDeltaX the distance from the left
     * @param {int} iDeltaY the distance from the top
     */
    setDelta: function(iDeltaX, iDeltaY) {
        this.deltaX = iDeltaX;
        this.deltaY = iDeltaY;
    },

    /**
     * Sets the drag element to the location of the mousedown or click event, 
     * maintaining the cursor location relative to the location on the element 
     * that was clicked.  Override this if you want to place the element in a 
     * location other than where the cursor is.
     * @method setDragElPos
     * @param {int} iPageX the X coordinate of the mousedown or drag event
     * @param {int} iPageY the Y coordinate of the mousedown or drag event
     */
    setDragElPos: function(iPageX, iPageY) {
        // the first time we do this, we are going to check to make sure
        // the element has css positioning

        var el = this.getDragEl();
        this.alignElWithMouse(el, iPageX, iPageY);
    },

    /**
     * Sets the element to the location of the mousedown or click event, 
     * maintaining the cursor location relative to the location on the element 
     * that was clicked.  Override this if you want to place the element in a 
     * location other than where the cursor is.
     * @method alignElWithMouse
     * @param {HTMLElement} el the element to move
     * @param {int} iPageX the X coordinate of the mousedown or drag event
     * @param {int} iPageY the Y coordinate of the mousedown or drag event
     */
    alignElWithMouse: function(el, iPageX, iPageY) {
        var oCoord = this.getTargetCoord(iPageX, iPageY);

        if (!this.deltaSetXY) {
            var aCoord = [oCoord.x, oCoord.y];
            YAHOO.util.Dom.setXY(el, aCoord);
            var newLeft = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 );
            var newTop  = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 );

            this.deltaSetXY = [ newLeft - oCoord.x, newTop - oCoord.y ];
        } else {
            YAHOO.util.Dom.setStyle(el, "left", (oCoord.x + this.deltaSetXY[0]) + "px");
            YAHOO.util.Dom.setStyle(el, "top",  (oCoord.y + this.deltaSetXY[1]) + "px");
        }
        
        this.cachePosition(oCoord.x, oCoord.y);
        this.autoScroll(oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
    },

    /**
     * Saves the most recent position so that we can reset the constraints and
     * tick marks on-demand.  We need to know this so that we can calculate the
     * number of pixels the element is offset from its original position.
     * @method cachePosition
     * @param iPageX the current x position (optional, this just makes it so we
     * don't have to look it up again)
     * @param iPageY the current y position (optional, this just makes it so we
     * don't have to look it up again)
     */
    cachePosition: function(iPageX, iPageY) {
        if (iPageX) {
            this.lastPageX = iPageX;
            this.lastPageY = iPageY;
        } else {
            var aCoord = YAHOO.util.Dom.getXY(this.getEl());
            this.lastPageX = aCoord[0];
            this.lastPageY = aCoord[1];
        }
    },

    /**
     * Auto-scroll the window if the dragged object has been moved beyond the 
     * visible window boundary.
     * @method autoScroll
     * @param {int} x the drag element's x position
     * @param {int} y the drag element's y position
     * @param {int} h the height of the drag element
     * @param {int} w the width of the drag element
     * @private
     */
    autoScroll: function(x, y, h, w) {

        if (this.scroll) {
            // The client height
            var clientH = this.DDM.getClientHeight();

            // The client width
            var clientW = this.DDM.getClientWidth();

            // The amt scrolled down
            var st = this.DDM.getScrollTop();

            // The amt scrolled right
            var sl = this.DDM.getScrollLeft();

            // Location of the bottom of the element
            var bot = h + y;

            // Location of the right of the element
            var right = w + x;

            // The distance from the cursor to the bottom of the visible area, 
            // adjusted so that we don't scroll if the cursor is beyond the
            // element drag constraints
            var toBot = (clientH + st - y - this.deltaY);

            // The distance from the cursor to the right of the visible area
            var toRight = (clientW + sl - x - this.deltaX);


            // How close to the edge the cursor must be before we scroll
            // var thresh = (document.all) ? 100 : 40;
            var thresh = 40;

            // How many pixels to scroll per autoscroll op.  This helps to reduce 
            // clunky scrolling. IE is more sensitive about this ... it needs this 
            // value to be higher.
            var scrAmt = (document.all) ? 80 : 30;

            // Scroll down if we are near the bottom of the visible page and the 
            // obj extends below the crease
            if ( bot > clientH && toBot < thresh ) { 
                window.scrollTo(sl, st + scrAmt); 
            }

            // Scroll up if the window is scrolled down and the top of the object
            // goes above the top border
            if ( y < st && st > 0 && y - st < thresh ) { 
                window.scrollTo(sl, st - scrAmt); 
            }

            // Scroll right if the obj is beyond the right border and the cursor is
            // near the border.
            if ( right > clientW && toRight < thresh ) { 
                window.scrollTo(sl + scrAmt, st); 
            }

            // Scroll left if the window has been scrolled to the right and the obj
            // extends past the left border
            if ( x < sl && sl > 0 && x - sl < thresh ) { 
                window.scrollTo(sl - scrAmt, st);
            }
        }
    },

    /*
     * Sets up config options specific to this class. Overrides
     * YAHOO.util.DragDrop, but all versions of this method through the 
     * inheritance chain are called
     */
    applyConfig: function() {
        YAHOO.util.DD.superclass.applyConfig.call(this);
        this.scroll = (this.config.scroll !== false);
    },

    /*
     * Event that fires prior to the onMouseDown event.  Overrides 
     * YAHOO.util.DragDrop.
     */
    b4MouseDown: function(e) {
        this.setStartPosition();
        // this.resetConstraints();
        this.autoOffset(YAHOO.util.Event.getPageX(e), 
                            YAHOO.util.Event.getPageY(e));
    },

    /*
     * Event that fires prior to the onDrag event.  Overrides 
     * YAHOO.util.DragDrop.
     */
    b4Drag: function(e) {
        this.setDragElPos(YAHOO.util.Event.getPageX(e), 
                            YAHOO.util.Event.getPageY(e));
    },

    toString: function() {
        return ("DD " + this.id);
    }

    //////////////////////////////////////////////////////////////////////////
    // Debugging ygDragDrop events that can be overridden
    //////////////////////////////////////////////////////////////////////////
    /*
    startDrag: function(x, y) {
    },

    onDrag: function(e) {
    },

    onDragEnter: function(e, id) {
    },

    onDragOver: function(e, id) {
    },

    onDragOut: function(e, id) {
    },

    onDragDrop: function(e, id) {
    },

    endDrag: function(e) {
    }

    */

});
/**
 * A DragDrop implementation that inserts an empty, bordered div into
 * the document that follows the cursor during drag operations.  At the time of
 * the click, the frame div is resized to the dimensions of the linked html
 * element, and moved to the exact location of the linked element.
 *
 * References to the "frame" element refer to the single proxy element that
 * was created to be dragged in place of all DDProxy elements on the
 * page.
 *
 * @class DDProxy
 * @extends YAHOO.util.DD
 * @constructor
 * @param {String} id the id of the linked html element
 * @param {String} sGroup the group of related DragDrop objects
 * @param {object} config an object containing configurable attributes
 *                Valid properties for DDProxy in addition to those in DragDrop: 
 *                   resizeFrame, centerFrame, dragElId
 */
YAHOO.util.DDProxy = function(id, sGroup, config) {
    if (id) {
        this.init(id, sGroup, config);
        this.initFrame(); 
    }
};

/**
 * The default drag frame div id
 * @property YAHOO.util.DDProxy.dragElId
 * @type String
 * @static
 */
YAHOO.util.DDProxy.dragElId = "ygddfdiv";

YAHOO.extend(YAHOO.util.DDProxy, YAHOO.util.DD, {

    /**
     * By default we resize the drag frame to be the same size as the element
     * we want to drag (this is to get the frame effect).  We can turn it off
     * if we want a different behavior.
     * @property resizeFrame
     * @type boolean
     */
    resizeFrame: true,

    /**
     * By default the frame is positioned exactly where the drag element is, so
     * we use the cursor offset provided by YAHOO.util.DD.  Another option that works only if
     * you do not have constraints on the obj is to have the drag frame centered
     * around the cursor.  Set centerFrame to true for this effect.
     * @property centerFrame
     * @type boolean
     */
    centerFrame: false,

    /**
     * Creates the proxy element if it does not yet exist
     * @method createFrame
     */
    createFrame: function() {
        var self = this;
        var body = document.body;

        if (!body || !body.firstChild) {
            setTimeout( function() { self.createFrame(); }, 50 );
            return;
        }

        var div = this.getDragEl();

        if (!div) {
            div    = document.createElement("div");
            div.id = this.dragElId;
            var s  = div.style;

            s.position   = "absolute";
            s.visibility = "hidden";
            s.cursor     = "move";
            s.border     = "2px solid #aaa";
            s.zIndex     = 999;

            // appendChild can blow up IE if invoked prior to the window load event
            // while rendering a table.  It is possible there are other scenarios 
            // that would cause this to happen as well.
            body.insertBefore(div, body.firstChild);
        }
    },

    /**
     * Initialization for the drag frame element.  Must be called in the
     * constructor of all subclasses
     * @method initFrame
     */
    initFrame: function() {
        this.createFrame();
    },

    applyConfig: function() {
        YAHOO.util.DDProxy.superclass.applyConfig.call(this);

        this.resizeFrame = (this.config.resizeFrame !== false);
        this.centerFrame = (this.config.centerFrame);
        this.setDragElId(this.config.dragElId || YAHOO.util.DDProxy.dragElId);
    },

    /**
     * Resizes the drag frame to the dimensions of the clicked object, positions 
     * it over the object, and finally displays it
     * @method showFrame
     * @param {int} iPageX X click position
     * @param {int} iPageY Y click position
     * @private
     */
    showFrame: function(iPageX, iPageY) {
        var el = this.getEl();
        var dragEl = this.getDragEl();
        var s = dragEl.style;

        this._resizeProxy();

        if (this.centerFrame) {
            this.setDelta( Math.round(parseInt(s.width,  10)/2), 
                           Math.round(parseInt(s.height, 10)/2) );
        }

        this.setDragElPos(iPageX, iPageY);

        YAHOO.util.Dom.setStyle(dragEl, "visibility", "visible"); 
    },

    /**
     * The proxy is automatically resized to the dimensions of the linked
     * element when a drag is initiated, unless resizeFrame is set to false
     * @method _resizeProxy
     * @private
     */
    _resizeProxy: function() {
        if (this.resizeFrame) {
            var DOM    = YAHOO.util.Dom;
            var el     = this.getEl();
            var dragEl = this.getDragEl();

            var bt = parseInt( DOM.getStyle(dragEl, "borderTopWidth"    ), 10);
            var br = parseInt( DOM.getStyle(dragEl, "borderRightWidth"  ), 10);
            var bb = parseInt( DOM.getStyle(dragEl, "borderBottomWidth" ), 10);
            var bl = parseInt( DOM.getStyle(dragEl, "borderLeftWidth"   ), 10);

            if (isNaN(bt)) { bt = 0; }
            if (isNaN(br)) { br = 0; }
            if (isNaN(bb)) { bb = 0; }
            if (isNaN(bl)) { bl = 0; }


            var newWidth  = Math.max(0, el.offsetWidth  - br - bl);                                                                                           
            var newHeight = Math.max(0, el.offsetHeight - bt - bb);


            DOM.setStyle( dragEl, "width",  newWidth  + "px" );
            DOM.setStyle( dragEl, "height", newHeight + "px" );
        }
    },

    // overrides YAHOO.util.DragDrop
    b4MouseDown: function(e) {
        this.setStartPosition();
        var x = YAHOO.util.Event.getPageX(e);
        var y = YAHOO.util.Event.getPageY(e);
        this.autoOffset(x, y);
        this.setDragElPos(x, y);
    },

    // overrides YAHOO.util.DragDrop
    b4StartDrag: function(x, y) {
        // show the drag frame
        this.showFrame(x, y);
    },

    // overrides YAHOO.util.DragDrop
    b4EndDrag: function(e) {
        YAHOO.util.Dom.setStyle(this.getDragEl(), "visibility", "hidden"); 
    },

    // overrides YAHOO.util.DragDrop
    // By default we try to move the element to the last location of the frame.  
    // This is so that the default behavior mirrors that of YAHOO.util.DD.  
    endDrag: function(e) {
        var DOM = YAHOO.util.Dom;
        var lel = this.getEl();
        var del = this.getDragEl();

        // Show the drag frame briefly so we can get its position
        // del.style.visibility = "";
        DOM.setStyle(del, "visibility", ""); 

        // Hide the linked element before the move to get around a Safari 
        // rendering bug.
        //lel.style.visibility = "hidden";
        DOM.setStyle(lel, "visibility", "hidden"); 
        YAHOO.util.DDM.moveToEl(lel, del);
        //del.style.visibility = "hidden";
        DOM.setStyle(del, "visibility", "hidden"); 
        //lel.style.visibility = "";
        DOM.setStyle(lel, "visibility", ""); 
    },

    toString: function() {
        return ("DDProxy " + this.id);
    }

});
/**
 * A DragDrop implementation that does not move, but can be a drop 
 * target.  You would get the same result by simply omitting implementation 
 * for the event callbacks, but this way we reduce the processing cost of the 
 * event listener and the callbacks.
 * @class DDTarget
 * @extends YAHOO.util.DragDrop 
 * @constructor
 * @param {String} id the id of the element that is a drop target
 * @param {String} sGroup the group of related DragDrop objects
 * @param {object} config an object containing configurable attributes
 *                 Valid properties for DDTarget in addition to those in 
 *                 DragDrop: 
 *                    none
 */
YAHOO.util.DDTarget = function(id, sGroup, config) {
    if (id) {
        this.initTarget(id, sGroup, config);
    }
};

// YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
YAHOO.extend(YAHOO.util.DDTarget, YAHOO.util.DragDrop, {
    toString: function() {
        return ("DDTarget " + this.id);
    }
});
YAHOO.register("dragdrop", YAHOO.util.DragDropMgr, {version: "2.2.2", build: "204"});
/*
Copyright (c) 2007, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.2.2
*/
/**
 * The animation module provides allows effects to be added to HTMLElements.
 * @module animation
 * @requires yahoo, event, dom
 */

/**
 *
 * Base animation class that provides the interface for building animated effects.
 * <p>Usage: var myAnim = new YAHOO.util.Anim(el, { width: { from: 10, to: 100 } }, 1, YAHOO.util.Easing.easeOut);</p>
 * @class Anim
 * @namespace YAHOO.util
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent
 * @constructor
 * @param {String | HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */

YAHOO.util.Anim = function(el, attributes, duration, method) {
    if (el) {
        this.init(el, attributes, duration, method); 
    }
};

YAHOO.util.Anim.prototype = {
    /**
     * Provides a readable name for the Anim instance.
     * @method toString
     * @return {String}
     */
    toString: function() {
        var el = this.getEl();
        var id = el.id || el.tagName;
        return ("Anim " + id);
    },
    
    patterns: { // cached for performance
        noNegatives:        /width|height|opacity|padding/i, // keep at zero or above
        offsetAttribute:  /^((width|height)|(top|left))$/, // use offsetValue as default
        defaultUnit:        /width|height|top$|bottom$|left$|right$/i, // use 'px' by default
        offsetUnit:         /\d+(em|%|en|ex|pt|in|cm|mm|pc)$/i // IE may return these, so convert these to offset
    },
    
    /**
     * Returns the value computed by the animation's "method".
     * @method doMethod
     * @param {String} attr The name of the attribute.
     * @param {Number} start The value this attribute should start from for this animation.
     * @param {Number} end  The value this attribute should end at for this animation.
     * @return {Number} The Value to be applied to the attribute.
     */
    doMethod: function(attr, start, end) {
        return this.method(this.currentFrame, start, end - start, this.totalFrames);
    },
    
    /**
     * Applies a value to an attribute.
     * @method setAttribute
     * @param {String} attr The name of the attribute.
     * @param {Number} val The value to be applied to the attribute.
     * @param {String} unit The unit ('px', '%', etc.) of the value.
     */
    setAttribute: function(attr, val, unit) {
        if ( this.patterns.noNegatives.test(attr) ) {
            val = (val > 0) ? val : 0;
        }

        YAHOO.util.Dom.setStyle(this.getEl(), attr, val + unit);
    },                        
    
    /**
     * Returns current value of the attribute.
     * @method getAttribute
     * @param {String} attr The name of the attribute.
     * @return {Number} val The current value of the attribute.
     */
    getAttribute: function(attr) {
        var el = this.getEl();
        var val = YAHOO.util.Dom.getStyle(el, attr);

        if (val !== 'auto' && !this.patterns.offsetUnit.test(val)) {
            return parseFloat(val);
        }
        
        var a = this.patterns.offsetAttribute.exec(attr) || [];
        var pos = !!( a[3] ); // top or left
        var box = !!( a[2] ); // width or height
        
        // use offsets for width/height and abs pos top/left
        if ( box || (YAHOO.util.Dom.getStyle(el, 'position') == 'absolute' && pos) ) {
            val = el['offset' + a[0].charAt(0).toUpperCase() + a[0].substr(1)];
        } else { // default to zero for other 'auto'
            val = 0;
        }

        return val;
    },
    
    /**
     * Returns the unit to use when none is supplied.
     * @method getDefaultUnit
     * @param {attr} attr The name of the attribute.
     * @return {String} The default unit to be used.
     */
    getDefaultUnit: function(attr) {
         if ( this.patterns.defaultUnit.test(attr) ) {
            return 'px';
         }
         
         return '';
    },
        
    /**
     * Sets the actual values to be used during the animation.  Should only be needed for subclass use.
     * @method setRuntimeAttribute
     * @param {Object} attr The attribute object
     * @private 
     */
    setRuntimeAttribute: function(attr) {
        var start;
        var end;
        var attributes = this.attributes;

        this.runtimeAttributes[attr] = {};
        
        var isset = function(prop) {
            return (typeof prop !== 'undefined');
        };
        
        if ( !isset(attributes[attr]['to']) && !isset(attributes[attr]['by']) ) {
            return false; // note return; nothing to animate to
        }
        
        start = ( isset(attributes[attr]['from']) ) ? attributes[attr]['from'] : this.getAttribute(attr);

        // To beats by, per SMIL 2.1 spec
        if ( isset(attributes[attr]['to']) ) {
            end = attributes[attr]['to'];
        } else if ( isset(attributes[attr]['by']) ) {
            if (start.constructor == Array) {
                end = [];
                for (var i = 0, len = start.length; i < len; ++i) {
                    end[i] = start[i] + attributes[attr]['by'][i];
                }
            } else {
                end = start + attributes[attr]['by'];
            }
        }
        
        this.runtimeAttributes[attr].start = start;
        this.runtimeAttributes[attr].end = end;

        // set units if needed
        this.runtimeAttributes[attr].unit = ( isset(attributes[attr].unit) ) ? attributes[attr]['unit'] : this.getDefaultUnit(attr);
    },

    /**
     * Constructor for Anim instance.
     * @method init
     * @param {String | HTMLElement} el Reference to the element that will be animated
     * @param {Object} attributes The attribute(s) to be animated.  
     * Each attribute is an object with at minimum a "to" or "by" member defined.  
     * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
     * All attribute names use camelCase.
     * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
     * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
     */ 
    init: function(el, attributes, duration, method) {
        /**
         * Whether or not the animation is running.
         * @property isAnimated
         * @private
         * @type Boolean
         */
        var isAnimated = false;
        
        /**
         * A Date object that is created when the animation begins.
         * @property startTime
         * @private
         * @type Date
         */
        var startTime = null;
        
        /**
         * The number of frames this animation was able to execute.
         * @property actualFrames
         * @private
         * @type Int
         */
        var actualFrames = 0; 

        /**
         * The element to be animated.
         * @property el
         * @private
         * @type HTMLElement
         */
        el = YAHOO.util.Dom.get(el);
        
        /**
         * The collection of attributes to be animated.  
         * Each attribute must have at least a "to" or "by" defined in order to animate.  
         * If "to" is supplied, the animation will end with the attribute at that value.  
         * If "by" is supplied, the animation will end at that value plus its starting value. 
         * If both are supplied, "to" is used, and "by" is ignored. 
         * Optional additional member include "from" (the value the attribute should start animating from, defaults to current value), and "unit" (the units to apply to the values).
         * @property attributes
         * @type Object
         */
        this.attributes = attributes || {};
        
        /**
         * The length of the animation.  Defaults to "1" (second).
         * @property duration
         * @type Number
         */
        this.duration = duration || 1;
        
        /**
         * The method that will provide values to the attribute(s) during the animation. 
         * Defaults to "YAHOO.util.Easing.easeNone".
         * @property method
         * @type Function
         */
        this.method = method || YAHOO.util.Easing.easeNone;

        /**
         * Whether or not the duration should be treated as seconds.
         * Defaults to true.
         * @property useSeconds
         * @type Boolean
         */
        this.useSeconds = true; // default to seconds
        
        /**
         * The location of the current animation on the timeline.
         * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
         * @property currentFrame
         * @type Int
         */
        this.currentFrame = 0;
        
        /**
         * The total number of frames to be executed.
         * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
         * @property totalFrames
         * @type Int
         */
        this.totalFrames = YAHOO.util.AnimMgr.fps;
        
        
        /**
         * Returns a reference to the animated element.
         * @method getEl
         * @return {HTMLElement}
         */
        this.getEl = function() { return el; };
        
        /**
         * Checks whether the element is currently animated.
         * @method isAnimated
         * @return {Boolean} current value of isAnimated.     
         */
        this.isAnimated = function() {
            return isAnimated;
        };
        
        /**
         * Returns the animation start time.
         * @method getStartTime
         * @return {Date} current value of startTime.      
         */
        this.getStartTime = function() {
            return startTime;
        };        
        
        this.runtimeAttributes = {};
        
        
        
        /**
         * Starts the animation by registering it with the animation manager. 
         * @method animate  
         */
        this.animate = function() {
            if ( this.isAnimated() ) {
                return false;
            }
            
            this.currentFrame = 0;
            
            this.totalFrames = ( this.useSeconds ) ? Math.ceil(YAHOO.util.AnimMgr.fps * this.duration) : this.duration;
    
            YAHOO.util.AnimMgr.registerElement(this);
        };
          
        /**
         * Stops the animation.  Normally called by AnimMgr when animation completes.
         * @method stop
         * @param {Boolean} finish (optional) If true, animation will jump to final frame.
         */ 
        this.stop = function(finish) {
            if (finish) {
                 this.currentFrame = this.totalFrames;
                 this._onTween.fire();
            }
            YAHOO.util.AnimMgr.stop(this);
        };
        
        var onStart = function() {            
            this.onStart.fire();
            
            this.runtimeAttributes = {};
            for (var attr in this.attributes) {
                this.setRuntimeAttribute(attr);
            }
            
            isAnimated = true;
            actualFrames = 0;
            startTime = new Date(); 
        };
        
        /**
         * Feeds the starting and ending values for each animated attribute to doMethod once per frame, then applies the resulting value to the attribute(s).
         * @private
         */
         
        var onTween = function() {
            var data = {
                duration: new Date() - this.getStartTime(),
                currentFrame: this.currentFrame
            };
            
            data.toString = function() {
                return (
                    'duration: ' + data.duration +
                    ', currentFrame: ' + data.currentFrame
                );
            };
            
            this.onTween.fire(data);
            
            var runtimeAttributes = this.runtimeAttributes;
            
            for (var attr in runtimeAttributes) {
                this.setAttribute(attr, this.doMethod(attr, runtimeAttributes[attr].start, runtimeAttributes[attr].end), runtimeAttributes[attr].unit); 
            }
            
            actualFrames += 1;
        };
        
        var onComplete = function() {
            var actual_duration = (new Date() - startTime) / 1000 ;
            
            var data = {
                duration: actual_duration,
                frames: actualFrames,
                fps: actualFrames / actual_duration
            };
            
            data.toString = function() {
                return (
                    'duration: ' + data.duration +
                    ', frames: ' + data.frames +
                    ', fps: ' + data.fps
                );
            };
            
            isAnimated = false;
            actualFrames = 0;
            this.onComplete.fire(data);
        };
        
        /**
         * Custom event that fires after onStart, useful in subclassing
         * @private
         */    
        this._onStart = new YAHOO.util.CustomEvent('_start', this, true);

        /**
         * Custom event that fires when animation begins
         * Listen via subscribe method (e.g. myAnim.onStart.subscribe(someFunction)
         * @event onStart
         */    
        this.onStart = new YAHOO.util.CustomEvent('start', this);
        
        /**
         * Custom event that fires between each frame
         * Listen via subscribe method (e.g. myAnim.onTween.subscribe(someFunction)
         * @event onTween
         */
        this.onTween = new YAHOO.util.CustomEvent('tween', this);
        
        /**
         * Custom event that fires after onTween
         * @private
         */
        this._onTween = new YAHOO.util.CustomEvent('_tween', this, true);
        
        /**
         * Custom event that fires when animation ends
         * Listen via subscribe method (e.g. myAnim.onComplete.subscribe(someFunction)
         * @event onComplete
         */
        this.onComplete = new YAHOO.util.CustomEvent('complete', this);
        /**
         * Custom event that fires after onComplete
         * @private
         */
        this._onComplete = new YAHOO.util.CustomEvent('_complete', this, true);

        this._onStart.subscribe(onStart);
        this._onTween.subscribe(onTween);
        this._onComplete.subscribe(onComplete);
    }
};

/**
 * Handles animation queueing and threading.
 * Used by Anim and subclasses.
 * @class AnimMgr
 * @namespace YAHOO.util
 */
YAHOO.util.AnimMgr = new function() {
    /** 
     * Reference to the animation Interval.
     * @property thread
     * @private
     * @type Int
     */
    var thread = null;
    
    /** 
     * The current queue of registered animation objects.
     * @property queue
     * @private
     * @type Array
     */    
    var queue = [];

    /** 
     * The number of active animations.
     * @property tweenCount
     * @private
     * @type Int
     */        
    var tweenCount = 0;

    /** 
     * Base frame rate (frames per second). 
     * Arbitrarily high for better x-browser calibration (slower browsers drop more frames).
     * @property fps
     * @type Int
     * 
     */
    this.fps = 1000;

    /** 
     * Interval delay in milliseconds, defaults to fastest possible.
     * @property delay
     * @type Int
     * 
     */
    this.delay = 1;

    /**
     * Adds an animation instance to the animation queue.
     * All animation instances must be registered in order to animate.
     * @method registerElement
     * @param {object} tween The Anim instance to be be registered
     */
    this.registerElement = function(tween) {
        queue[queue.length] = tween;
        tweenCount += 1;
        tween._onStart.fire();
        this.start();
    };
    
    /**
     * removes an animation instance from the animation queue.
     * All animation instances must be registered in order to animate.
     * @method unRegister
     * @param {object} tween The Anim instance to be be registered
     * @param {Int} index The index of the Anim instance
     * @private
     */
    this.unRegister = function(tween, index) {
        tween._onComplete.fire();
        index = index || getIndex(tween);
        if (index != -1) {
            queue.splice(index, 1);
        }
        
        tweenCount -= 1;
        if (tweenCount <= 0) {
            this.stop();
        }
    };
    
    /**
     * Starts the animation thread.
    * Only one thread can run at a time.
     * @method start
     */    
    this.start = function() {
        if (thread === null) {
            thread = setInterval(this.run, this.delay);
        }
    };

    /**
     * Stops the animation thread or a specific animation instance.
     * @method stop
     * @param {object} tween A specific Anim instance to stop (optional)
     * If no instance given, Manager stops thread and all animations.
     */    
    this.stop = function(tween) {
        if (!tween) {
            clearInterval(thread);
            
            for (var i = 0, len = queue.length; i < len; ++i) {
                if ( queue[0].isAnimated() ) {
                    this.unRegister(queue[0], 0);  
                }
            }

            queue = [];
            thread = null;
            tweenCount = 0;
        }
        else {
            this.unRegister(tween);
        }
    };
    
    /**
     * Called per Interval to handle each animation frame.
     * @method run
     */    
    this.run = function() {
        for (var i = 0, len = queue.length; i < len; ++i) {
            var tween = queue[i];
            if ( !tween || !tween.isAnimated() ) { continue; }

            if (tween.currentFrame < tween.totalFrames || tween.totalFrames === null)
            {
                tween.currentFrame += 1;
                
                if (tween.useSeconds) {
                    correctFrame(tween);
                }
                tween._onTween.fire();          
            }
            else { YAHOO.util.AnimMgr.stop(tween, i); }
        }
    };
    
    var getIndex = function(anim) {
        for (var i = 0, len = queue.length; i < len; ++i) {
            if (queue[i] == anim) {
                return i; // note return;
            }
        }
        return -1;
    };
    
    /**
     * On the fly frame correction to keep animation on time.
     * @method correctFrame
     * @private
     * @param {Object} tween The Anim instance being corrected.
     */
    var correctFrame = function(tween) {
        var frames = tween.totalFrames;
        var frame = tween.currentFrame;
        var expected = (tween.currentFrame * tween.duration * 1000 / tween.totalFrames);
        var elapsed = (new Date() - tween.getStartTime());
        var tweak = 0;
        
        if (elapsed < tween.duration * 1000) { // check if falling behind
            tweak = Math.round((elapsed / expected - 1) * tween.currentFrame);
        } else { // went over duration, so jump to end
            tweak = frames - (frame + 1); 
        }
        if (tweak > 0 && isFinite(tweak)) { // adjust if needed
            if (tween.currentFrame + tweak >= frames) {// dont go past last frame
                tweak = frames - (frame + 1);
            }
            
            tween.currentFrame += tweak;      
        }
    };
};
/**
 * Used to calculate Bezier splines for any number of control points.
 * @class Bezier
 * @namespace YAHOO.util
 *
 */
YAHOO.util.Bezier = new function() {
    /**
     * Get the current position of the animated element based on t.
     * Each point is an array of "x" and "y" values (0 = x, 1 = y)
     * At least 2 points are required (start and end).
     * First point is start. Last point is end.
     * Additional control points are optional.     
     * @method getPosition
     * @param {Array} points An array containing Bezier points
     * @param {Number} t A number between 0 and 1 which is the basis for determining current position
     * @return {Array} An array containing int x and y member data
     */
    this.getPosition = function(points, t) {  
        var n = points.length;
        var tmp = [];

        for (var i = 0; i < n; ++i){
            tmp[i] = [points[i][0], points[i][1]]; // save input
        }
        
        for (var j = 1; j < n; ++j) {
            for (i = 0; i < n - j; ++i) {
                tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; 
            }
        }
    
        return [ tmp[0][0], tmp[0][1] ]; 
    
    };
};
(function() {
/**
 * Anim subclass for color transitions.
 * <p>Usage: <code>var myAnim = new Y.ColorAnim(el, { backgroundColor: { from: '#FF0000', to: '#FFFFFF' } }, 1, Y.Easing.easeOut);</code> Color values can be specified with either 112233, #112233, 
 * [255,255,255], or rgb(255,255,255)</p>
 * @class ColorAnim
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @constructor
 * @extends YAHOO.util.Anim
 * @param {HTMLElement | String} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.
 * Each attribute is an object with at minimum a "to" or "by" member defined.
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    YAHOO.util.ColorAnim = function(el, attributes, duration,  method) {
        YAHOO.util.ColorAnim.superclass.constructor.call(this, el, attributes, duration, method);
    };
    
    YAHOO.extend(YAHOO.util.ColorAnim, YAHOO.util.Anim);
    
    // shorthand
    var Y = YAHOO.util;
    var superclass = Y.ColorAnim.superclass;
    var proto = Y.ColorAnim.prototype;
    
    proto.toString = function() {
        var el = this.getEl();
        var id = el.id || el.tagName;
        return ("ColorAnim " + id);
    };

    proto.patterns.color = /color$/i;
    proto.patterns.rgb            = /^rgb\(([0-9]+)\s*,\s*([0-9]+)\s*,\s*([0-9]+)\)$/i;
    proto.patterns.hex            = /^#?([0-9A-F]{2})([0-9A-F]{2})([0-9A-F]{2})$/i;
    proto.patterns.hex3          = /^#?([0-9A-F]{1})([0-9A-F]{1})([0-9A-F]{1})$/i;
    proto.patterns.transparent = /^transparent|rgba\(0, 0, 0, 0\)$/; // need rgba for safari
    
    /**
     * Attempts to parse the given string and return a 3-tuple.
     * @method parseColor
     * @param {String} s The string to parse.
     * @return {Array} The 3-tuple of rgb values.
     */
    proto.parseColor = function(s) {
        if (s.length == 3) { return s; }
    
        var c = this.patterns.hex.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1], 16), parseInt(c[2], 16), parseInt(c[3], 16) ];
        }
    
        c = this.patterns.rgb.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1], 10), parseInt(c[2], 10), parseInt(c[3], 10) ];
        }
    
        c = this.patterns.hex3.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1] + c[1], 16), parseInt(c[2] + c[2], 16), parseInt(c[3] + c[3], 16) ];
        }
        
        return null;
    };

    proto.getAttribute = function(attr) {
        var el = this.getEl();
        if (  this.patterns.color.test(attr) ) {
            var val = YAHOO.util.Dom.getStyle(el, attr);
            
            if (this.patterns.transparent.test(val)) { // bgcolor default
                var parent = el.parentNode; // try and get from an ancestor
                val = Y.Dom.getStyle(parent, attr);
            
                while (parent && this.patterns.transparent.test(val)) {
                    parent = parent.parentNode;
                    val = Y.Dom.getStyle(parent, attr);
                    if (parent.tagName.toUpperCase() == 'HTML') {
                        val = '#fff';
                    }
                }
            }
        } else {
            val = superclass.getAttribute.call(this, attr);
        }

        return val;
    };
    
    proto.doMethod = function(attr, start, end) {
        var val;
    
        if ( this.patterns.color.test(attr) ) {
            val = [];
            for (var i = 0, len = start.length; i < len; ++i) {
                val[i] = superclass.doMethod.call(this, attr, start[i], end[i]);
            }
            
            val = 'rgb('+Math.floor(val[0])+','+Math.floor(val[1])+','+Math.floor(val[2])+')';
        }
        else {
            val = superclass.doMethod.call(this, attr, start, end);
        }

        return val;
    };

    proto.setRuntimeAttribute = function(attr) {
        superclass.setRuntimeAttribute.call(this, attr);
        
        if ( this.patterns.color.test(attr) ) {
            var attributes = this.attributes;
            var start = this.parseColor(this.runtimeAttributes[attr].start);
            var end = this.parseColor(this.runtimeAttributes[attr].end);
            // fix colors if going "by"
            if ( typeof attributes[attr]['to'] === 'undefined' && typeof attributes[attr]['by'] !== 'undefined' ) {
                end = this.parseColor(attributes[attr].by);
            
                for (var i = 0, len = start.length; i < len; ++i) {
                    end[i] = start[i] + end[i];
                }
            }
            
            this.runtimeAttributes[attr].start = start;
            this.runtimeAttributes[attr].end = end;
        }
    };
})();
/*
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright 2001 Robert Penner All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 * Neither the name of the author nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

/**
 * Singleton that determines how an animation proceeds from start to end.
 * @class Easing
 * @namespace YAHOO.util
*/

YAHOO.util.Easing = {

    /**
     * Uniform speed between points.
     * @method easeNone
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeNone: function (t, b, c, d) {
        return c*t/d + b;
    },
    
    /**
     * Begins slowly and accelerates towards end. (quadratic)
     * @method easeIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeIn: function (t, b, c, d) {
        return c*(t/=d)*t + b;
    },

    /**
     * Begins quickly and decelerates towards end.  (quadratic)
     * @method easeOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeOut: function (t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
    },
    
    /**
     * Begins slowly and decelerates towards end. (quadratic)
     * @method easeBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeBoth: function (t, b, c, d) {
        if ((t/=d/2) < 1) {
            return c/2*t*t + b;
        }
        
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    
    /**
     * Begins slowly and accelerates towards end. (quartic)
     * @method easeInStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeInStrong: function (t, b, c, d) {
        return c*(t/=d)*t*t*t + b;
    },
    
    /**
     * Begins quickly and decelerates towards end.  (quartic)
     * @method easeOutStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeOutStrong: function (t, b, c, d) {
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    
    /**
     * Begins slowly and decelerates towards end. (quartic)
     * @method easeBothStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeBothStrong: function (t, b, c, d) {
        if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
        }
        
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },

    /**
     * Snap in elastic effect.
     * @method elasticIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */

    elasticIn: function (t, b, c, d, a, p) {
        if (t == 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*.3;
        }
        
        if (!a || a < Math.abs(c)) {
            a = c; 
            var s = p/4;
        }
        else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },

    /**
     * Snap out elastic effect.
     * @method elasticOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */
    elasticOut: function (t, b, c, d, a, p) {
        if (t == 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*.3;
        }
        
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        }
        else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    
    /**
     * Snap both elastic effect.
     * @method elasticBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */
    elasticBoth: function (t, b, c, d, a, p) {
        if (t == 0) {
            return b;
        }
        
        if ( (t /= d/2) == 2 ) {
            return b+c;
        }
        
        if (!p) {
            p = d*(.3*1.5);
        }
        
        if ( !a || a < Math.abs(c) ) {
            a = c; 
            var s = p/4;
        }
        else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
        if (t < 1) {
            return -.5*(a*Math.pow(2,10*(t-=1)) * 
                    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        }
        return a*Math.pow(2,-10*(t-=1)) * 
                Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },


    /**
     * Backtracks slightly, then reverses direction and moves to end.
     * @method backIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backIn: function (t, b, c, d, s) {
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },

    /**
     * Overshoots end, then reverses and comes back to end.
     * @method backOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backOut: function (t, b, c, d, s) {
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    
    /**
     * Backtracks slightly, then reverses direction, overshoots end, 
     * then reverses and comes back to end.
     * @method backBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backBoth: function (t, b, c, d, s) {
        if (typeof s == 'undefined') {
            s = 1.70158; 
        }
        
        if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        }
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },

    /**
     * Bounce off of start.
     * @method bounceIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceIn: function (t, b, c, d) {
        return c - YAHOO.util.Easing.bounceOut(d-t, 0, c, d) + b;
    },
    
    /**
     * Bounces off end.
     * @method bounceOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceOut: function (t, b, c, d) {
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        }
        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
    },
    
    /**
     * Bounces off start and end.
     * @method bounceBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceBoth: function (t, b, c, d) {
        if (t < d/2) {
            return YAHOO.util.Easing.bounceIn(t*2, 0, c, d) * .5 + b;
        }
        return YAHOO.util.Easing.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
};

(function() {
/**
 * Anim subclass for moving elements along a path defined by the "points" 
 * member of "attributes".  All "points" are arrays with x, y coordinates.
 * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
 * @class Motion
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent 
 * @constructor
 * @extends YAHOO.util.Anim
 * @param {String | HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    YAHOO.util.Motion = function(el, attributes, duration,  method) {
        if (el) { // dont break existing subclasses not using YAHOO.extend
            YAHOO.util.Motion.superclass.constructor.call(this, el, attributes, duration, method);
        }
    };

    YAHOO.extend(YAHOO.util.Motion, YAHOO.util.ColorAnim);
    
    // shorthand
    var Y = YAHOO.util;
    var superclass = Y.Motion.superclass;
    var proto = Y.Motion.prototype;

    proto.toString = function() {
        var el = this.getEl();
        var id = el.id || el.tagName;
        return ("Motion " + id);
    };
    
    proto.patterns.points = /^points$/i;
    
    proto.setAttribute = function(attr, val, unit) {
        if (  this.patterns.points.test(attr) ) {
            unit = unit || 'px';
            superclass.setAttribute.call(this, 'left', val[0], unit);
            superclass.setAttribute.call(this, 'top', val[1], unit);
        } else {
            superclass.setAttribute.call(this, attr, val, unit);
        }
    };

    proto.getAttribute = function(attr) {
        if (  this.patterns.points.test(attr) ) {
            var val = [
                superclass.getAttribute.call(this, 'left'),
                superclass.getAttribute.call(this, 'top')
            ];
        } else {
            val = superclass.getAttribute.call(this, attr);
        }

        return val;
    };

    proto.doMethod = function(attr, start, end) {
        var val = null;

        if ( this.patterns.points.test(attr) ) {
            var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100;             
            val = Y.Bezier.getPosition(this.runtimeAttributes[attr], t);
        } else {
            val = superclass.doMethod.call(this, attr, start, end);
        }
        return val;
    };

    proto.setRuntimeAttribute = function(attr) {
        if ( this.patterns.points.test(attr) ) {
            var el = this.getEl();
            var attributes = this.attributes;
            var start;
            var control = attributes['points']['control'] || [];
            var end;
            var i, len;
            
            if (control.length > 0 && !(control[0] instanceof Array) ) { // could be single point or array of points
                control = [control];
            } else { // break reference to attributes.points.control
                var tmp = []; 
                for (i = 0, len = control.length; i< len; ++i) {
                    tmp[i] = control[i];
                }
                control = tmp;
            }

            if (Y.Dom.getStyle(el, 'position') == 'static') { // default to relative
                Y.Dom.setStyle(el, 'position', 'relative');
            }
    
            if ( isset(attributes['points']['from']) ) {
                Y.Dom.setXY(el, attributes['points']['from']); // set position to from point
            } 
            else { Y.Dom.setXY( el, Y.Dom.getXY(el) ); } // set it to current position
            
            start = this.getAttribute('points'); // get actual top & left
            
            // TO beats BY, per SMIL 2.1 spec
            if ( isset(attributes['points']['to']) ) {
                end = translateValues.call(this, attributes['points']['to'], start);
                
                var pageXY = Y.Dom.getXY(this.getEl());
                for (i = 0, len = control.length; i < len; ++i) {
                    control[i] = translateValues.call(this, control[i], start);
                }

                
            } else if ( isset(attributes['points']['by']) ) {
                end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1] ];
                
                for (i = 0, len = control.length; i < len; ++i) {
                    control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ];
                }
            }

            this.runtimeAttributes[attr] = [start];
            
            if (control.length > 0) {
                this.runtimeAttributes[attr] = this.runtimeAttributes[attr].concat(control); 
            }

            this.runtimeAttributes[attr][this.runtimeAttributes[attr].length] = end;
        }
        else {
            superclass.setRuntimeAttribute.call(this, attr);
        }
    };
    
    var translateValues = function(val, start) {
        var pageXY = Y.Dom.getXY(this.getEl());
        val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];

        return val; 
    };
    
    var isset = function(prop) {
        return (typeof prop !== 'undefined');
    };
})();
(function() {
/**
 * Anim subclass for scrolling elements to a position defined by the "scroll"
 * member of "attributes".  All "scroll" members are arrays with x, y scroll positions.
 * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
 * @class Scroll
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent 
 * @extends YAHOO.util.Anim
 * @constructor
 * @param {String or HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    YAHOO.util.Scroll = function(el, attributes, duration,  method) {
        if (el) { // dont break existing subclasses not using YAHOO.extend
            YAHOO.util.Scroll.superclass.constructor.call(this, el, attributes, duration, method);
        }
    };

    YAHOO.extend(YAHOO.util.Scroll, YAHOO.util.ColorAnim);
    
    // shorthand
    var Y = YAHOO.util;
    var superclass = Y.Scroll.superclass;
    var proto = Y.Scroll.prototype;

    proto.toString = function() {
        var el = this.getEl();
        var id = el.id || el.tagName;
        return ("Scroll " + id);
    };

    proto.doMethod = function(attr, start, end) {
        var val = null;
    
        if (attr == 'scroll') {
            val = [
                this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames),
                this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames)
            ];
            
        } else {
            val = superclass.doMethod.call(this, attr, start, end);
        }
        return val;
    };

    proto.getAttribute = function(attr) {
        var val = null;
        var el = this.getEl();
        
        if (attr == 'scroll') {
            val = [ el.scrollLeft, el.scrollTop ];
        } else {
            val = superclass.getAttribute.call(this, attr);
        }
        
        return val;
    };

    proto.setAttribute = function(attr, val, unit) {
        var el = this.getEl();
        
        if (attr == 'scroll') {
            el.scrollLeft = val[0];
            el.scrollTop = val[1];
        } else {
            superclass.setAttribute.call(this, attr, val, unit);
        }
    };
})();
YAHOO.register("animation", YAHOO.util.Anim, {version: "2.2.2", build: "204"});
        YAHOO.example.Sliders = function() {
        var Dom = YAHOO.util.Dom;
        var Event = YAHOO.util.Event;
        var xslider;

        function handleHorizSliderKey(e) {
          var valueNow = xslider.getValue();
          var valueMin = xslider.thumb.rightConstraint;
          var valueMax = xslider.thumb.leftConstraint;
          var delta = 0;
          var kc = Event.getCharCode(e);    
          if (kc == YAHOO.util.Key.DOM_VK_LEFT) {
              delta = -1;
          } else if (kc == YAHOO.util.Key.DOM_VK_RIGHT) {
              delta = 1;
          } else if (kc == YAHOO.util.Key.DOM_VK_HOME) {
              delta = -( valueNow - valueMin );
          } else if (kc == YAHOO.util.Key.DOM_VK_END) {
              delta = valueMax - valueNow;
          } else {
              return true;
          }
          
          valueNow += delta;
    
          var sliderBg = Dom.get("horizBGDiv");
          if (sliderBg.setAttributeNS) {
              sliderBg.setAttributeNS("http://www.w3.org/2005/07/aaa", "valuenow", valueNow);
          }
          
          Event.stopEvent(e);         
          return false;
        }

        var initHoriz = function() {            
        var bg="horizBGDiv",thumb="horizHandleDiv",valFld="horizVal";
        xslider = YAHOO.widget.Slider.getHorizSlider(bg, thumb, iFirstPos, iSize-iFirstPos-iScale, iScale);
        
        xslider.onChange = function (firstOffset, secondOffset) { 
            try{applyWhenSliderMoves(firstOffset);} catch (e) {}
            };
        
        xslider.subscribe("change", function(offsetFromStart) {
            Dom.get(valFld).value = offsetFromStart;
        });
        xslider.subscribe("slideStart", function() { });
        xslider.subscribe("slideEnd",   function() { });

        Event.on(bg, "keydown",  handleHorizSliderKey);
        Event.on(bg, "keypress", Event.preventDefault);
        };

        return {
        init: function() { 
            initHoriz();
        },

        updateHoriz: function() {
            var fld = Dom.get("horizVal");
            var v = parseFloat(fld.value, 10);
            if ( isNaN(v) ) v = 0;
            xslider.setValue(Math.round(v));
            var newVal = xslider.getValue();
            if (v != newVal) {
                fld.value = newVal;
            }
            return false;
        }        
            }
        }();


        function updateSlider(p_value) {
            Dom.get("horizVal").value = p_value;
            YAHOO.example.Sliders.updateHoriz();
        }
        
        function initSlider() {
            YAHOO.example.Sliders.init();
        }
        

        /*                                                                                                                                                      
Copyright (c) 2006, Nouvelle Marque.                                                                                                    
API pour utiliser AJAX => masquer l'utilisation de bibliotheques speciques (yahoo ...)                                                                                                                             
*/ 





/*************************** UTILITAIRES NM ***************************/
/******************************* BEGIN ********************************/

    /** Affiche masque un éléement **/
    function showHideElement(id) {
    var show = document.getElementById(id).style;
    if(show.display == 'block'){
      show.display = 'none';
    }else{
      show.display = 'block';
    }
  }
  
  function showHideElement_complet(id) {
    var show = document.getElementById(id).style;
    if(show.display == 'block' || show.display == ''){
      show.display = 'none';
    }else{
      show.display = 'block';
    }
  }
  
    function showElement(id) {
        try {
            var show = document.getElementById(id).style;
            show.display = "block";
        }
      catch (e) {}
    }   
    
    function hideElement(id) {
        try {
            var show = document.getElementById(id).style;
            show.display = "none";
        }
      catch (e) {}
    }   
    
    /** élément visible ou caché (garde la place en mode caché) **/
    function visibleHiddenElement(id, visible) {
        var show = document.getElementById(id).style;
        if(visible) show.visibility = 'visible';
        else show.visibility = 'hidden';
    }
/*************************** UTILITAIRES NM ***************************/
/******************************* END ********************************/



/*************************** UTILITAIRES YAHOO**************************/
/******************************* BEGIN ********************************/
 function replaceClass(el, oldClassName, newClassName) {
    YAHOO.util.Dom.replaceClass(el, oldClassName, newClassName);
 }
 
function addClass(el, className) {
    YAHOO.util.Dom.addClass(el, className);
}
 
function hasClass(el, className) {
    YAHOO.util.Dom.hasClass(el, className);
}
 
function removeClass(el, className) {
  YAHOO.util.Dom.removeClass(el, className);
}
  
 function swicthClass(el, className1, className2) {
    if(el.className == className1){
        el.className = className2;
    }else{
        el.className = className1;
    }
 }

    function getXY(el) {
        return YAHOO.util.Dom.getXY(el);
    }

 function setHtmlStyle(el, attribute, value) {
    YAHOO.util.Dom.setStyle(el, attribute, value);
 }

 function getElementsByClassName(sClassName) {
    return YAHOO.util.Dom.getElementsByClassName(sClassName);
 }

/*************************** UTILITAIRES YAHOO**************************/
/******************************** END *********************************/


/*************************** DRAG DROP LIST ***************************/
/******************************* BEGIN ********************************/
/** note : utilisation pour cette partie du frk javascript yahoo 
        => http://developer.yahoo.com/yui/index.html 
*/

        function animateMe(from,el,target) {
            var animationDuration = 1;//durée anim en secondes
            var showTargetTime    = animationDuration*1000;//surligne le target
            var hideAnimationTime = animationDuration*1100;//efface l'élément animé
            var hideTargetTime    = animationDuration*1200;//supprime le surlignage target
            
            var posXYFrom = YAHOO.util.Dom.getXY(from);

            animParam = function() {
               attributes = {
                  points: {
                     to: YAHOO.util.Dom.getXY(target),
                     control: [[500,0],[100, 100],[200, 100],[300, 100],[100, 100]]
                  },
                  width: {by: 1},height: {by: 1}
               };
            };
            
          if(bInit) {
                try {
                animationShow(el,true);
                setTimeout('targetShow(\''+target+'\',true);',showTargetTime);
            }
            catch (e) {}
            }
            YAHOO.util.Event.onAvailable(el, animParam);
            var anim = new YAHOO.util.Motion(el, attributes, animationDuration, YAHOO.util.Easing.easeNone);
            YAHOO.util.Dom.setXY(el, posXYFrom, true);
            anim.animate();
          if(bInit) {   
              try {
                setTimeout('targetShow(\''+target+'\',false);',hideTargetTime);
                    setTimeout('animationShow(\''+el+'\',false);',hideAnimationTime);
                }
            catch (e) {}
        }
        else {
            bInit = true;
        }   
        }

    //////////////////////////////////////////////////////////////////////////////
    // DD
    //////////////////////////////////////////////////////////////////////////////
    
    var Dom   = YAHOO.util.Dom;
    var Event = YAHOO.util.Event;
    var DDM   = YAHOO.util.DragDropMgr;
    var bInsertAlwaysBefore = false;
    
    function addTarget(idTarget,idTargetGroup) {
        if(idTargetGroup!=null) new YAHOO.util.DDTarget(idTarget,idTargetGroup);
        else                                        new YAHOO.util.DDTarget(idTarget);
    }
    
    function addDDElement(idDDElt,msTargets) {
        
        var oDDElt = new YAHOO.example.DDList(idDDElt);
        oDDElt.setHandleElId("handle"+idDDElt);
        if(msTargets!=null && msTargets.length != 0) {          
            for (i=0;i<msTargets.length;i=i+1) {
                oDDElt.addToGroup(msTargets[i]);
            }
        }           

    }   
    
    function launchDDManager() {
        Event.onDOMReady(YAHOO.example.DDApp.init, YAHOO.example.DDApp, true);
    }
    
    YAHOO.example.DDApp = {
    init: function() {},

    showOrder: function() {/**
        var parseList = function(ul, title) {
            var items = ul.getElementsByTagName("li");
            var out = title + ": ";
            for (i=0;i<items.length;i=i+1) {
                out += items[i].id + " ";
            }
            return out;
        };
    
        var ul1=Dom.get("ul1"), ul2=Dom.get("ul2");
        alert(parseList(ul1, "List 1") + "\n" + parseList(ul2, "List 2"));*/
    },

    switchStyles: function() {
      /**Dom.get("ul1").className = "draglist_alt";
        Dom.get("ul2").className = "draglist_alt";*/
    }
    };


    YAHOO.example.DDList = function(id, sGroup, config) {

    YAHOO.example.DDList.superclass.constructor.call(this, id, sGroup, config);

    this.logger = this.logger || YAHOO;
    var el = this.getDragEl();
    Dom.setStyle(el, "opacity", 0.67); // The proxy is slightly transparent

    this.goingUp = false;
    this.lastY = 0;
    };

    YAHOO.extend(YAHOO.example.DDList, YAHOO.util.DDProxy, {

    startDrag: function(x, y) {
        this.logger.log(this.id + " startDrag");
        // make the proxy look like the source element
        var dragEl = this.getDragEl();        
        var clickEl = this.getEl();
                
        Dom.setStyle(clickEl, "visibility", "hidden");

        dragEl.innerHTML = clickEl.innerHTML;

        /*Dom.setStyle(dragEl, "color", Dom.getStyle(clickEl, "color"));
        Dom.setStyle(dragEl, "backgroundColor", "EEFFBF");
        Dom.setStyle(dragEl, "border", "2px solid #B2CE4D");
        Dom.setStyle(dragEl, "width", "250");
        Dom.setStyle(dragEl.childNodes[0], "display", "none");
        Dom.setStyle(dragEl.childNodes[2], "display", "none");*/
        dragEl.className = "dragDrop";
        Dom.setStyle(dragEl, "display", "block");
        if(cssSize == "bigSize.css"){
          Dom.setStyle(dragEl, "width", "450");
        }else{
          Dom.setStyle(dragEl, "width", "350");
        }
        
    
        var divBorder = document.createElement("div");
        dragEl.appendChild(divBorder);
        divBorder.className = "borderDragDrop";     
      
        Dom.setStyle(dragEl, "display", "block");
        Dom.setStyle(divBorder, "height", Dom.getStyle(dragEl, "height"));  
        Dom.setStyle(divBorder, "width", Dom.getStyle(dragEl, "width"));  
        
    },

    endDrag: function(e) {

        var srcEl = this.getEl();
        var proxy = this.getDragEl();

        // Show the proxy element and animate it to the src element's location
        Dom.setStyle(proxy, "visibility", "");
        var a = new YAHOO.util.Motion( 
            proxy, { 
                points: { 
                    to: Dom.getXY(srcEl)
                }
            }, 
            0.2, 
            YAHOO.util.Easing.easeOut 
        )
        var proxyid = proxy.id;
        var thisid = this.id;
                    
        // Hide the proxy and show the source element when finished with the animation
        a.onComplete.subscribe(function() {
                Dom.setStyle(proxyid, "visibility", "hidden");
                Dom.setStyle(thisid, "visibility", "");
            });
        a.animate();
        
        try {
          var targetDDIds = DDM.getDDById(this.getEl().id).groups;
          for (var g in targetDDIds) {
            setEndDragTargetDesign(g);
          }
        } catch (e) {}
        
        try {
            dragDropEndActions(thisid);
                } catch (e) {}
        
    },

    onDragDrop: function(e, id) {


        // If there is one drop interaction, the li was dropped either on the list,
        // or it was dropped on the current location of the source element.
        if (DDM.interactionInfo.drop.length === 1) {

            // The position of the cursor at the time of the drop (YAHOO.util.Point)
            var pt = DDM.interactionInfo.point; 

            // The region occupied by the source element at the time of the drop
            var region = DDM.interactionInfo.sourceRegion; 

            // Check to see if we are over the source element's location.  We will
            // append to the bottom of the list once we are sure it was a drop in
            // the negative space (the area of the list without any list items)
            if (!region.intersect(pt)) {
                var destEl = Dom.get(id);
                var destDD = DDM.getDDById(id);
                destEl.appendChild(this.getEl());
                destDD.isEmpty = false;
                DDM.refreshCache();
            }

        }
    },

    onDrag: function(e) {
        try {
          var targetDDIds = DDM.getDDById(this.getEl().id).groups;
          for (var g in targetDDIds) {
            setOnDragTargetDesign(g);
          }
        } catch (e) {}
        
        
        // Keep track of the direction of the drag for use during onDragOver
        var y = Event.getPageY(e);

        if (y < this.lastY) {
            this.goingUp = true;
        } else if (y > this.lastY) {
            this.goingUp = false;
        }

        this.lastY = y;
    },

    onDragOver: function(e, id) {
    
        var srcEl = this.getEl();
        var destEl = Dom.get(id);

        // We are only concerned with list items, we ignore the dragover
        // notifications for the list.
        if (destEl.nodeName.toLowerCase() == "li") {
                    var p = destEl.parentNode;
                    if(DDM.getDDById(srcEl.id).groups[p.id] && isGoodTarget(srcEl.id,p.id)) {
                      if (this.goingUp || bInsertAlwaysBefore) {
                          p.insertBefore(srcEl, destEl); // insert above
                      } else {
                          p.insertBefore(srcEl, destEl.nextSibling); // insert below
                      }
                    }
    
            /****
                semble ne part avoir d'impact fonctionnel dans nos cas d'utilisation
                et ralenti fortement le survol de la target
                DDM.refreshCache();
            ****/
        }
    }
    });

    function isGoodTarget(idElt,idTarget) {
        return (DDM.getDDById(idElt).groups[idTarget]==true);
    }
  
  function setOnDragTargetDesign(idElt) {
  //fonction à surcharger si on doit faire un travail particulier
  //sur chaque target durant un drag & drop
  /**
    try {
      document.getElementById(idElt).style.backgroundColor="#bbe2c5";
      document.getElementById(idElt).style.border="dashed 1px #333";
    } catch (e) {}*/
  }
  
  function setEndDragTargetDesign(idElt) {
  //fonction à surcharger si on doit faire un travail particulier
  //sur chaque target en fin de drag & drop
    /**try {
      document.getElementById(idElt).style.backgroundColor="#F1F1EB";
      document.getElementById(idElt).style.border="solid 1px #333";
    } catch (e) {}*/
  }
  
/******************************** END *********************************/
/*************************** DRAG DROP LIST ***************************/

/*************************** XMLHttpRequest ***************************/
/******************************* BEGIN ********************************/
    
    /**
        get asynchrone sur p_sUrl
        
        si p_sTheCallbackMethod est null la methode de callBack "NMCallBackMethod" 
        est a redefinir dans la page appelante pour gerer le resultat de la reponse
        sinon c'est p_sTheCallbackMethod qui est appelee
        
    */
    function callHttpRequest(p_sUrl,p_sTheCallbackMethod) {
        /* Creation de l'objet : */
       // alert("callHttpRequest 1");
        
        var xmlhttp = getHTTPObject();
        
        var cbMethod = 'NMCallBackMethod';
        if(p_sTheCallbackMethod!=null && p_sTheCallbackMethod!='') cbMethod=p_sTheCallbackMethod;        
       
       	/*eval("xmlhttp.onreadystatechange = function() {" + 
       		"if(typeof("+cbMethod+")=='function') {"+cbMethod+"(xmlhttp);}};");*/
        
       // alert("callHttpRequest 2");
        
       	eval("xmlhttp.onreadystatechange = function() {"+cbMethod+"(xmlhttp);};");
        
        //alert("callHttpRequest 3");
        
        /* Preparation d'une requete asynchrone de type GET : */
        xmlhttp.open("GET", p_sUrl ,true);
        /* on force la non utilisation du cache (patch ie) */
        xmlhttp.setRequestHeader( "If-Modified-Since", "Sat, 1 Jan 2000 00:00:00 GMT" );
        /* Effectue la requete : */
        xmlhttp.send("");
        
        //alert("callHttpRequest 4");
    }
    
    
    /**
    appelle avec XMLHttpRequest une url et append le resultat dans 
    l'elelent HTML d'id=p_sTarget !
    */
    function callAndDisplayHttpRequest(p_sUrl, p_sTarget, p_sErrorMsg, p_sWaitingMsg) {
        document.getElementById(p_sTarget).innerHTML = p_sWaitingMsg;
        /* Creation de l'objet : */
        var xmlhttp = getHTTPObject();
        xmlhttp.onreadystatechange=function() { xmlhttpChange(xmlhttp, p_sTarget, p_sErrorMsg); };
        /* Preparation d'une requete asynchrone de type GET : */
        xmlhttp.open("GET", p_sUrl ,true);
            /* on force la non utilisation du cache (patch ie) */
            xmlhttp.setRequestHeader( "If-Modified-Since", "Sat, 1 Jan 2000 00:00:00 GMT" );
        /* Effectue la requete : */
        xmlhttp.send(""); 
    }
    
    /**
    appelle avec XMLHttpRequest une url et append le resultat dans 
    l'elelent HTML d'id=p_sTarget !
    
    + Box de status du résultat différente du résultat elle même.
    */
    function callAndDisplayHttpRequestStatus(p_sUrl, p_sTarget, p_sTargetStatus, p_sErrorMsg, p_sWaitingMsg) {
    
    //document.getElementById(p_sTargetStatus).style.display = "inline";
    //document.getElementById(p_sTargetStatus).innerHTML = p_sWaitingMsg;
    
    /* Creation de l'objet : */
    var xmlhttp = getHTTPObject();
    xmlhttp.onreadystatechange=function() { xmlhttpChange(xmlhttp, p_sTarget, p_sErrorMsg);
        if(isStateReady(xmlhttp) == true){
            document.getElementById(p_sTargetStatus).style.display = "none";
        }
    };
    /* Preparation d'une requete asynchrone de type GET : */
    xmlhttp.open("GET", p_sUrl ,true);
        /* on force la non utilisation du cache (patch ie) */
        xmlhttp.setRequestHeader( "If-Modified-Since", "Sat, 1 Jan 2000 00:00:00 GMT" );
    /* Effectue la requete : */
    xmlhttp.send(""); 
    }
    
    /** appel au changement d'etat de XMLHttpRequest
            si etat final : ok append le html dans target / ko append message erreur
            sinon continue;
     */
    function xmlhttpChange(p_oXmlhttp, p_sTarget, p_sErrorMsg) {
        if (isStateReady(p_oXmlhttp)) {
            var divParent = document.getElementById(p_sTarget);
            //alert(p_oXmlhttp.responseText);
            if(isRequestStatusOk(p_oXmlhttp)) divParent.innerHTML = p_oXmlhttp.responseText;//tout est ok
            else divParent.innerHTML = p_sErrorMsg;//erreur
        }
    }
    
    /** request Terminee ? */
    function isStateReady(p_oXmlhttp)      {return p_oXmlhttp.readyState == 4;}
    /** le statut de la request est-il bon ? */
    function isRequestStatusOk(p_oXmlhttp) {return p_oXmlhttp.status == 200;}
    
  // ------------------ hasError ---------------------------
  function hasError(p_oXmlhttp) {
    var oDataXMl = p_oXmlhttp.responseXML.documentElement;
    var oNodes = xPathSearch("//status/error",oDataXMl);
    if(0==oNodes.length) return false;
    var oDiv = document.getElementById("errorDisplayedAjax");
    if(null==oDiv) return true;
    var numError = document.getElementById('numError');
    var textError = document.getElementById('textError');
    var sErrCode = getNodeValue("@code",oNodes[0]);;
    var sErrMsg = getNodeValue("message",oNodes[0]);
    if (null!=sErrCode && sErrCode.substr(0,3) == "err" ) {
        //numError  = document.getElementById('numErrorWS');
        //textError = document.getElementById('textErrorWS');
        //if (!numError) return false;
        numError.innerHTML = document.getElementById(sErrCode + '_code').innerHTML;
        if (null!=sErrMsg) {
            textError.innerHTML = document.getElementById(sErrCode + '_message').innerHTML;
        }
        //showElement("errorDisplayed");
         showHideError(true);
    } else {
      numError.innerHTML = getNodeValue("@code",oNodes[0]);
      textError.innerHTML = getNodeValue("message",oNodes[0]);
      showHideError(true);
    }
    
    return true;
  }

  // ------------------ showHideError ---------------------------
  function showHideError(p_bShow){
    var oDiv = document.getElementById("errorDisplayedAjax");
    if(null==oDiv) return;
    if(p_bShow) oDiv.style.display = 'block';
    else{
      // on efface le contenu des messages
      var oDivTxt = document.getElementById("textError");
      if(null!=oDivTxt) oDivTxt.innerHTML = ""; 
      oDiv.style.display = 'none';
    }
  }
    
    /** 
        appel synchrone XMLHttpRequest et return le r?sultat de la requette
    */
    function callSynchronHTTPObject(p_sUrl) {
        var myXMLHTTPRequest = getHTTPObject();
        myXMLHTTPRequest.open("GET", p_sUrl, false);
        /* on force la non utilisation du cache (patch ie) */
        myXMLHTTPRequest.setRequestHeader( "If-Modified-Since", "Sat, 1 Jan 2000 00:00:00 GMT" );
        myXMLHTTPRequest.send(null);
        return myXMLHTTPRequest;
    }
    
    
    /** 
        applique le xsl 'p_sXSLPath' au xml 'p_sXMLPath' et
        affiche le r?sultat dans l'element d'id='p_sId'
    */
    function transform(p_sXMLPath, p_sXSLPath, p_sId) {
        var xslStylesheet = callSynchronHTTPObject(p_sXSLPath).responseXML;
        var xmlDoc        = callSynchronHTTPObject(p_sXMLPath).responseXML;
        
        if (window.XSLTProcessor) {
            var xsltProcessor = new XSLTProcessor();
            xsltProcessor.reset();
            xsltProcessor.importStylesheet(xslStylesheet);
            var fragment = xsltProcessor.transformToFragment(xmlDoc, document);
            document.getElementById(p_sId).innerHTML = "";
            document.getElementById(p_sId).appendChild(fragment);
        } else {                
            document.getElementById(p_sId).innerHTML = xmlDoc.transformNode(xslStylesheet);
        }   
    }
    
    
    /** 
        creation multinavigateur de l'objet XMLHttpRequest
    */
    function getHTTPObject() {
      var xmlhttp = false;
      /* Compilation conditionnelle d'IE */
      /*@cc_on
      @if (@_jscript_version >= 5)
         try {
            xmlhttp = new ActiveXObject("Msxml2.XMLHTTP");
         }
         catch (e) {
            try {
               xmlhttp = new ActiveXObject("Microsoft.XMLHTTP");
            }
            catch (E) {
               xmlhttp = false;
            }
         }
      @else
         xmlhttp = false;
      @end @*/
    
      /* on essaie de creer l'objet si ce n'est pas deja fait */
      if (!xmlhttp && typeof XMLHttpRequest != 'undefined') {
         try {
            xmlhttp = new XMLHttpRequest();
         }
         catch (e) {
            xmlhttp = false;
         }
      }
      return xmlhttp;
    }
/******************************** END *********************************/
/*************************** XMLHttpRequest ***************************/
    
    